Damage: Difference between revisions
Hubianzhen (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) →Resistance: okay, I am not sure, diamonds and btd6 goldens have a damage cap instead of damage resistance, so how do we sort that? |
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[[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]] | [[file:BTD6_MapBuffIconDamage.png|thumb|Map buff icon for Damage in BTD6]] | ||
'''Damage''' is the process by which a [[Bloon]] loses | '''Damage''' is the process by which a [[Bloon]], or in the case of the {{iOS version of|Hot Air Bloon}}, certain bosses and the player, loses health and/or layers in the {{series|Bloons TD}}, {{series|Bloons Supermonkey}}, the iOS version of ''Hot Air Bloon'', and ''[[Bloons Pop!]]''. Damage is primarily dealt by [[projectile]]s or [[status effect]]s. | ||
Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health. | Damage is often described in descriptive text as the amount of "layers popped", which, while not incorrect for most Bloon types, is inaccurate for Bloons with multiple points of health. | ||
==Layer skipping== | ==Layer skipping== | ||
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage. | [[file:BTD6 Heavy Bombs.png|thumb|210px|Heavy Bombs dealing 2 damage to [[Lead Bloon (BTD6)|Lead Bloon]]s, popping them into [[Pink Bloon (BTD6)|Pink Bloon]]s and skipping the [[Black Bloon (BTD6)|Black Bloon]] layers.]] | ||
Layer skipping is when a tower deals more than 1 damage and skips layers. For example, if an unupgraded sniper pops a [[Zebra Bloon (BTD6)|Zebra Bloon]], since it does more than 1 damage (2), the [[Black Bloon (BTD6)|black]]/[[White Bloon (BTD6)|white]] layers are skipped and only 4 [[Pink Bloon (BTD6)|Pink Bloons]] are left remaining. Layer skipping doesn't account for immunities (except in mobile games of the [[Bloons TD 5 Generation]]<ref group="fn">Some damage effects have the "Kill" status effect that ignores the child bloons' immunities.</ref>), so it can allow towers to pop Bloons with layers that would normally be immune to them. For example, when a [[Heavy Bombs (BTD6)|Heavy Bombs]] [[Bomb Shooter (BTD6)|bomb shooter]] pops a [[Lead Bloon (BTD6)|Lead Bloon]], it deals 2 damage and can skip the black bloon layer it would normally be unable to damage. | |||
==Damage types== | ==Damage types== | ||
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Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games. | Damage types are a property of damage that determines which Bloons the damage can or cannot be dealt to. This concept was introduced in the {{mobile version of|Bloons TD 5}} and only appears in the {{series|Bloons TD}} and ''[[Bloons Pop!]]'', although similar mechanics exist in prior games. | ||
=== Bloons TD 5 === | === ''Bloons TD 5'' === | ||
{{Empty}} | {{Empty}} | ||
=== Bloons TD 6 === | === ''Bloons TD 6'' === | ||
{{#lst:Damage type|Bloons TD 6}} | |||
=== | === ''Bloons TD Battles 2'' === | ||
{{empty}} | |||
=== ''Bloons Adventure Time TD'' === | |||
{{empty}} | |||
=== | |||
=== | === ''Bloons Pop!'' === | ||
{{Empty}} | {{Empty}} | ||
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!id="Boss damage"|Boss damage{{g|BMCF,BTD6,BP}} | !id="Boss damage"|Boss damage{{g|BMCF,BTD6,BP}} | ||
|[[Boss Bloon]]s | |[[Boss Bloon]]s | ||
|In ''Bloons Pop!'', some attacks deal ''reduced'' damage to Boss Bloons. | |In ''Bloons Pop!'', some attacks deal ''reduced'' damage to Boss Bloons. In ''BTD6'', [[MOAB Mine]] does reduced Boss Bloon damage. | ||
|- | |- | ||
!id="BAD damage"|BAD damage{{g|BTD6}} | !id="BAD damage"|BAD damage{{g|BTD6}} | ||
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|In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades. | |In ''BTD6'', [[Dartling Gunner (BTD6)|Dartling Gunner]]s only deal extra damage to [[Laser Shock (BTD6)|Laser Shock]]ed Bloons afflicted with the same "tier" of the effect. For example, [[Laser Cannon (BTD6)|Laser Cannon]] only deals extra damage to Bloons shocked by itself and other Laser Cannons, not any lower or higher tier upgrades. | ||
|} | |} | ||
==Resistance== | |||
{{For|the [[Hype Boost Monkey]] upgrade|Resistance}}{{incomplete|section=y|Expand upon "damage resistance"}} | |||
{{research|Is damage capped bloons like BTD6 Golden Bloon and Diamond Bloons count as "damage resistance" or another type of game mechanic?}} | |||
A Bloon with damage resistance will take less damage than normal. If an attack deals less than or equal to a Bloon's damage resistance, the Bloon takes no damage. For instance, Tier 2−5 [[Dreadbloon (BTD6)|Dreadbloon]] in ''BTD6'' takes 1 less damage from all attacks. | |||
== Footnotes == | |||
<references group="fn"/> | |||
== Navigation == | |||
{{Attack_mechanics_nav}} | |||
[[Category:Game mechanics]] | |||
[[Category:Game mechanics in BTD5]] | |||
[[Category:Game mechanics in BTD6]] | |||
[[Category:Game mechanics in Battles]] | |||
[[Category:Game mechanics in BMC]] | |||
[[Category:Game mechanics in BATTD]] | |||
[[Category:Game mechanics in Bloons Pop!]] | |||
[[Category:Game mechanics in Bloons TD (series)]] | |||