Recursive Cluster (Battles 2): Difference between revisions
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{{for|the upgrade in [[Bloons TD 6]]|Recursive Cluster (BTD6)}} | {{for|the upgrade in [[Bloons TD 6]]|Recursive Cluster (BTD6)}} | ||
{{ | {{research|Verify how the multiple cluster projectiles hitting the same Bloon work when interacting with obstacles}} | ||
{{stub}} | |||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Recursive Cluster | |id=Recursive Cluster | ||
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|cost =3200 | |cost =3200 | ||
}} | }} | ||
'''Recursive Cluster''' is the [[Bomb Shooter (Battles 2)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Recursive Cluster''' is the [[Bomb Shooter (Battles 2)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. This upgrade causes its [[Cluster Bombs (Battles 2)|cluster bombs]] to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, each of them are actually treated as one large explosion with more [[pierce]] and a larger radius than the secondary explosions. The tertiary explosions deal 1 {{BTDB2 dt|Unstoppable}}-type damage, and have 6× pierce of the main clusters, for a total of 48 pierce (80 with [[Bigger Bombs (Battles 2)|Bigger Bombs]] and 102 with [[Heavy Bombs (Battles 2)|Heavy Bombs]]). Recursive bombs' main explosion also have 18 pierce, but do not gain pierce from [[crosspath]]s, only radius and damage. | ||
Just like the ordinary clusters, the subclusters per shot cannot hit the same Bloon but can if the subclusters hit an obstacle. | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Bomb Shooter|3|4}} | {{BTDB2 cost list by upgrade|Bomb Shooter|3|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
==Update history== | ==Update history== | ||
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</gallery> | </gallery> | ||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 004_bomb_shooter.png|Portrait | BTDB2 004_bomb_shooter.png|Portrait | ||