Energizer (Battles 2): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTDB2 upgrade change list" to "BTDB2 change list by upgrade" |
Qwertyxp2000 (talk | contribs) |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{ | {{for|the upgrade in [[Bloons TD 6]]|Energizer (BTD6)}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Energizer | |id=Energizer | ||
| Line 13: | Line 13: | ||
|cost =32000 | |cost =32000 | ||
}} | }} | ||
'''Energizer''' is the [[Monkey Sub (Battles 2)|Monkey Sub]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Energizer''' is the [[Monkey Sub (Battles 2)|Monkey Sub]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. This upgrade's submerged mode gains further improvements: | ||
*Additionally reduces all [[Ability Cooldown|ability cooldowns]] on screen by 20%. For water-based towers (including towers placed on [[ice platform]]s) within its range, this buff reduces ability cooldowns by 50% instead of 20%. | |||
*Heroes within its range gain +75% [[Hero#Experience|XP]] from the ends of rounds and sacrifices and costs ~42.86%{{fn|The reciprocal of 1 + 75%, converted into a percentage}}<!--1/1.75=... minus 1 makes 0.428571429--> less to manually buy Hero levels. | |||
*The base [[pierce]] of both its decamo and damage auras are increased to 1000, and its damage aura's damage is increased from 1 to 5 with additional +10 [[Ceramic damage]]. | |||
With [[Barbed Darts (Battles 2)|Barbed Darts]] and [[Heat-tipped Darts (Battles 2)|Heat-tipped Darts]], the pierce of both the decamo and damage pulses increase to 1200 and 1500, respectively. | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Monkey Sub|1|5}} | {{BTDB2 cost list by upgrade|Monkey Sub|1|5}} | ||
==Strategy== | |||
{{Strategy needed|There's a lot of stuff you can do with the energizer. Like, defense, Hero XP, and also water buff shenanigans with Ice}} | |||
Energizer is a versatile support in late-game for a lot of Sub strategies. The biggest benefactory is its Hero XP boosts and ability cooldown reductions, especially for water towers. Energizer has self-sufficient Ceramic damage, including versus Super Ceramics, making it a cheap and reliable way to nullify Tight Ceramic rushes and the Ceramic innards of other Tight rushes. | |||
Energizer's Ice synergy is also incredibly powerful with [[ice platform]]s. In particular, placing in [[Monkey-Nomics (Battles 2)|Monkey-Nomics]] accelerates farming significantly if this combo can be achieved soon enough. A similar thing can be done with [[Supply Drop (Battles 2)|Supply Drop]] Snipers. | |||
==Update history== | ==Update history== | ||
| Line 27: | Line 38: | ||
{{screenshot needed}} | {{screenshot needed}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 500_monkey_sub.png|Portrait | BTDB2 500_monkey_sub.png|Portrait | ||
| Line 68: | Line 79: | ||
|last updated=4.0.1 | |last updated=4.0.1 | ||
}} | }} | ||
==Footnotes== | |||
{{Footnotes}} | |||
==Navigation== | ==Navigation== | ||
{{BTDB2 monkey sub nav}} | {{BTDB2 monkey sub nav}} | ||
{{BTDB2 upgrade nav}} | {{BTDB2 upgrade nav}} | ||