Damage: Difference between revisions

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Damage types: List damage types
Qwertyxp2000 (talk | contribs)
Resistance: okay, I am not sure, diamonds and btd6 goldens have a damage cap instead of damage resistance, so how do we sort that?
 
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'''Damage''' is the process by which a [[Bloon]] loses [[Bloon health|health]] and/or [[Bloon layer|layers]] in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.
[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]]
'''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s.


Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.


==Layer skipping==
==Layer skipping==
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities, so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.
[[file:BTD6 Heavy Bombs.png|thumb|210px|Heavy Bombs dealing 2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s, popping them into [[Pink Bloon (BTD6)|Pink Bloon]]s and skipping the [[Black Bloon (BTD6)|Black Bloon]] layers.]]
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.


==Damage types==
==Damage types==
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Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.
Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games.


=== Bloons TD 5 ===
=== ''Bloons TD 5'' ===
{{Empty}}
{{Empty}}


=== Bloons TD 6 ===
=== ''Bloons TD 6'' ===
{{#lst:Damage type|Bloons TD 6}}


==== Sharp ====
=== ''Bloons TD Battles 2'' ===
Cannot pop [[Lead Bloon (BTD6)|Lead]] or Frozen Bloons. Attacks that deal Sharp damage are typically sharp objects such as darts, tacks, spikes, and swords.
{{empty}}


Towers which deal Sharp damage can be buffed by the [[Sharpening Stone]] from [[Geraldo's Shop]]. The [[Relic Knowledge|Flint Tips Relic Knowledge]] causes Sharp damage to apply a damage over time effect.
=== ''Bloons Adventure Time TD'' ===
 
{{empty}}
==== Shatter ====
Cannot pop [[Lead Bloon (BTD6)|Lead Bloons]]. Attacks that deal Shatter damage are typically sharp objects with an upgrade to allow Frozen popping.
 
==== Explosion ====
Cannot pop [[Black Bloon (BTD6)|Black Bloons]]. Attacks that deal Explosion damage are typically explosives such as bombs and mortar shells.


==== Cold ====
=== ''Bloons Pop!'' ===
Cannot pop [[White Bloon (BTD6)|White]], [[Lead Bloon (BTD6)|Lead]], or Frozen Bloons. Attacks that deal Cold damage are typically ice-based and cause Bloons to become Frozen.
 
==== Glacier ====
Cannot pop [[White Bloon (BTD6)|White]] or [[Lead Bloon (BTD6)|Lead Bloons]]. Similar to Cold, except they can pop Frozen Bloons.
 
==== Energy ====
Cannot pop [[Lead Bloon (BTD6)|Lead]] or [[Purple Bloon (BTD6)|Purple Bloons]]. Attacks that deal Energy damage are typically magical or laser in nature.
 
==== Plasma / Fire ====
Cannot pop [[Purple Bloon (BTD6)|Purple Bloons]]. Attacks that deal Plasma damage are typically fire or plasma in nature.
 
==== Normal / Acid ====
Can pop every Bloon type.
 
=== Bloons Pop! ===
{{Empty}}
{{Empty}}


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!id="Boss damage"|Boss damage{{g|BMCF,BTD6,BP}}
!id="Boss damage"|Boss damage{{g|BMCF,BTD6,BP}}
|[[Boss Bloon]]s
|[[Boss Bloon]]s
|In ''Bloons Pop!'', some attacks deal ''reduced'' damage to Boss Bloons.
|In ''Bloons Pop!'', some attacks deal ''reduced'' damage to Boss Bloons. In ''BTD6'', [[MOAB Mine]] does reduced Boss Bloon damage.
|-
|-
!id="BAD damage"|BAD damage{{g|BTD6}}
!id="BAD damage"|BAD damage{{g|BTD6}}
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|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.
|}
|}
==Resistance==
{{For|the [[Hype Boost Monkey]] upgrade|Resistance}}{{incomplete|section=y|Expand upon "damage resistance"}}
{{research|Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?}}
A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 [[Dreadbloon (BTD6)|Dreadbloon]] in ''BTD6'' takes 1 less damage from all attacks.
== Footnotes ==
<references group="fn"/>
== Navigation ==
{{Attack_mechanics_nav}}
[[Category:Game mechanics]]
[[Category:Game mechanics in BTD5]]
[[Category:Game mechanics in BTD6]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Bloons Pop!]]
[[Category:Game mechanics in Bloons TD (series)]]

Latest revision as of 05:24, 15 May 2026

Map buff icon for Damage in BTD6

Damage is the process by which a Bloon, or in the case of the iOS version of Hot Air Bloon, certain bosses and the player, loses health and/or layers in the Bloons TD series, Bloons Supermonkey series, the iOS version of Hot Air Bloon, and Bloons Pop!. Damage is primarily dealt by projectiles or status effects.

Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health.

Layer skipping

[edit | edit source]
Heavy Bombs dealing 2 damage to Lead Bloons, popping them into Pink Bloons and skipping the Black Bloon layers.

Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a Zebra Bloon, since it does more than 1 damage (2), the black/white layers are skipped and only 4 Pink Bloons are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the Bloons TD 5 Generation[fn 1]), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a Heavy Bombs bomb shooter pops a Lead Bloon, it deals 2 damage and can skip the black bloon layer it would normally be unable to damage.

Damage types

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Main article: Damage type

Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the mobile version of Bloons TD 5 and only appears in the Bloons TD series and Bloons Pop!, although similar mechanics exist in prior games.

Bloons TD 5

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons TD 6

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Type Frozen Notes
Sharp Yes Yes No No Yes Yes Towers that deal Sharp-type damage can be buffed by the Sharpening Stone from Geraldo's Shop.

The Flint Tips Relic Knowledge causes Sharp damage to apply a damage over time effect.

Shatter Yes Yes No Yes Yes Yes
Explosion No Yes Yes Yes Yes Yes Also deals +1 damage to Dynamite Bloons.
Fire Yes Yes Yes Yes No Yes
Cold Yes No No Yes Yes Yes While Cold and Glacier damage is able to pop frozen Bloons by default, both the Ice Monkey and Cold Sentry are unable to target or damage frozen Bloons. The Ice Monkey can only target and pop frozen with Re-Freeze; it cannot be overridden with Monkey Intelligence Bureau. Projectiles that deal Cold or Glacier damage reduce heat from Blastapopoulos.
Glacier Yes No Yes Yes Yes Yes
Frigid Yes No Yes Yes No Yes Attacks and damage over time effects that deal Frigid, Energy, or Plasma damage deal more damage to Bloons haunted by Corvus. Projectiles that deal Frigid, Energy, or Plasma damage add more heat than normal projectiles to Blastapopoulos.
Energy Yes Yes No Yes No No
Plasma Yes Yes Yes Yes No No
Acid Yes Yes Yes Yes Yes No
Normal Yes Yes Yes Yes Yes Yes

Bloons TD Battles 2

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons Adventure Time TD

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bloons Pop!

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Damage over time

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Main article: Damage over time
Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Bonus damage

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Some attacks deal bonus damage to Bloons that meet certain conditions. They can deal extra damage to:

Term Applies to Notes
MOAB damageBloons TD 4
Bloons TD 5
Bloons TD Battles
Bloons Monkey City
Bloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Bloons Super Monkey
Bloons Supermonkey 2
MOAB-Class Bloons (including Boss Bloons)
Boss damageBloons Monkey City (Flash)
Bloons TD 6
Bloons Pop!
Boss Bloons In Bloons Pop!, some attacks deal reduced damage to Boss Bloons. In BTD6, MOAB Mine does reduced Boss Bloon damage.
BAD damageBloons TD 6 BADs
Ceramic damageBloons TD 5
Bloons TD Battles
Bloons Monkey City
Bloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Bloons Supermonkey 2
Ceramic Bloons In BTD6, some attacks that deal extra Ceramic damage also apply to Dreadbloon's Ceramic Armor Shell, while others do not. For example, Deadly Precision does apply to the Ceramic Armor Shell, but Spiked Balls does not. This is never stated within the game itself and there does not appear to be a consistent pattern as to which sources of extra Ceramic damage do and do not apply to it.
Lead damageBloons TD 6
Bloons TD Battles 2
Lead Bloons
DDTs
Camo damageBloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Camo Bloons
Regrow damageBloons TD 6
Bloons Adventure Time TD
Regrow Bloons
Fortified damageBloons TD 6
Bloons Adventure Time TD
Bloons TD Battles 2
Fortified Bloons In BTD6, some attacks specifically only deal extra damage to Fortified MOAB-Class Bloons, and not Fortified Lead Bloons, Ceramic Bloons, or Golden Bloons.
Zombie damageBloons Adventure Time TD Zombie Bloons
Ghost damageBloons Adventure Time TD Ghost Bloons
Frozen damageBloons Adventure Time TD Frozen Bloons
Stunned damageBloons TD 6
Bloons TD Battles 2
Stunned Bloons
Stickied damageBloons TD 6
Bloons TD Battles 2
Sticky bombed Bloons
Shocked damageBloons TD 6
Bloons TD Battles 2
Shocked Bloons In BTD6, Dartling Gunners only deal extra damage to Laser Shocked Bloons afflicted with the same "tier" of the effect. For example, Laser Cannon only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades.

Resistance

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For the Hype Boost Monkey upgrade, see Resistance.
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Expand upon "damage resistance"
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?

A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 Dreadbloon in BTD6 takes 1 less damage from all attacks.

Footnotes

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  1. Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.
[edit | edit source]