Golden Bloon (BTD6): Difference between revisions
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{{ | {{golden bloon hat}} | ||
The '''Golden Bloon''' is a type of [[Bloon]] and event in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it repeatedly appears on random [[round]]s starting on round 21. It rewards a small amount of [[ | {{Quote|Pop the Golden Bloon to earn extra Monkey Money! It's tricky to pop, but you won't lose any lives if it escapes. The Golden Bloon appears multiple times each game, and it evolves with each appearance! Good luck!|in game description}} | ||
{{generic bloon info | |||
|name=Golden Bloon | |||
|image=BTD6 bloon GoldenBloon.png | |||
|speed=30 (1.2× [[Red Bloon (BTD6)|Red Bloon]] speed) | |||
|size=8 | |||
}} | |||
The '''Golden Bloon''' is a type of [[Bloon]] and event in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|24.0}}. During games with the Golden Bloon, it repeatedly appears on random [[round]]s starting on round 21. It rewards a small amount of [[Monkey Money]] each time it is popped. It cannot appear on [[Deflation (BTD6)|Deflation]], [[CHIMPS]], or [[Sandbox (BTD6)|Sandbox]] mode. | |||
The Golden Bloon event runs each week from | The Golden Bloon event runs each week from Friday at 8:00:00 UTC to Monday at 8:00:00 UTC, alternating with [[Monkey Teams (BTD6)|Monkey Teams]]. | ||
==Mechanics== | ==Mechanics== | ||
The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on [[Medium]], it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in [[freeplay]]. | The Golden Bloon spawns on a random round in each "block" of 10 rounds, starting on round 21 and up to the default number of rounds for the current difficulty and/or mode. For example, on [[Medium]], it will first spawn on a random round from 21 to 30, then on a round from 31 to 40, then on a round from 41 to 50, then finally on a round from 51 to 60, appearing four times in total. It does not appear in [[freeplay]]. | ||
Each time the Golden Bloon appears, it starts with more [[Bloon health|health]] and gains a new property, except on rounds 91-100 where it uses the same properties as the previous round. The properties it gains include [[Bloon Mod]]s ([[Camo Bloon (BTD6)|Camo]] and [[Fortified Bloon (BTD6)|Fortified]]) and properties of other Bloon types ([[Lead Bloon (BTD6)|Lead]], [[Purple Bloon (BTD6)|Purple]], and [[Zebra Bloon (BTD6)|Zebra]]). Fortified Golden Bloons have +5 health, which can be removed with de-fortification. | |||
The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 3× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 [[distance unit]]s and 20% of the length of the track, with a 2.5-second cooldown. | The Golden Bloon always takes only one point of [[damage]] per hit, even from "insta-kills" such as [[Bomb Blitz (BTD6)|Bomb Blitz]] and [[Druid of the Jungle (BTD6)|Druid of the Jungle]]. [[Damage over time]] similarly only deals a maximum of 1 damage per tick. Each time it takes damage (both from attacks and damage over time), it cannot take damage or have its properties stripped for 0.9 seconds afterwards, and it gains a 3× speed boost that lasts for 2 seconds. Additionally, it has a 20% chance to jump forwards or backwards by a random distance between 30 [[distance unit]]s and 20% of the length of the track, with a 2.5-second cooldown. | ||
{|class="wikitable center-col-1 center-col-2 center-col-3 center-col-4" | {|class="wikitable center-col-1 center-col-2 center-col-3 center-col-4" | ||
!Rounds | !Rounds | ||
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==Related achievements== | ==Related achievements== | ||
{{BTD6 achievement list | {{BTD6 achievement list|exclude others=y|include=So Shiny!;Glittering Gold;Glorious Gold;Magical Gold}} | ||
==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|52.2|section=y}} | ||
The Golden Bloon | The Golden Bloon's rewards are simply not worth it. Assuming all medals are obtained (because grinding for medals rewards much more monkey money compared to replaying a game with a medal obtained), they only provide a fraction of the monkey money obtained for just beating the map normally, usually around 30% at most on beginner maps, and providing worse returns the higher the difficulty. Golden Bloons still require popping many of them to gain the monkey money, which usually involves stalling towers that go against the grain of speeding through level completions to get the end of game monkey money reward. Thus, the only true incentive to popping Golden Bloons is to unlock achievements related to Golden Bloons. | ||
===Popping Golden Bloons=== | ===Popping Golden Bloons=== | ||
*[[Cryo Cannon (BTD6)|Cryo Cannon]] is a reliable choice against all Golden Bloons except for R81+, which have Zebra properties. The 2-0-3 crosspath is recommended to affect Lead and Camo properties without requiring [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] | *[[Ice Monkey (BTD6)|Ice Monkey]]: | ||
**[[Cryo Cannon (BTD6)|Cryo Cannon]] is a reliable choice against all Golden Bloons except for R81+, which have Zebra properties. The 2-0-3 crosspath is recommended to affect Lead and Camo properties without requiring external buffs such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] and [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]]. | |||
**[[Arctic Wind (BTD6)|Arctic Wind]] and above if crosspathed as a 0-x-2, can be used as a build up towards [[Absolute Zero (BTD6)|Absolute Zero]], if supported by a Monkey Intelligence Bureau, as the [[Re-Freeze (BTD6)|Re-Freeze]] upgrade will allow the tower to refreeze the Golden Bloon before it can thaw out, especially from Round 81+ onwards due to the Zebra property. | |||
*[[Flash Bomb (BTD6)|Flash Bomb]] is a suitable alternative if Primary Monkeys are not available, particularly for the [[Magical Gold]] achievement, as none of its attacks can pop Lead outside of Flash Bomb, which can stun Golden Bloons. With multiple [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Flash Bomb can permanently stun the Golden Bloon. | *[[Flash Bomb (BTD6)|Flash Bomb]] is a suitable alternative if Primary Monkeys are not available, particularly for the [[Magical Gold]] achievement, as none of its attacks can pop Lead outside of Flash Bomb, which can stun Golden Bloons. With multiple [[Shinobi Tactics (BTD6)|Shinobi Tactics]], Flash Bomb can permanently stun the Golden Bloon. | ||
*[[Bloon Dissolver (BTD6)|Bloon Dissolver]] and above tiers, with proper camo support, can melt the golden bloon quickly, since its [[damage over time]] effect ticks faster than its damage immunity allowing for instant hits, as well as the glue slowing down the Golden Bloon to provide ample time to pop. | |||
*[[Silas (BTD6)|Silas]] can freeze the Golden Bloon and can slow it with his Rime. Additionally, his buff to stopping White immunity limits the Cryo Cannon's weakness starting from the 80s when playing on Impoppable. | |||
==Update history== | |||
{{BTD6 change list by name|Golden Bloon}} | |||
==Gallery== | ==Gallery== | ||