Vortex (BTD6): Difference between revisions

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{{vortex hat}}
{{BTD6 boss bloon info
{{BTD6 boss bloon info
|id=Vortex
|id=Vortex
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Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby [[Tower|Towers]] including [[Paragon|Paragons]]. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.
Vortex is one of the fastest bosses, but every time it reaches a skull on its health bar it is knocked backwards on the track. Additionally at the skulls, Vortex temporarily shields itself from most projectiles and stuns nearby [[Tower|Towers]] including [[Paragon|Paragons]]. Vortex is capable of regularly destroying nearby projectiles. While Vortex is present on the map, all Bloons spawn with a speed boost until they touch Vortex.
Most [[Boss Bloon Event]]s featuring Vortex have [[challenge rule]]s that increase Bloon Speed and MOAB Speed.


==Mechanics==
==Mechanics==


=== Storm Pulse ===
=== Storm pulse ===
Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 80 unit radius including spikes placed by [[Spike Factory (BTD6)|Spike Factories]] and collectibles from [[Banana Farm (BTD6)|Banana Farm]] and [[Bloon Trap (BTD6)|Bloon Trap]]. [[Power|Powers]] such as [[Camo Trap]] are unaffected.
Vortex emits a storm pulse every 5 seconds, destroying nearby projectiles in a 60 unit radius including spikes placed by [[Spike Factory (BTD6)|Spike Factories]] and collectibles from [[Banana Farm (BTD6)|Banana Farm]] and [[Bloon Trap (BTD6)|Bloon Trap]]. [[Power|Powers]] such as [[Camo Trap]] are unaffected.


=== Slipstream ===
=== Slipstream ===
While Vortex is alive on the map, all Bloons spawn with a 2.5x speed boost which goes away upon touching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not lead them to touch Vortex.
While Vortex is alive on the map, all Bloons have a 2.speed boost that goes away upon reaching Vortex. On multi-lane maps, Bloons on a different path than Vortex may keep the speed boost all the way to the exit if their path does not reach Vortex. This is indicated by gusts of air surrounding the Bloons. The texture is much larger with MOAB class Bloons.


=== Skulls ===
=== Skulls ===
Vortex has several behaviors upon reaching a skull on its health bar. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.
Upon reaching a skull, Vortex stuns nearby towers, generates a temporary shield, and is knocked 100 units back on its track within 0.5 seconds. A single attack cannot damage past a skull; for example if an attack normally deals 4,500 damage and Vortex has only 1,000 health remaining to the next skull, that attack deals only 1,000 damage.


==== Vortex Shield ====
==== Shield ====
{{Incomplete|Incomplete list of attacks that damage through shield}}
When a skull is reached, Vortex is protected by a shield for 6 seconds. The shield has radius of 80 units and causes projectiles to deflect away from Vortex, not harming it. Vortex is completely immune to damage in this state for 0.5s.
When a skull is reached, Vortex is protected by a shield for 6 seconds which causes most projectiles to deflect away from Vortex, not harming it. Some attacks can penetrate the shield, including:


* The main attacks from [[Sniper Monkey (BTD6)|Sniper Monkey]] and [[Mortar Monkey (BTD6)|Mortar Monkey]]
====Shockwave====
* [[Ballistic Missile (BTD6)|Ballistic Missile's]] missiles and the [[First Strike Capability (BTD6)|First Strike Capability]] ability
When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from [[Geraldo's Shop]] even if [[Geraldo (BTD6)|Geraldo]] is stunned. When a tower is stunned, all of its sub-towers also become stunned. [[Heli Pilot (BTD6)|Heli Pilots]] and [[Monkey Ace (BTD6)|Monkey Aces]] are only stunned if their heli-pad or runway is in range, respectively. [[Master Builder]]'s Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug. The stun duration and radius of the shockwave increase at higher tiers.
* [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and [[Ray of Doom (BTD6)|Ray of Doom]]'s beams (not Plasma Accelerator's focus point)
* [[Tech Terror (BTD6)|Tech Terror]] and [[The Anti-Bloon (BTD6)|The Anti-Bloon's]] abilities


