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{{bloonarius hat}}
{{BTD6 boss bloon info
{{BTD6 boss bloon info
|id=Bloonarius
|id=Bloonarius
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'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.
'''Bloonarius''', titled '''The Inflator''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|27.0}}. It is the first boss introduced to the game, and has the simplest mechanics relative to other bosses.


Bloonarius has an immense amount of Health, and spawns [[Bloon|Bloons]] all over the track as it takes damage. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.
Bloonarius has a high amount of health and it spawns [[Bloon]]s across the track as it takes [[damage]]. It spawns especially large waves of Bloons right in front of it when a skull on its health bar is reached.


==Mechanics==
==Mechanics==


=== Scattered Bloons ===
=== Scattered Bloons ===
For each 1% of health Bloonarius loses, it spawns a certain type of Bloon all over the track depending on its type and tier. These Bloons can be identified by being covered by a dark green sludge. It scatters additional amounts of these Bloons when it reaches a skull.
Each time Bloonarius loses 1% of its health, it spawns a certain number of Bloons all over the track. The number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are distinguished from normally spawning Bloons by being covered by a dark green sludge. These Bloons are briefly immune to damage upon spawning and provide no cash when popped, but they do still add to towers' damage counters.


=== Skull Bloons ===
=== Skull ability ===
When a skull is reached, Bloonarius stops moving for 0.5s and spawns a more difficult wave of Bloons directly in front of it.
Upon reaching a skull, Bloonarius stops moving for 0.5s, scatters a lot of Bloons across the map (using the same mechanic as its usual scattering), and additionally spawns a dense pack of Bloons directly in front of it. Like scattered Bloons, the number and types of Bloons it spawns depends on Bloonarius's tier and whether it is in Normal or Elite mode. These Bloons are also briefly immune to damage upon spawning and do not generate cash, but they do still add to towers' damage counters.


All Bloons spawned by Bloonarius provide no cash when popped. However, they do add to towers' pop counts.
===[[Boss Rush]]===
{| class="wikitable"
{{#lst:Boss Rush|Bloonarius}}
!Type
 
==Stats==
===Normal===
{{BTD6 boss bloon health|20000|75000|350000|750000|3000000}}
{{BTD6 boss bloon speed|1.25|1.25|1.25|1.5|1.5}}
{|class="wikitable stat"
|+Bloons spawned
!Tier
!Tier
!Bloons Spawned at Each Skull
!Scattered per 1% health lost
!Bloons Scattered at Each Skull
!Scattered at each skull
!Bloons Scattered per 1% HP
!Spawned at each skull
|-
|-
| rowspan="5" |Normal
!1
|1
|[[Green Bloon (BTD6)|Green Bloon]] ×8
|30x [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[Green Bloon (BTD6)|Green Bloon]] ×30
|30x [[Green Bloon (BTD6)|Green Bloon]]
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×30
|8x [[Green Bloon (BTD6)|Green Bloon]]
|-
|-
|2
!2
|60x [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[Yellow Bloon (BTD6)|Yellow Bloon]] ×15
|60x [[Yellow Bloon (BTD6)|Yellow Bloon]]
|[[Yellow Bloon (BTD6)|Yellow Bloon]] ×60
|15x [[Yellow Bloon (BTD6)|Yellow Bloon]]
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×60
|-
|-
|3
!3
|6x [[MOAB (BTD6)|MOAB]]
|[[Pink Bloon (BTD6)|Pink Bloon]] ×25
|100x [[Pink Bloon (BTD6)|Pink Bloon]]
|[[Pink Bloon (BTD6)|Pink Bloon]] ×100
|25x [[Pink Bloon (BTD6)|Pink Bloon]]
|[[MOAB (BTD6)|MOAB]] ×6
|-
|-
|4
!4
|10x [[ZOMG (BTD6)|ZOMG]]
|[[Zebra Bloon (BTD6)|Zebra Bloon]] ×15
|60x [[Zebra Bloon (BTD6)|Zebra Bloon]]
|[[Zebra Bloon (BTD6)|Zebra Bloon]] ×60
|15x [[Zebra Bloon (BTD6)|Zebra Bloon]]
|[[ZOMG (BTD6)|ZOMG]] ×10
|-
|-
|5
!5
|1x [[BAD (BTD6)|BAD]]
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] ×25
|100x [[Rainbow Bloon (BTD6)|Rainbow Bloon]]
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] ×100
|25x [[Rainbow Bloon (BTD6)|Rainbow Bloon]]
|[[BAD (BTD6)|BAD]] ×1
|}
 
