M.O.A.R Glaives (Battles 2): Difference between revisions
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{{for|the upgrade in [[Bloons TD 6]]|M.O.A.R Glaives (BTD6)}} | {{for|the upgrade in [[Bloons TD 6]]|M.O.A.R Glaives (BTD6)}} | ||
{{ | {{research|Faster projectile speed specifics; it's probably based on an older version of BTD6 so it likely is 175 to 297.5 from rico to moar}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=M.O.A.R Glaives | |id=M.O.A.R Glaives | ||
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|cost =3400 | |cost =3400 | ||
}} | }} | ||
'''M.O.A.R Glaives''' is the [[Boomerang Monkey (Battles 2)|Boomerang Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''M.O.A.R Glaives''' is the [[Boomerang Monkey (Battles 2)|Boomerang Monkey]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It improves the effects of [[Glaive Ricochet (Battles 2)|Glaive Ricochet]]'s attacks. It attacks 2× faster (0.6 seconds [[attack cooldown]] without crosspaths), its pierce increases from 40 to 80, increases jump distance from 62.5 to 187.5 [[unit]]s, and faster projectile speed. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Boomerang Monkey|1|4}} | {{BTDB2 cost list by upgrade|Boomerang Monkey|1|4}} | ||
==Strategy== | |||
{{BTDB2 last updated|4.13|section=y}} | |||
MOAR Glaives is a strong carry against Bloon rushes, but struggles against Ceramics especially if they're spaced, or if the rush is layered enough with dense rushes. A properly layered rush at round 15-16 can overwhelm a MOAR Glaives with ease without other defenses. MOAR Glaives carries round 11-14 rushes when crosspathed appropriately. Versus Ceramics, use another tower such as [[Kylie Boomerang (Battles 2)|Kylie Boomerang]], a 0-2-2 Boomerang, or [[Agent Jericho (Battles 2)|Agent Jericho]] on Strong to help chip enough of the Ceramics to ensure MOAR Glaives keeps up with them. | |||
4-0-2 with [[Red Hot Rangs (Battles 2)|Red Hot Rangs]] is preferred for the +1 damage, layer-skipping Bloons and therefore less struggle on multi-children Bloons. 4-2-0 can be a solution against spaced Ceramics but runs the risk of falling apart against layered rushes, even with Lead support such as [[Etienne (Battles 2)|Etienne]]. | |||
==Update history== | ==Update history== | ||
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{{screenshot needed}} | {{screenshot needed}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 400_boomerang_monkey.png|Portrait | BTDB2 400_boomerang_monkey.png|Portrait | ||