==== Stun ====
==Stats==
When a skull is reached, all towers nearby Vortex become stunned. While stunned, towers cannot attack, use abilities, charge ability cooldowns, generate income, or be sold normally. Items may still be purchased from [[Geraldo's Shop]] even if [[Geraldo (BTD6)|Geraldo]] is stunned. When a tower is stunned, all of its sub-towers also become stunned. [[Heli Pilot (BTD6)|Heli Pilots]] and [[Monkey Ace (BTD6)|Monkey Aces]] are only stunned if their heli-pad or runway is in range, respectively. [[Master Builder|Master Builder's]] Paragon Sentries cannot be stunned unless Master Builder itself is stunned, which may be a bug.
===Normal===
 
{{BTD6 boss bloon health
The stun duration and radius depend on the type and tier of Vortex.
|20000
{| class="wikitable"
|62800|294000|628000|2512000}}
!Type
{{BTD6 boss bloon speed
|3.6|3.6|3.9|4.05
|4.2}}
{|class="wikitable stat" style="text-align:center"
|+Shockwave
!Tier
!Tier
!Stun Duration
!Duration
!Stun Radius
!Radius
|-
|-
| rowspan="5" |Normal
!1
|1
|16s
|16s
|60 units
|60 units
|-
|-
|2
!2
|19s
|19s
|65 units
|65 units
|-
|-
|3
!3
|21s
|21s
|70 units
|70 units
|-
|-
|4
!4
|24s
|24s
|75 units
|75 units
|-
|-
|5
!5
|27s
|27s
|80 units
|80 units
|}
===Elite===
{{BTD6 boss bloon health
|41800|251000|1675000|6700000|33500000}}
{{BTD6 boss bloon speed
|3.75|4.05|4.5|4.65|4.8}}
{|class="wikitable stat" style="text-align:center"
|+Shockwave
!Tier
!Duration
!Radius
|-
|-
| rowspan="5" |Elite
|1
|1
|18s
|18s
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|80 units
|80 units
|}
|}
==Round changes==
When facing Vortex, some rounds are modified from the [[List of rounds in BTD6|standard roundset]].
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=vortex}}
==Strategy==
{{main strategy}}Vortex is a boss that challenges centralized defenses or defenses that rely on a small number of towers, making the best counters to it the towers that can attack from afar or follow him along the track due its high speed.
Common defenses for Tier 1 and 2 are [[Elite Defender (BTD6)|Elite Defender]], [[Master Bomber (BTD6)|Master Bomber]], [[M.A.D (BTD6)|M.A.D]], [[First Strike Capability (BTD6)|First Strike Capability]], multiple [[Triple Guns (BTD6)|Triple Guns]] / [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] with [[Advanced Intel (BTD6)|Advanced Intel]] crosspath, [[Aircraft Carrier (BTD6)|Aircraft Carrier]] / [[Carrier Flagship (BTD6)|Carrier Flagship]] and [[Monkey Ace (BTD6)|Monkey Aces]] / [[Heli Pilot (BTD6)|Heli Pilots]] in general. The idea is that those towers can attack Vortex using their infinite range to avoid being stunned when Vortex reaches a skull and can defend against the speedy bloons if they run past Vortex.
Like other bosses, higher tiers can be defended with [[Paragon|Paragons]] and other expensive towers, among them [[Nautic Siege Core]], [[Ascended Shadow]] and [[Goliath Doomship]] are more suited to fight Vortex due being able to do heavy damage to it while avoiding getting stunned. Other important towers can also be moved around by using a [[Support Chinook (BTD6)|Support Chinook]] to remove them from the boss stun range just before a skull is reached.


==== Knockback ====
In the middle and late game you can also use other towers closer to Vortex and just accept they will be stunned but is important to have additional defenses in other sections of the track so the Bloons can't reach the exit while your main defenses are incapacitated. In some maps avoiding stuns is very hard or impossible, so the defenses should be spread along the track to avoid having all of them stunned at the same time. Put special attention the tracks where Vortex doesn't spawn, as the boost that Vortex provides will not be lifted.
Upon reaching each skull, Vortex is knocked 100 units back on its track.


