Ring of Fire (BTD6): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "BTD6 upgrade cost list" to "BTD6 cost list by upgrade"
is it really a screenshot section if it has gifs too
 
(9 intermediate revisions by 4 users not shown)
Line 18: Line 18:
|abbr  =
|abbr  =
}}
}}
'''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Tack Shooter's tacks with an area of effect that shoots twice as fast, deals 5 [[damage]] instead of 1, and can pop up to 30 [[Bloon]]s at once. The [[projectile radius|radius]] of the fire ring scales with range buffs. It deals much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple, and it loses the ability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s. [[Crosspath]]ing with the middle path increases its pierce and range, while crosspathing with the bottom path increases its damage. Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18.
'''Ring of Fire''' is the [[Tack Shooter (BTD6)|Tack Shooter]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Tack Shooter's tacks with an area of effect that shoots twice as fast, loses the ability to pop [[Purple Bloon (BTD6)|Purple Bloon]]s, deals 5 [[damage]] instead of 1 (6 with [[More Tacks (BTD6)|More Tacks]], 7 with [[Even More Tacks (BTD6)|Even More Tacks]]), and can pop up to 30 [[Bloon]]s at once (45 with [[Super Range Tacks (BTD6)|Super Range Tacks]]). The [[projectile radius|radius]] of the fire ring scales with range buffs. It deals much more damage overall, but deals less damage to [[MOAB-Class Bloon]]s in general since it only shoots one projectile at a time instead of multiple. Ring of Fire and other tier 4 and above Tack Shooters also have slightly elevated lines of sight compared to tier 3 and below Tack Shooters.  
 
Its [[attack speed]] and area of effect radius (but not [[range]]) are buffed by [[Gwendolin (BTD6)|Gwendolin]] starting at level 5, which improves at level 18.  


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Tack Shooter|400}}
{{BTD6 stat list by tiers|Tack Shooter|400}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Tack Shooter|1|4}}
{{BTD6 cost list by upgrade|Tack Shooter|1|4}}
==Strategy==
{{BTD6 last updated|49.3|section=y}}Ring of Fire excels in [[Race Event]]s, thanks to its very high pierce and highly effective ability to layer-skip Bloons, in addition to cleaning up {{BTD6|Bloonarius}}'s spawns well. There, 4-2-0 is recommended for the pierce increase and for 3-2-0 being the optimal crosspath for its previous upgrade, {{BTD6|Hot Shots}}. Elsewhere, Ring of Fire is a strong mid-game tower for cleanup, reliably popping non-Purple {{BTD6|Ceramic Bloon}}s and below that pass through its range, but lacks blimp damage. It falls off starting on Round 81 due to [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]].


==Update history==
==Update history==
Line 32: Line 37:
{{main gallery|Tack Shooter}}
{{main gallery|Tack Shooter}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Ring Of Fire 400.png|Ring of Fire with no crosspath
BTD6 Ring Of Fire 410.png|Ring of Fire with 410 crosspath
BTD6 Ring Of Fire 420.png|Ring of Fire with 420 crosspath
BTD6 Ring Of Fire 401.png|Ring of Fire with 401 crosspath
BTD6 Ring Of Fire 402.png|Ring of Fire with 402 crosspath
BTD6 Ring Of Fire Projectile.gif|Ring of Fire attacking
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 400-TackShooter.png|Portrait
BTD6 400-TackShooter.png|Portrait
BTD6 TackShooter RingOfFireUpgradeIcon.png|Upgrade icon
BTD6 TackShooter RingOfFireUpgradeIcon.png|Upgrade icon
BTD6 400-TackShooterInsta.png|[[Insta-Monkey]] icon
BTD6 400-TackShooterInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>