Recursive Cluster (Battles 2)

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For the upgrade in Bloons TD 6, see Recursive Cluster (BTD6).
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The editor who added this notice elaborates: Verify how the multiple cluster projectiles hitting the same Bloon work when interacting with obstacles
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Recursive Cluster
Portrait of Recursive Cluster
Icon of Recursive ClusterEvery second shot the cluster bombs send out more cluster bombs for even more destruction.
Tower Bomb Shooter — Path 3 — Tier 4
Cost $3,200

Recursive Cluster is the Bomb Shooter's path 3 tier 4 upgrade in Bloons TD Battles 2. This upgrade causes its cluster bombs to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, each of them are actually treated as one large explosion with more pierce and a larger radius than the secondary explosions. The tertiary explosions deal 1 Unstoppable-type damage, and have 6× pierce of the main clusters, for a total of 48 pierce (80 with Bigger Bombs and 102 with Heavy Bombs). Recursive bombs' main explosion also have 18 pierce, but do not gain pierce from crosspaths, only radius and damage.

Just like the ordinary clusters, the subclusters per shot cannot hit the same Bloon but can if the subclusters hit an obstacle.

Costs and sell values

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Tiers Cost Sell value
0-0-4 $5,125 $3,587.5
1-0-4 $5,475 $3,832.5
2-0-4 $6,125 $4,287.5
0-1-4 $5,375 $3,762.5
0-2-4 $5,775 $4,042.5

Strategy

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Update history

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For a complete list of Bomb Shooter changes, see Update history:Bomb Shooter (Battles 2).
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  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
  • Buff Projectile speed increased ― 180 → 240
  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
  • Buff Frag Bombs upgrade: damage type changed ― Explosion → Normal
“
Cluster Bombs is already a potent weapon against grouped bloons, especially when map blockers allow multiple explosions to hit the same bloon. We don’t feel like it needs any extra power so we are reducing the extra pierce gained from crosspathing.
— Update notes
”
1-0-4
  • Nerf Cluster: pierce bonus decreased ― +6 → +4
    • Note: Total pierce decreased from 14 to 12
2-0-4
  • Nerf Cluster: pierce bonus decreased ― +6 → +4
    • Note: Total pierce decreased from 20 to 16
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For more Bomb Shooter images, see Gallery:Bomb Shooter.

Screenshots

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Assets

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In other languages

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Language Name / Description Notes
Danish Gentagen klynge
For hvert andet skud affyrer klyngebomberne flere klyngebomber for at øge ødelæggelsen.
—
German Rekursiv-Cluster
Jeder zweite Schuss der Streubombe sendet mehr Streubomben aus die noch mehr verheeren.
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Spanish Racimo recursivo
Cada segundo tiro las bombas de racimo sueltan más bombas de racimo y causan aún más destrucción.
—
Finnish Rekursiivinen klusteri
Joka toisella laukauksella rypälepommit lähettävät enemmän rypälepommeja vieläkin suurempaa tuhoa varten.
—
French Sous-munitions récurrentes
Tous les deux tirs, les bombes à sous-munitions envoient davantage de bombes à sous-munitions pour une destruction encore plus considérable.
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Italian Bombardamento ripetuto
Ogni due colpi le bombe a grappolo lanciano altre bombe a grappolo per causare ancora più distruzione.
—
Japanese 再帰的クラスター
撃ったクラスター爆弾が、毎秒もっと沢山のクラスター爆弾を放出し、破壊力が増す。
—
Korean 순환 집속탄
2발마다 집속탄이 더 많은 집속탄을 방출해 더 많이 파괴합니다.
—
Dutch Recursieve cluster
Bij elk tweede schot schieten de clusterbommen zelfs nog meer clusterbommen, voor zelfs nog meer vernietiging.
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Norwegian Rekursiv klase
For hvert 2. skudd kommer det flere klasebomber for å gjøre enda mer ødeleggelse.
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Portuguese (Brazil) Fragmentação Recursiva
A cada segundo disparo a bomba de fragmentação lança ainda mais fragmentos para maior destruição.
—
Russian Рекурсивная кассетная бомба
Каждый 2-й выстрел кассетные бомбы выпускают еще больше кассетных бомб, увеличивая масштаб разрушений.
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Swedish Bedövande kluster
Vartannat skott skickar klusterbomberna ut fler klusterbomber för ännu mera förstörelse.
—
Turkish Tekrarlı Yığın
Misket bombaları her saniye atıldığında çok daha fazla yıkım için daha fazla misket bombası gönderir.
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Chinese (traditional) 遞迴集束
每兩次射擊,集束炸彈會射出更多的集束炸彈,造成更多的破壞。
—
Last updated: version 4.0.1
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