Blooncyclopedia:Strategy guidelines: Difference between revisions

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==General guidelines==
==General guidelines==
*Strategies should mainly recommend when and how to use gameplay elements and compare elements with similar roles. You should only outright state that something should not be used in situations where it's practically unusable (e.g. [[Trade Empire (BTD6)|Trade Empire]] in [[CHIMPS]]) or is genuinely so terrible that it has no practical purpose in any situation whatsoever (e.g. [[Viral Frost (BTD5)|Viral Frost]] in ''[[Bloons TD 5]]''). In the latter case, being blunt is preferred; "[[Viral Frost (BTD5)|Viral Frost]] does absolutely nothing to improve on [[Arctic Wind (BTD5)|Arctic Wind]] in any way" and "[[Trade Empire (BTD6)|Trade Empire]] in [[CHIMPS]] is the equivalent of two tier 2 Buccaneers for $34,000" get the point across much better than "Viral Frost is generally considered an unnecessary upgrade to Arctic Wind because it is not much more effective at slowing Bloons" and "Trade Empire is not worth purchasing in CHIMPS because it does not generate cash and the damage and attack speed bonuses are not worth the cost".
*Strategies should not be about your own opinion (e.g. "Corvus is the best Hero"), but about what makes the subject worth using and how. They should focus on the following:
*Strategy sections shouldn't be used to explain game mechanics. You can mention mechanics or interactions for context (e.g. "because of interaction X, you should do Y"), but specifics should be saved for the lede or a "mechanics" section, not a strategy article/section.
**Recommending when to use the subject
**Explaining how to use the subject most effectively
**Comparing it with other subjects that fill similar roles
*In some cases, gameplay elements are rendered practically useless in specific scenarios (e.g. [[Trade Empire (BTD6)|Trade Empire]] in [[CHIMPS]]) or, especially in older games, are genuinely so terrible that they have no practical purpose in any situation (e.g. [[Triple Barrel (BTD5)|Triple Barrel]] in ''[[Bloons TD 5]]''). In these cases, you should make it clear that the subject isn't worth using and what makes it not worth using. In cases like Triple Barrel, being a little blunt is okay if it gets the point across better. <s>"Triple Barrel is awful" is basically a fact anyway</s>
*Strategies shouldn't be used to explain game mechanics. You can mention mechanics or interactions for context (e.g. "because of interaction X, you should do Y"), but specifics should be saved for the lede or a "mechanics" section, not a strategy article/section.
*Strategies shouldn't involve features that are only accessible through additional purchases. "Buying [[Double Cash Mode (BTD6)|Double Cash Mode]] makes [[Half Cash]] easier" isn't helpful advice.
*Strategies shouldn't involve features that are only accessible through additional purchases. "Buying [[Double Cash Mode (BTD6)|Double Cash Mode]] makes [[Half Cash]] easier" isn't helpful advice.
*For maps, modes, or levels, strategies should:
*For maps, modes, or levels, strategies should:
**Be based on the highest difficulty level applicable. For example, there's no reason to have separate strategies for [[Easy]], [[Medium]], and [[Hard]] when any strategy that works on [[Impoppable (BTD6)|Impoppable]] also works on those by extension.
**Be based on the highest difficulty level applicable. For example, there's no reason to have separate strategies for [[Easy]], [[Medium]], and [[Hard]] when any strategy that works on [[Impoppable (BTD6)|Impoppable]] also works on those by extension.
**Generally not involve expendable items unless the subject is way too difficult or impractical to beat without them, and shouldn't involve expendable items that can't easily be obtained en masse. You can ''recommend'' consumable items as a way of making things easier (e.g. "If you're struggling, use a [[Cash Drop (BTD6)|Cash Drop]] to buy your Hero on the first round"), but they shouldn't be the crux of the strategy unless absolutely necessary. "Spamming high tier [[Insta Monkey]]s makes Half Cash easier" isn't helpful advice.
**Generally not involve expendable items unless the subject is way too difficult or impractical to beat without them, and shouldn't involve expendable items that can't easily be obtained en masse. You can ''recommend'' consumable items as a way of making things easier (e.g. "If you're struggling, use a [[Cash Drop (BTD6)|Cash Drop]] to buy your Hero on the first round"), but they shouldn't be a requirement to the strategy unless absolutely necessary. "Spamming high tier [[Insta Monkey]]s makes Half Cash easier" isn't helpful advice.


==Strategy articles==
==Strategy articles==
Strategy articles should focus primarily on how to use the subject in general (or how not to use the subject in general). Every facet of the subject should at least be given some usage tips on a strategy article, though those usage tips can be in the vein of "don't use this ever" or "this mechanic is useless in 95% of cases" if necessary (see [[#General guidelines]]).
Strategy articles should focus primarily on how to use the subject in general (or how not to use the subject in general). Every facet of the subject should at least be given some coverage on a strategy article.


In many cases, there are ways to optimise the subject for specific scenarios; these scenarios are worth mentioning on the subject's strategy article, but the details are usually better saved for articles about those scenarios where they're more relevant. In the case of ''Bloons TD'', usually if someone is struggling to beat a specific map/mode, or they want to get better at a specific event, they're going to that map/mode/event's page, not the page for a specific tower, so it's better to structure articles around that. For example, it's worth mentioning that [[Ice Shards (BTD6)|Ice Shards]] is exceptional in [[Race]]s, but the details of how to use it in Races should be saved for Race mode's strategy article, since that's where people go to find information about how to optimise Races.
In many cases, there are ways to optimize the subject for specific scenarios; these scenarios are worth mentioning on the subject's strategy article, but the details are usually better saved for articles about those scenarios where they're more relevant. In the case of ''Bloons TD'', usually if someone is struggling to beat a specific map/mode, or they want to get better at a specific event, they're going to that map/mode/event's page, not the page for a specific tower, so it's better to structure articles around that. For example, it's worth mentioning that [[Ice Shards (BTD6)|Ice Shards]] is exceptional in [[Race]]s, but the details of how to use it in Races should be saved for Race mode's strategy article, since that's where people go to find information about how to optimize Races.


