XXXL Trap (Battles 2): Difference between revisions
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{{for|the upgrade in [[Bloons TD 6]]|XXXL Trap (BTD6)}} | {{for|the upgrade in [[Bloons TD 6]]|XXXL Trap (BTD6)}} | ||
{{ | {{stub}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=XXXL Trap | |id=XXXL Trap | ||
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|cost =54000 | |cost =54000 | ||
}} | }} | ||
'''XXXL Trap''' is the [[Engineer Monkey (Battles 2)|Engineer Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''XXXL Trap''' is the [[Engineer Monkey (Battles 2)|Engineer Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces its own [[Bloon Trap (Battles 2)|Bloon Trap]] with an XXXL Trap that can target all MOAB-class Bloons except [[BAD (Battles 2)|BAD]]s. Each XXXL Trap captures up to 10,000 RBE, trap creation cooldown is reduced from 9 to 1.5 seconds, and traps are deployed with 1.5 seconds cooldown instead of 2.1 seconds. Its cash-per-RBE from natural Bloons decreases from $1 to $0.5 per RBE, totalling up to $5000 for a full or overflowed trap that is collected. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Engineer Monkey|3|5}} | {{BTDB2 cost list by upgrade|Engineer Monkey|3|5}} | ||
==Strategy== | |||
{{BTDB2 last updated|4.13|section=y}} | |||
XXXL Trap is a guaranteed way of dealing with ZOMGs before Tight ZOMGs, as well as cleaning up ZOMGs of a popped BAD, and acting as general cleanup overall. Additionally, it is one of few ways to gain income from natural MOAB-class Bloons, albeit a very slow method that isn't very worth it. | |||
0-1-5 crosspath is beneficial, since it doesn't properly benefit from 2-0-5, and the repositioning of traps and manually controlled pickups are important for refreshing traps and not stay in one location all the time. | |||
==Update history== | ==Update history== | ||
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{{screenshot needed}} | {{screenshot needed}} | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 005_engineer_monkey.png|Portrait | BTDB2 005_engineer_monkey.png|Portrait | ||