Homing Projectiles: Difference between revisions
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{{BTD6 last updated|56.3|section=1}} | {{BTD6 last updated|56.3|section=1}} | ||
*Focus on upgrade paths with high pierce like [[Juggernaut (BTD6)|Juggernaut]] and [[Blade Shooter (BTD6)|Blade Shooter]] to maximize the amount of Bloons the homing projectile can pop at once; the projectiles have a similar level of homing as [[Monkey Sub (BTD6)|Monkey Sub]] darts and can even turn 180 degrees to use their full pierce. Towers that shoot in an arc like Bomb Shooters and Druids also benefit greatly as a lesser amount of their projectiles will miss Bloons. For Heroes, this assists any Hero dependent on non-homing projectiles, making it effective on [[Captain Churchill (BTD6)|Captain Churchill]] to maximize multi-explosions on maps without straight lines. | *Focus on upgrade paths with high pierce like [[Juggernaut (BTD6)|Juggernaut]] and [[Blade Shooter (BTD6)|Blade Shooter]] to maximize the amount of Bloons the homing projectile can pop at once; the projectiles have a similar level of homing as [[Monkey Sub (BTD6)|Monkey Sub]] darts and can even turn 180 degrees to use their full pierce. Towers that shoot in an arc like Bomb Shooters and Druids also benefit greatly as a lesser amount of their projectiles will miss Bloons. For Heroes, this assists any Hero dependent on non-homing projectiles, making it effective on [[Captain Churchill (BTD6)|Captain Churchill]] to maximize multi-explosions on maps without straight lines. | ||
*Avoid mixing Homing Projectiles with [[Quantum Leap]], as the projectile speed reduction has anti-synergy with homing effects. | *Avoid mixing Homing Projectiles with [[Quantum Leap]], as the extreme projectile speed reduction has anti-synergy with homing effects. | ||
== Update history == | == Update history == | ||