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'''Bazaar''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 v18.0|version 18.0]]. It is a marketplace in a desert city.
'''Bazaar''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 18.0|version 18.0]]. It takes place at a marketplace in a desert city.
 
Bazaar was designed by /u/polavux added as part of a contest to celebrate 50k subscribers to the r/BTD6 subreddit, where fans could make their own map designs.<ref>https://www.reddit.com/r/btd6/comments/eptr7o/map_competiton_part_2_the_final_vote/</ref> It and [[Geared]] ended up winning and being added to the game.


==Layout==
==Layout==
Bazaar has two paths that alternate on each round: on even-numbered rounds, the Bloons enter from the top left and exit on the top right, and on odd-numbered rounds, the Bloons enter from the bottom right and exit on the bottom left. Both paths make an S-turn near the entrance before passing over the bridge in the center, then makes another S-turn before exiting. Only towers with [[footprint|small- or medium-sized footprints]] can be placed between the lanes in the center. There is a water canal that splits the map down the middle and runs and under the bridge. The map is surrounded by market stalls and has four inner market stalls that block [[line of sight]]. There are also [[removable]] groups of trees by these market stalls.
Bazaar has two paths that alternate on each round: on even-numbered rounds, the Bloons enter from the top left and exit on the top right, and on odd-numbered rounds, the Bloons enter from the bottom right and exit on the bottom left. Both paths make an S-turn near the entrance before passing over the bridge in the center, then makes another S-turn before exiting. Only towers with [[footprint|small- or medium-sized footprints]] can be placed between the lanes in the center.
 
There is a water canal that splits the map down the middle and runs and under the bridge. The map is surrounded by market stalls and has four market stalls by the bridge that block [[line of sight]]. The bridge is wide enough to support up to medium-sized towers (e.g. [[Boomerang Monkey (BTD6)|Boomerang Monkey]] and most [[Hero]]es). There are groups of [[removable]] trees behind these market stalls which block line of sight and cost $500 each to cut down.


==Strategy==
==Strategy==
{{BTD6 basic map strategies}}
{{BTD6 last updated|50.2|section=y}}
Bazaar is among the most difficult Intermediate maps in BTD6, due to its alternating paths, line-of-sight blockers, lack of open space for placements, and relatively short track length. The middle section is great for early-game towers and limited-range late-game towers, as they can see both lanes. [[Heli Pilot (BTD6)|Heli Pilots]] are solid on this map, due to its alternating single-round nature.


===Recommended towers and upgrades===
===Recommended towers and upgrades===
*[[Psi (BTD6)|Psi]] — Psi ignores line of sight blockers and can attack the Bloons anywhere on either path. They can also be placed close enough to the track to make use of Psychic Blast.
{|class="wikitable center-col-1"
*[[Heli Pilot (BTD6)|Heli Pilot]]s — These towers can fly over obstacles and attack anywhere. Since Bloons only travel on one path at a time, this allows the Helis to maximize their damage potential against all Bloons.
!Name
*[[Necromancer: Unpopped Army|Necromancers]] and [[Prince of Darkness (BTD6)|Prince of Darkness]] — Since only one path is active at a time, the spawn point can be changed between rounds to maximize their damage potential.
!Portrait
*Towers with a medium or smaller footprint can be placed between the paths and reliably beat the early game on their own.
!Reasoning
|-
|[[Corvus (BTD6)|Corvus]]
|[[File:BTD6 CorvusPortrait.png|x50px]]
|The single-lane-per-round nature of this map is optimal for Corvus, as his spirit can reliably deal with the early-game, with Spear cleaning up the rest. He excels compared to most other heroes, having long range to cover most of the map with a variety of spells, and the bends and middle of the map allow him to benefit his local-ranged spells such as [[Ancestral Might]]. His powerful spells allow additional wincons to be purchased to alleviate his weaknesses. He remains strong in the late-game, with Ancestral Might and Overload having excellent coverage on this map. Once he reaches level 7, he can move to crucial regions so he maximizes mana gains and make use of his local-ranged spells.
|-
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Carrier Flagship, thanks to the alternating single-lane nature of this map, can sweep through every round up until the late 80s and allow the purchase of almost any tower that would carry through the rest of the game. If using it, use [[Admiral Brickell (BTD6)|Admiral Brickell]] instead of Corvus, as her Mega Mines and Naval Tactics (which also grants DDT-popping power to the front-facing darts) are pivotal.
|-
|[[Prince of Darkness (BTD6)|Prince of Darkness]]
|[[File:BTD6 005-Wizard.png|x50px]]
|Since only one path is active at a time, its spawn point can be changed between rounds, with the Zombie Bloons only focusing on one lane per round. Choose the 1-0-5 crosspath, as this maximizes damage potential of Zombie Bloons on maps without intersecting lanes. Both Corvus and [[Ezili (BTD6)|Ezili]] work great with it, as the former covers its weakness against hyperdense rounds with Overload & its weakness against Rounds 97 & 100 with Ancestral Might while the latter gives 50% more pierce to the Zombies and clears out massive amounts of RBE with MOAB Hex.
|-
|[[Comanche Commander (BTD6)|Comanche Commander]]
|[[File:BTD6 005-HeliPilot.png|x50px]]
|Commander's ability to both stall blimps with its shoving capabilities and deal good damage shines greatly on Bazaar's alternating single-lane format. Pair it with [[Glue Storm (BTD6)|Glue Storm]], whose +2 damage to ability-glued Bloons & blimps, slowdown to [[Ceramic Bloon (BTD6)|Ceramics]], and de-[[Lead Bloon (BTD6)|Leading]] of [[DDT (BTD6)|DDTs]] all aid significantly.
|}


