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'''Rounds''' are a core game mechanic in the {{series|Bloons TD}}. In general, rounds become more difficult and introduce more Bloon types as the game progresses.
'''Rounds''' are a core game mechanic in the {{series|Bloons TD}}. In general, rounds become more difficult and introduce more Bloon types as the game progresses.


==Mechanics==
==Mechanics==
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Rounds are subdivided into one or more "groups" of Bloons of the same type, which appear in a set order. For example, in ''[[Bloons TD 6]]'', round 50 consists of one group with a single [[MOAB (BTD6)|MOAB]], one group with eight [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead Bloon]]s, one group with 20 [[Red Bloon (BTD6)|Red Bloon]]s, one group with 20 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and a second group with a single MOAB.
Rounds are subdivided into one or more "groups" of Bloons of the same type, which appear in a set order. For example, in ''[[Bloons TD 6]]'', round 50 consists of one group with a single [[MOAB (BTD6)|MOAB]], one group with eight [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead Bloon]]s, one group with 20 [[Red Bloon (BTD6)|Red Bloon]]s, one group with 20 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, and a second group with a single MOAB.


Starting in ''[[Bloons TD 5]]'', the timing and spacing of Bloons within groups vary. This allows rounds to have gaps between groups, have multiple groups at a time, or have groups with dense or spaced-out Bloons.
Prior to ''[[Bloons TD 5]]'', each group spawned Bloons at the same rate and with the same spacing. Starting in ''BTD5'', the timing and spacing of Bloons within groups varies, which allows rounds to have gaps between groups, have multiple groups at a time, or have groups with dense or spaced-out Bloons.


===Fast Forward===
===Fast Forward===
{{main|Fast Forward}}In [[Bloons TD 6]], clicking the play button during a round [[Fast Forward|fast forwards]] the round. When the game is in fast forward mode, all action happens 3x faster. Clicking the play button again during a round will reset the game to normal speed.
{{main|Fast Forward}}
In [[Bloons TD 4|''Bloons TD 4'']] onward, clicking the play button during a round [[Fast Forward|fast forwards]] the round. When the game is in fast forward mode, all action happens much faster. Clicking the play button again during a round will reset the game to normal speed.
 
===Round generation===
===Round generation===
{{main|Round generation}}
{{main|Round generation}}
In some cases, particularly in [[freeplay]], rounds are randomly generated instead of being predetermined. This is most prominent in ''[[Bloons Monkey City]]'' where most tiles use all randomly generated rounds, though some [[Special Mission (BMC)|Special Mission]]s have predetermined rounds.
In some cases, particularly in [[freeplay]], rounds are randomly generated instead of being predetermined. This is most prominent in ''[[Bloons Monkey City]]'' where most tiles exclusively use randomly generated rounds, though some [[Special Mission (BMC)|Special Mission]]s have predetermined rounds.


In ''[[Bloons TD 6]]'', [[Apopalypse (BTD6)|Apopalypse]] mode uses the same round generation system as freeplay, but throughout the whole game instead of only after all regular rounds are exhausted.
In ''[[Bloons TD 6]]'', [[Apopalypse (BTD6)|Apopalypse]] mode uses the same round generation system as freeplay, but throughout the whole game instead of only after all regular rounds are exhausted.


==Lists of rounds==
==Lists of rounds==
*[[List of rounds in BTD5|Rounds in ''Bloons TD 5'']]
*[[Bloons Tower Defense (game)#Rounds|Rounds in ''BTD1'']]
*[[List of rounds in Battles (Flash)|Rounds in ''Bloons TD Battles'' (Flash)]]
*[[Bloons Tower Defense 2#Rounds|Rounds in ''BTD2'']]
*[[List of rounds in Battles (mobile)|Rounds in ''Bloons TD Battles'' (mobile)]]
*[[Bloons Tower Defense 3#Rounds|Rounds in ''BTD3'']]
*[[List of rounds in BTD6|Rounds in ''Bloons TD 6'']]
*[[List of rounds in BTD4|Rounds in ''BTD4'']]
*[[List of rounds in BATTD|Rounds in ''Bloons Adventure Time TD'']]
*[[List of rounds in BTD5|Rounds in ''BTD5'']]
*[[List of rounds in Battles 2|Rounds in ''Bloons TD Battles 2'']]
*[[List of rounds in BTD6|Rounds in ''BTD6'']]
**[[List of rounds in Rogue Legends|Rounds in ''Rogue Legends'']]
**[[List of rounds in Frontier Legends|Rounds in ''Frontier Legends'']]
*[[List of rounds in Battles (Flash)|Rounds in ''Battles'' (Flash)]]
*[[List of rounds in Battles (mobile)|Rounds in ''Battles'' (mobile)]]
*[[List of rounds in Battles 2|Rounds in ''Battles 2'']]
*[[List of rounds in BATTD|Rounds in ''BATTD'']]


[[Category:Bloons TD mechanics]]
[[Category:Rounds|*]][[Category:Game mechanics in Bloons TD (series)]]

Latest revision as of 04:11, 24 December 2025

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The editor who added this notice elaborates: lede is too short

Rounds are a core game mechanic in the Bloons TD series. In general, rounds become more difficult and introduce more Bloon types as the game progresses.

Mechanics

[edit | edit source]

Bloon groups

[edit | edit source]

Rounds are subdivided into one or more "groups" of Bloons of the same type, which appear in a set order. For example, in Bloons TD 6, round 50 consists of one group with a single MOAB, one group with eight Fortified Lead Bloons, one group with 20 Red Bloons, one group with 20 Ceramic Bloons, and a second group with a single MOAB.

Prior to Bloons TD 5, each group spawned Bloons at the same rate and with the same spacing. Starting in BTD5, the timing and spacing of Bloons within groups varies, which allows rounds to have gaps between groups, have multiple groups at a time, or have groups with dense or spaced-out Bloons.

Fast Forward

[edit | edit source]
Main article: Fast Forward

In Bloons TD 4 onward, clicking the play button during a round fast forwards the round. When the game is in fast forward mode, all action happens much faster. Clicking the play button again during a round will reset the game to normal speed.

Round generation

[edit | edit source]
Main article: Round generation

In some cases, particularly in freeplay, rounds are randomly generated instead of being predetermined. This is most prominent in Bloons Monkey City where most tiles exclusively use randomly generated rounds, though some Special Missions have predetermined rounds.

In Bloons TD 6, Apopalypse mode uses the same round generation system as freeplay, but throughout the whole game instead of only after all regular rounds are exhausted.

Lists of rounds

[edit | edit source]