Details about synergies between different gameplay elements should be saved for articles about synergies (e.g. [[Strategy:Bloons TD 6/Synergies]], [[Strategy:Bloons TD Battles 2/Loadouts]], and [[Strategy:Bloons Card Storm/Decks]]).
==Minor strategy sections==
If a subject has its own strategy article, then the subject's main page should contain a strategy section that links to it with {{temp|main strategy}} and a few bullet points of generally important tips, just so the section works as a quick reference. Details should be saved for the strategy article.


==Minor strategy sections==
==Tips sections==
If a subject has its own strategy article, then the subject's main page should contain a strategy section that links to it with {{temp|main strategy}} and a few bullet points of generally important tips (just so the section isn't empty). Details should be saved for the strategy article.
For smaller gameplay elements (such as [[trinket]]s and [[weapon (BATTD)|weapon]]s in ''[[Bloons Adventure Time TD]]'', [[card]]s in ''[[Bloons Card Storm]]'', or [[Relic Knowledge]] in ''[[Bloons TD 6]]''), strategy sections should be replaced with "tips" sections. The same guidelines as strategy sections apply, with the following differences:
*They should be written as bullet point lists instead of prose.
*They should contain all strategy information, instead of having a dedicated strategy article linked to with {{temp|main strategy}}.


==Navigation==
==Navigation==
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[[Category:Wiki policies]]
[[Category:Wiki policies]]

Latest revision as of 18:21, 20 February 2026

Blooncyclopedia incorporates community-created strategies into its articles. There are two ways these are used: strategy articles, which go in the Strategy: namespace and are used for major gameplay elements, and strategy sections, which are either strategies for minor gameplay elements or short summaries of strategy articles that link to them with the {{main strategy}} template.

Strategy articles/sections don't need to adhere to the writing guidelines as strictly and can be more flippant and casual (e.g., referring to the reader in the second person), but they should still use correct spelling and grammar and avoid being flowery or pedantic. Like main articles, strategy sections should always be up-to-date with the latest releases; outdated strategies should be marked as such and ideally be replaced as soon as possible, or removed if the strategy is no longer viable for some reason.

General guidelines

  • Strategies should not be about your own opinion (e.g. "Corvus is the best Hero"), but about what makes the subject worth using and how. They should focus on the following:
    • Recommending when to use the subject
    • Explaining how to use the subject most effectively
    • Comparing it with other subjects that fill similar roles
  • In some cases, gameplay elements are rendered practically useless in specific scenarios (e.g. Trade Empire in CHIMPS) or, especially in older games, are genuinely so terrible that they have no practical purpose in any situation (e.g. Triple Barrel in Bloons TD 5). In these cases, you should make it clear that the subject isn't worth using and what makes it not worth using. In cases like Triple Barrel, being a little blunt is okay if it gets the point across better. "Triple Barrel is awful" is basically a fact anyway
  • Strategies shouldn't be used to explain game mechanics. You can mention mechanics or interactions for context (e.g. "because of interaction X, you should do Y"), but specifics should be saved for the lede or a "mechanics" section, not a strategy article/section.
  • Strategies shouldn't involve features that are only accessible through additional purchases. "Buying Double Cash Mode makes Half Cash easier" isn't helpful advice.
  • For maps, modes, or levels, strategies should:
    • Be based on the highest difficulty level applicable. For example, there's no reason to have separate strategies for Easy, Medium, and Hard when any strategy that works on Impoppable also works on those by extension.
    • Generally not involve expendable items unless the subject is way too difficult or impractical to beat without them, and shouldn't involve expendable items that can't easily be obtained en masse. You can recommend consumable items as a way of making things easier (e.g. "If you're struggling, use a Cash Drop to buy your Hero on the first round"), but they shouldn't be a requirement to the strategy unless absolutely necessary. "Spamming high tier Insta Monkeys makes Half Cash easier" isn't helpful advice.

Strategy articles

Strategy articles should focus primarily on how to use the subject in general (or how not to use the subject in general). Every facet of the subject should at least be given some coverage on a strategy article.

In many cases, there are ways to optimize the subject for specific scenarios; these scenarios are worth mentioning on the subject's strategy article, but the details are usually better saved for articles about those scenarios where they're more relevant. In the case of Bloons TD, usually if someone is struggling to beat a specific map/mode, or they want to get better at a specific event, they're going to that map/mode/event's page, not the page for a specific tower, so it's better to structure articles around that. For example, it's worth mentioning that Ice Shards is exceptional in Races, but the details of how to use it in Races should be saved for Race mode's strategy article, since that's where people go to find information about how to optimize Races.

Minor strategy sections

If a subject has its own strategy article, then the subject's main page should contain a strategy section that links to it with {{main strategy}} and a few bullet points of generally important tips, just so the section works as a quick reference. Details should be saved for the strategy article.

Tips sections

For smaller gameplay elements (such as trinkets and weapons in Bloons Adventure Time TD, cards in Bloons Card Storm, or Relic Knowledge in Bloons TD 6), strategy sections should be replaced with "tips" sections. The same guidelines as strategy sections apply, with the following differences:

  • They should be written as bullet point lists instead of prose.
  • They should contain all strategy information, instead of having a dedicated strategy article linked to with {{main strategy}}.