==Gallery==
==Easter eggs==
{{screenshot needed|Odyssey statue}}
{{#lst:List of Easter eggs in BTD6|Bazaar}}


==In other languages==
== Update history ==
{{BTD6 langs
{{BTD6 change list by name|Bazaar|disclaimer=y}}
|ar name  =بازار
|da name  =Basar
|de name  =Basar
|es name  =Bazar
|es-la name=Bazar
|fi name  =Basaari
|fr name  =Bazar
|it name  =Bazaar
|ja name  =バザール
|ko name   =바자회
|nl name  =Bazaar
|no name  =Basar
|pl name  =Bazar
|pt-br name=Bazar
|ru name  =Базар
|sv name  =Bazaar
|th name  =ตลาด
|tr name  =Pazar
|zh-cn name=集市
|zh-tw name=集市


|last updated=43.2
==Gallery==
}}
<gallery>
BTD6 bazaar concept.png|Concept art
BTD6 Bazaar easter.png|Easter theme
BTD6 Bazaar fireworks.png|Fireworks theme
BTD6 Bazaar halloween.png|Halloween theme
BTD6 Bazaar holiday.png|Holiday theme
BTD6 Bazaar island statue.png|Island statue
</gallery>


==Trivia==
==Trivia==
[[File:BCS Marketplace CardArt.png|thumb|200px|Marketplace's card art in ''BCS'']]
[[File:BCS Marketplace CardArt.png|thumb|200px|Marketplace's card art in ''BCS'']]
*Bazaar appears as [[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]'s menu background in ''[[Bloons TD Battles 2]]'' and in the card art for the [[Marketplace (BTD6)|Marketplace]] in ''[[Bloons Card Storm]]''.
*Bazaar appears as [[Smudge Catt Ezili (Battles 2)|Smudge Catt Ezili]]'s menu background in ''[[Bloons TD Battles 2]]'' and in the card art for the [[Marketplace (BCS)|Marketplace]] in ''[[Bloons Card Storm]]''.
 
==In other languages==
{{BTD6 last updated|48.1|section=y}}
{{langlist
|key=Bazaar
|ar  =بازار
|da  =Basar
|de  =Basar
|es  =Bazar
|es-la=Bazar
|fi  =Basaari
|fr  =Bazar
|it  =Bazaar
|ja  =バザール
|ko  =바자회
|nl  =Bazaar
|no  =Basar
|pl  =Bazar
|pt-br=Bazar
|ru  =Базар
|sv  =Bazaar
|th  =ตลาด
|tr  =Pazar
|zh-cn=集市
|zh-tw=集市
}}


==References==
==References==
<references />
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
*Path lengths sourced from the [https://btd6index.win/ BTD6 Index]
{{clear|right}}
{{clear|right}}
==Navigation==
==Navigation==
{{BTD6 map nav}}
{{BTD6 map nav}}