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{{Lede image|BTD6_DartMonkey_LongRangeDartsUpgradeIcon.png}} | |||
'''Units''', sometimes called '''range units''' or '''distance units''', are a unit of distance in the [[Bloons (franchise)|''Bloons franchise'']]. | '''Units''', sometimes called '''range units''' or '''distance units''', are a unit of distance in the [[Bloons (franchise)|''Bloons franchise'']]. They are often used to express the [[range]] and size of towers, attacks, projectiles, and effects. Speeds of projectiles and other objects are often expressed in '''units per second'''. | ||
Unless otherwise specified, numbers describing a length or a distance should be assumed to be in units. The size of circular objects such as most tower's ranges, many projectiles, and the area-of-effect of explosive attacks are often expressed by their radius in units. | Unless otherwise specified, numbers describing a length or a distance should be assumed to be in units. The size of circular objects such as most tower's ranges, many projectiles, and the area-of-effect of explosive attacks are often expressed by their radius in units. | ||
== Terminology == | == Terminology == | ||
[[File:200k Map Concept Competition Template.png|thumb|Map template that uses units for size references]] | |||
In official communications such as update notes, [[Ninja Kiwi]] often describes distances using just numbers, without any units. For example, Ninja Kiwi has described certain balance changes to [[Spike-o-pult (BTD6)|Spike-o-pult]] and [[Downdraft (BTD6)|Downdraft]] in [[Bloons TD 6|''Bloons TD 6'']] as follows<ref>[https://old.reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/ https://reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/]</ref><ref>[https://old.reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/ https://reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/]</ref>: | In official communications such as update notes, [[Ninja Kiwi]] often describes distances using just numbers, without any units. For example, Ninja Kiwi has described certain balance changes to [[Spike-o-pult (BTD6)|Spike-o-pult]] and [[Downdraft (BTD6)|Downdraft]] in [[Bloons TD 6|''Bloons TD 6'']] as follows<ref>[https://old.reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/ https://reddit.com/r/btd6/comments/1byn7oh/update_bloons_td_6_v420_update_notes/]</ref><ref>[https://old.reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/ https://reddit.com/r/btd6/comments/wfnm5s/bloons_td_6_update_notes_version_320/]</ref>: | ||
{{Quote|3xx Spike-o-pult range increased from 32 > 36.8|Bloons TD 6 Version 42.0 Update Notes}} | {{Quote|3xx Spike-o-pult range increased from 32 > 36.8|Bloons TD 6 Version 42.0 Update Notes}} | ||
{{Quote|x3x Downdraft blowback distance reduced from 32-300 to 32-150|Bloons TD 6 Version 32.0 Update Notes}} | {{Quote|x3x Downdraft blowback distance reduced from 32-300 to 32-150|Bloons TD 6 Version 32.0 Update Notes}} | ||
The term " | The term "unit" is used to give a generic name to the missing unit of distance. | ||
Ninja Kiwi occasionally uses the term "units" in official communications. For example, in a template image intended to help players design maps for the 200k Map Concept Competition, some sizes are labeled with units.<ref>[https://old.reddit.com/r/btd6/comments/su6si4/200k_celebration_and_map_concept_competition/ https://reddit.com/r/btd6/comments/su6si4/200k_celebration_and_map_concept_competition/]</ref> | |||
* [[RBS|Red Bloon | == Size of play area by game == | ||
{{incomplete}} | |||
{|class="wikitable" | |||
!Game(s) | |||
!Dimensions | |||
!Total area | |||
|- | |||
|[[Bloons TD 5 (Flash)|''Bloons TD 5'' (Flash)]] / [[Bloons Monkey City (Flash)|''Bloons Monkey City'' (Flash)]] | |||
|700×520 | |||
|364,000 | |||
|- | |||
|[[Bloons TD Battles (Flash)|''Bloons TD Battles'' (Flash)]] | |||
|390×475 | |||
|185,250 | |||
|- | |||
|[[Bloons TD 6 (mobile)|''Bloons TD 6'' (mobile)]] / ''[[Bloons Adventure Time TD]]'' | |||
|300×232 | |||
|69,600 | |||
|- | |||
|[[Bloons TD 6 (console)|''Bloons TD 6'' (console)]] | |||
|356×232 | |||
|82,592 | |||
|} | |||
== See also == | |||
* [[RBS|Red Bloon seconds]], a unit of distance often used to express track lengths. | |||
== References == | == References == | ||
<references /> | <references /> | ||
Latest revision as of 08:05, 5 October 2024

Units, sometimes called range units or distance units, are a unit of distance in the Bloons franchise. They are often used to express the range and size of towers, attacks, projectiles, and effects. Speeds of projectiles and other objects are often expressed in units per second.
Unless otherwise specified, numbers describing a length or a distance should be assumed to be in units. The size of circular objects such as most tower's ranges, many projectiles, and the area-of-effect of explosive attacks are often expressed by their radius in units.
Terminology
[edit | edit source]
In official communications such as update notes, Ninja Kiwi often describes distances using just numbers, without any units. For example, Ninja Kiwi has described certain balance changes to Spike-o-pult and Downdraft in Bloons TD 6 as follows[1][2]:
| “ | 3xx Spike-o-pult range increased from 32 > 36.8 — Bloons TD 6 Version 42.0 Update Notes |
” |
| “ | x3x Downdraft blowback distance reduced from 32-300 to 32-150 — Bloons TD 6 Version 32.0 Update Notes |
” |
The term "unit" is used to give a generic name to the missing unit of distance.
Ninja Kiwi occasionally uses the term "units" in official communications. For example, in a template image intended to help players design maps for the 200k Map Concept Competition, some sizes are labeled with units.[3]
Size of play area by game
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| Game(s) | Dimensions | Total area |
|---|---|---|
| Bloons TD 5 (Flash) / Bloons Monkey City (Flash) | 700×520 | 364,000 |
| Bloons TD Battles (Flash) | 390×475 | 185,250 |
| Bloons TD 6 (mobile) / Bloons Adventure Time TD | 300×232 | 69,600 |
| Bloons TD 6 (console) | 356×232 | 82,592 |
See also
[edit | edit source]- Red Bloon seconds, a unit of distance often used to express track lengths.