Glaive Lord (BTD6): Difference between revisions
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'''Glaive Lord''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Glaive Lord''' is the [[Boomerang Monkey (BTD6)|Boomerang Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | ||
<section begin="lede" />With this upgrade, three glaives orbit the Boomerang Monkey that rapidly [[damage]] any [[Bloon]]s within close range, including [[Camo Bloon (BTD6)|Camo Bloon]]s. Despite its appearance, the [[attack]] is simply an [[area of effect]] that damages Bloons inside it at a constant rate every 0. | <section begin="lede" />With this upgrade, three glaives orbit the Boomerang Monkey that rapidly [[damage]] any [[Bloon]]s within close range, including [[Camo Bloon (BTD6)|Camo Bloon]]s. Despite its appearance, the [[attack]] is simply an [[area of effect]] that damages Bloons inside it at a constant rate every 0.05 seconds but its damage cannot soak through multiple layers; the orbiting glaives are purely visual. The area of effect has a radius of 30 (40 with 5-0-1), deals 4 damage per tick, +4 to [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and can hit up to 200 Bloons at a time (230 with {{BTD6 mk|Extra Bounce}}). | ||
In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers. | In addition, the Boomerang Monkey's base attack deals +5 damage, +10 to Ceramic Bloons, can bounce to new targets from any distance, can re-hit Bloons it has already hit after 0.6 seconds, and now applies a [[damage over time]] effect to the first MOAB-Class Bloon it hits, dealing 100 damage to it every second for 10 seconds. The effect does not stack with itself, nor does it soak through multiple layers. | ||