Ring of Fire (BTD6): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTD6 upgrade cost list" to "BTD6 cost list by upgrade" |
Pixelentropy (talk | contribs) is it really a screenshot section if it has gifs too |
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'''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Tack Shooter's tacks with an area of effect that shoots twice as fast, deals 5 [[damage]] instead of 1, and can pop up to 30 [[Bloon]]s at once. The [[projectile radius|radius]] of the fire ring scales with range buffs. It deals much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple | '''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Tack Shooter's tacks with an area of effect that shoots twice as fast, loses the ability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s, deals 5 [[damage]] instead of 1 (6 with [[More Tacks (BTD6)|More Tacks]], 7 with [[Even More Tacks (BTD6)|Even More Tacks]]), and can pop up to 30 [[Bloon]]s at once (45 with [[Super Range Tacks (BTD6)|Super Range Tacks]]). The [[projectile radius|radius]] of the fire ring scales with range buffs. It deals much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple. Ring of Fire and other tier 4 and above Tack Shooters also have slightly elevated lines of sight compared to tier 3 and below Tack Shooters. | ||
Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18. | |||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Tack Shooter|400}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Tack Shooter|1|4}} | {{BTD6 cost list by upgrade|Tack Shooter|1|4}} | ||
==Strategy== | |||
{{BTD6 last updated|49.3|section=y}}Ring of Fire excels in [[Race Event]]s, thanks to its very high pierce and highly effective ability to layer-skip Bloons, in addition to cleaning up {{BTD6|Bloonarius}}'s spawns well. There, 4-2-0 is recommended for the pierce increase and for 3-2-0 being the optimal crosspath for its previous upgrade, {{BTD6|Hot Shots}}. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple {{BTD6|Ceramic Bloon}}s and below that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Tack Shooter}} | {{main gallery|Tack Shooter}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Ring Of Fire 400.png|Ring of Fire with no crosspath | |||
BTD6 Ring Of Fire 410.png|Ring of Fire with 410 crosspath | |||
BTD6 Ring Of Fire 420.png|Ring of Fire with 420 crosspath | |||
BTD6 Ring Of Fire 401.png|Ring of Fire with 401 crosspath | |||
BTD6 Ring Of Fire 402.png|Ring of Fire with 402 crosspath | |||
BTD6 Ring Of Fire Projectile.gif|Ring of Fire attacking | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 400-TackShooter.png|Portrait | BTD6 400-TackShooter.png|Portrait | ||
BTD6 TackShooter RingOfFireUpgradeIcon.png|Upgrade icon | BTD6 TackShooter RingOfFireUpgradeIcon.png|Upgrade icon | ||
BTD6 400-TackShooterInsta.png|[[Insta | BTD6 400-TackShooterInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||