Mountain Terrain: Difference between revisions
Planterror (talk | contribs) →Strategy: some more pointers. Supermonkey isn't banned so if you want a powerful late game carry you still have options. |
Qwertyxp2000 (talk | contribs) in bmc, this is ice monkey |
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==Strategy== | ==Strategy== | ||
Mountains Terrains are relatively easy due to being quite long and lacking multiple lanes. The cheaper [[Ice | Mountains Terrains are relatively easy due to being quite long and lacking multiple lanes. The cheaper [[Ice Monkey (BMC)|Ice Monkey]] (especially [[Ice Shards (BMC)|Ice Shards]]) offsets most of the difficulty of losing many powerful towers such as [[Spectre (BMC)|Spectre]], especially because most tracks have corners well-suited for Ice. However, most long-ranged defense is restricted, which encourages limited range towers instead. [[Super Monkey (BMC)|Super Monkey]]s are also unrestricted and [[Sun God (BMC)|Sun God]]/[[Robo Monkey (BMC)|Robo Monkey]] can be considered more expensive alternatives to the powerful tier 4s that are restricted on this terrain. | ||
The lack of Farm should instead be substituted by [[Bloon Trap (BMC)|Bloon Trap]]s and [[Supply Drop (BTD5)|Supply Drop]] farming in later rounds, which is aided by the lack of multiple lanes and having better Ice spots to stall rounds. | The lack of Farm should instead be substituted by [[Bloon Trap (BMC)|Bloon Trap]]s and [[Supply Drop (BTD5)|Supply Drop]] farming in later rounds, which is aided by the lack of multiple lanes and having better Ice spots to stall rounds. | ||