=== Increased Bloon Speed ===
In later tiers you can also ease the pressure the speedy Bloons give to your defenses, specially when stunned, by stalling the rounds using towers such as [[Bloon Crush (BTD6)|Bloon Crush]] and placing it at the very start of the track so it can stop the Bloons that enter the screen, the extra speed they gain does not matter if they can't move on the first place, and as Vortex moves further into the track it won't stun your stalling towers.
While not a property of Vortex as such, most [[Boss Event|Boss Events]] featuring Vortex have increased Bloon Speed and MOAB Speed as game modifiers.


==Stats==
Currently Vortex does not appear in [[Boss Rush]] mode.
===Normal===
{{BTD6 boss bloon health
|20000
|62800|294000|628000|2512000}}
{{BTD6 boss bloon speed
|3.6|3.6|3.9|4.05
|4.2}}
===Elite===
{{BTD6 boss bloon health
|41800|251000|1675000|6700000|33500000}}
{{BTD6 boss bloon speed
|3.75|4.05|4.5|4.65|4.8}}
==Round changes==
When facing Vortex, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
{|class="wikitable"
!Round
!Change
|-
|5
|6 additional [[Yellow Bloon (BTD6)|Yellow Bloons]]
|-
|12
|[[Blue Bloon (BTD6)|Blue]], [[Green Bloon (BTD6)|Green]], and [[Yellow Bloon (BTD6)|Yellow Bloons]] replaced by Green, Yellow, and [[Pink Bloon (BTD6)|Pink Bloons]] respectively
|-
|24
|[[Camo Bloon (BTD6)|Camo]] [[Green Bloon (BTD6)|Green Bloon]] replaced by [[Camo Bloon (BTD6)|Camo]] [[Yellow Bloon (BTD6)|Yellow Bloon]], Blue Bloons replaced by Pink Bloons
|-
|30
|4 additional Yellow Bloons, 5 additional Pink Bloons
|-
|40
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|-
|41
|60 additional Pink Bloons
|-
|60
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|-
|80
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|-
|100
|[[BAD (BTD6)|BAD]] replaced by 4 [[ZOMG (BTD6)|ZOMGs]] and 6 [[DDT (BTD6)|DDTs]]
|}


==Strategy==
== Update history ==
{{main strategy}}
{{BTD6 change list by name|Vortex|disclaimer=y}}
{{strategy needed|this section should have a few basic pointers, while the strategy page should go in-depth}}


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
BTD6 vortex normal menu.png|Normal Vortex in the boss menu
BTD6 vortex elite menu.png|Elite Vortex in the boss menu
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 VortexPortrait.png|Vortex
File:BTD6 VortexPortrait.png|Vortex
BTD6 VortexPortraitElite.png|Elite Vortex
File:BTD6 VortexPortraitElite.png|Elite Vortex
BTD6 VortexPortraitDefeat.png|Vortex (defeated)
File:BTD6 VortexPortraitDefeat.png|Vortex (defeated)
BTD6 VortexPortraitEliteDefeat.png|Elite Vortex (defeated)
File:BTD6 VortexPortraitEliteDefeat.png|Elite Vortex (defeated)
BTD6 VortexEventIcon.png|Event icon
File:BTD6 VortexEventIcon.png|Event icon
BTD6 VortexBtn.png|Vortex menu icon
File:BTD6 VortexBtn.png|Vortex menu icon
BTD6 VortexBtnElite.png|Elite Vortex menu icon
File:BTD6 VortexBtnElite.png|Elite Vortex menu icon
BTD6 VortexBadge.png|Vortex [[medal]]
File:BTD6 VortexBadge.png|Vortex [[medal]]
BTD6 VortexEliteBadge.png|Elite Vortex medal
File:BTD6 VortexEliteBadge.png|Elite Vortex medal
BTD6 VortexTitle.png|Logo
File:BTD6 VortexTitle.png|Logo
File:BTD6 large vortex banner.png|Banner
</gallery>
</gallery>


==Navigation==
==Navigation==
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}