Great White: Difference between revisions

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'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Great White''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a great white instead of a barracuda. Its Beast Power is increased by +5, changing its Beast Power scale from 3–6 to 8–24.
 
The Great White jumps out of the water at set intervals, latches onto a Bloon or [[MOAB-Class Bloon]], including [[Lead Bloon (BTD6)|Lead Bloons]], and thrashes multiple times before returning to the water, as opposed to [[Barracuda]]'s rate-buffable, single-attack jumps. Thrashes are centered on the Great White. The thrash's damage (2–4 → 12–36), pierce (4–12 → 10–30), and radius (8 → 15) are all improved. Thrashes can be affected by all external buffs. Thrashes occur every 0.6 seconds and do not trigger immediately after grabbing.<!--as in, initial cooldown of thrash equaling cooldown of thrash--> Merges increase the thrash's damage, pierce, attack cooldown, and knockback duration. The Great White itself has 40 range instead of 35.
 
If the target can be one-shot, the Great White drags it into the water; the target is immediately popped while the Great White moves at a constant speed<!--i.e. no acceleration--> towards the location it jumped from. If it cannot be one-shot, the Great White latches onto it for up to 3 seconds before disappearing.
 
==Mechanics==
Unlike previous tier, each attack now follows this order:
# Takes 0.4 seconds to jump to the target.
# Creates a splash that creates knockback effect when touching the target.
#If the target is a regular Bloon ''and'' has 1,000,000 RBE or less (ignores fortification), the shark will drag it to the water, or latches onto it for 3 seconds.
#* The dragging time is based on the Bloon's leak damage (<math>\frac{\sqrt{\text{leakDamage}}+1}{4}</math>) and Lead Bloon takes an additional 0.5 seconds. However, there is a 1-second minimum dragging time for any type of Bloons.<!--this includes blimps for higher upgrades and max power-->
#*While being latched, the target is slowed by 40%.
 
During dragging or latching, the shark creates splash that deals damage and knockbacks Bloons every 0.6 seconds.<!--it actually use the frame--> The splash has 15 radius and 10 base pierce. All merge benefits improve the pierce, attack speed, and damage of the splashes. Unlike the other beasts, sharks use the thrash cooldown to calculate the thrash rate (for further information, see [[Beast Handler (BTD6)#Stat modifiers|this link]]).
 
There is also a 1.1-second delay after dragging or latching before the next jump, which is unaffected by merging or external buffs.
 
At max beast power, the shark can take 6 seconds to drag a [[MOAB (BTD6)|MOAB]] instead of just latching onto it.


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Beast Handler|300}}
{{Incomplete|Add the knockback durations per beast power (it increases knockback duration per degree)}}
{{BTD6 stat list by tiers|Beast Handler|300}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Beast Handler|1|3}}
{{BTD6 cost list by upgrade|Beast Handler|1|3}}
==Strategy==
{{Outdated|reevaluate great white power after it got nerfed}}
{{BTD6 last updated|48.0|section=y}}
Low-power Great White is good for Round 40, but is a downgrade compared to Power 6 Barracuda in many cases due to its downtime, taking a long time after each jump compared to [[Barracuda (BTD6)|Barracuda]]'s constant attacks. Power 24 Great White is powerful for the mid-game, dragging in blue MOABs while its thrash largely wipes out everything nearby in addition to breaking down higher-tier blimps well. However, its downtime means that it is still inconsistent, requiring another tower to clean up Bloons while it remains in the water.
Merging into the Great White is recommended, compensating its downtime with high grouped damage. Power 12 is enough to one-shot Ceramics, and Power 19 for Fortified Ceramics, however the main benefits for merges to Great White are increased attack speed and pierce. Power 24's blue MOAB one-shot is a major upgrade; the slower takedowns on blue MOABs allow the shark to splash for longer, in addition to eliminating individual blue MOABs. Merging with two Great Whites saves the most money.


==Update history==
==Update history==
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{{main gallery|Beast Handler}}
{{main gallery|Beast Handler}}
===Screenshots===
===Screenshots===
{{screenshot needed}}


===Artwork and icons===
<gallery>
BTD6 Great White 300.png|Great White with no crosspath
BTD6 Great White 310.png|Great White with 310 crosspath
BTD6 Great White 320.png|Great White with 320 crosspath
BTD6 Great White 301.png|Great White with 301 crosspath
BTD6 Great White 302.png|Great White with 302 crosspath
BTD6 Great White 8.gif|Power 8 Great White dragging in a bloon
BTD6 Great White 16.gif|Power 16 Great White dragging in a bloon
BTD6 Great White 24.gif|Power 24 Great White dragging in a bloon
</gallery>
 
===Assets===
<gallery>
<gallery>
BTD6 300-BeastHandler.png|Portrait
BTD6 300-BeastHandler.png|Portrait