===Elite===
{{BTD6 boss bloon health|50000|300000|2000000|8000000|40000000}}
{{BTD6 boss bloon speed|1.25|1.25|1.25|1.5|1.5}}
{|class="wikitable stat"
|+Bloons spawned
!Tier
!Scattered per 1% health lost
!Scattered at each skull
!Spawned at each skull
|-
|-
| rowspan="5" |Elite
!1
|1
|[[Pink Bloon (BTD6)|Pink Bloon]] ×10
|70x [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[Pink Bloon (BTD6)|Pink Bloon]] ×40
|40x [[Pink Bloon (BTD6)|Pink Bloon]]
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×70
|10x [[Pink Bloon (BTD6)|Pink Bloon]]
|-
|-
|2
!2
|16x [[BFB (BTD6)|BFB]]
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] ×10
|40x [[Rainbow Bloon (BTD6)|Rainbow Bloon]]
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]] ×40
|10x [[Rainbow Bloon (BTD6)|Rainbow Bloon]]
|[[BFB (BTD6)|BFB]] ×16
|-
|-
|3
!3
|1x [[BAD (BTD6)|BAD]] and 9x [[DDT (BTD6)|DDT]]
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×13
|50x [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×50
|13x [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[BAD (BTD6)|BAD]] ×1, [[DDT (BTD6)|DDT]] ×9
|-
|-
|4
!4
|2x [[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] and 20x [[Fortified Bloon (BTD6)|Fortified]] [[DDT (BTD6)|DDT]]
|[[MOAB (BTD6)|MOAB]] ×8, [[BFB (BTD6)|BFB]] ×2
|100x [[Regrow Bloon (BTD6)|Regrow]] [[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]] ×100
|8x [[MOAB (BTD6)|MOAB]] + 2x [[BFB (BTD6)|BFB]]
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×2, [[Fortified Bloon (BTD6)|Fortified]] [[DDT (BTD6)|DDT]] ×20
|-
|-
|5
!5
|4x [[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]]
|[[DDT (BTD6)|DDT]] ×6, [[ZOMG (BTD6)|Fortified ZOMG]] ×2
|30x [[MOAB (BTD6)|MOAB]]
|[[MOAB (BTD6)|MOAB]] ×30
|8x [[DDT (BTD6)|DDT]] + 2x [[ZOMG (BTD6)|Fortified ZOMG]]
|[[Fortified Bloon (BTD6)|Fortified]] [[BAD (BTD6)|BAD]] ×4
|}
|}


==Stats==
=== Boss Rush ===
===Normal===
{| class="wikitable stat"
{{BTD6 boss bloon health
!Tiers
|20000
!Scattered per 15% health lost<br>(2 Bloons)
|75000|350000|750000|3000000}}
!Scattered at each tier<br>(4-12 Bloons)
{{BTD6 boss bloon speed
!Spawned at the 10 tier milestone<br>(8 Bloons)
|1.25|1.25|1.25|1.5
|-
|1.5}}
!0–9
===Elite===
|[[Blue Bloon (BTD6)|Blue Bloon]]
{{BTD6 boss bloon health
|[[Yellow Bloon (BTD6)|Yellow Bloon]]
|50000|300000|2000000|8000000|40000000}}
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]]
{{BTD6 boss bloon speed
|-
|1.25|1.25|1.25|1.5|1.5}}
!10-19
==Round changes==
|[[Green Bloon (BTD6)|Green Bloon]]
When facing Bloonarius, several rounds are changed from the [[List of rounds in BTD6|standard roundset]].
|[[Purple Bloon (BTD6)|Purple Bloon]]
{|class="wikitable"
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]]
!Round
|-
!Change
!20–29
|[[Yellow Bloon (BTD6)|Yellow Bloon]]
|[[Zebra Bloon (BTD6)|Zebra Bloon]]
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|-
!30–39
|[[Pink Bloon (BTD6)|Pink Bloon]]
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]]
|[[MOAB (BTD6)|MOAB]]
|-
!40–49
|[[Purple Bloon (BTD6)|Purple Bloon]]
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[MOAB (BTD6)|Fortified MOAB]]
|-
!50–59
|[[Zebra Bloon (BTD6)|Zebra Bloon]]
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[BFB (BTD6)|BFB]]  
|-
!60–69
|[[Rainbow Bloon (BTD6)|Rainbow Bloon]]
|[[MOAB (BTD6)|MOAB]]
|[[DDT (BTD6)|Fortified DDT]]
|-
!70–79
|[[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[DDT (BTD6)|DDT]]
|[[ZOMG (BTD6)|ZOMG]]
|-
|-
|40
!80–89
|[[MOAB (BTD6)|MOAB]] replaced by 6 [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s
|[[Fortified Bloon (BTD6)|Fortified]] [[Ceramic Bloon (BTD6)|Ceramic Bloon]]
|[[BFB (BTD6)|BFB]]
|[[ZOMG (BTD6)|BAD]]
|-
|-
|60
!90–99
|[[BFB (BTD6)|BFB]] replaced by 6 [[MOAB (BTD6)|MOABs]]
|[[MOAB (BTD6)|MOAB]]
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|Fortified ZOMG]]
|-
|-
|80
!100–109
|[[ZOMG (BTD6)|ZOMG]] replaced by 6 [[BFB (BTD6)|BFBs]]
|[[MOAB (BTD6)|Fortified MOAB]]
|[[BFB (BTD6)|Fortified BFB]]  
|[[Yellow Bloon (BTD6)|Yellow Bloon]]
|-
|-
|100
!110+
|[[BAD (BTD6)|BAD]] replaced by 10 [[ZOMG (BTD6)|ZOMGs]] and 15 [[DDT (BTD6)|DDTs]]
|[[MOAB (BTD6)|Fortified MOAB]]
|[[ZOMG (BTD6)|ZOMG]]
|[[Yellow Bloon (BTD6)|Yellow Bloon]]
|}
|}
==Round changes==
When facing Bloonarius, some rounds are modified from the [[List of rounds in BTD6|standard roundset]].
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=bloonarius}}


==Strategy==
==Strategy==
{{main strategy}}
{{main strategy}}
{{strategy needed|this section should have a few basic pointers, while the strategy page should go in-depth}}
{{BTD6 last updated|54.2|section=y}}
Compared to other bosses, Bloonarius is the most simple in terms of its mechanics, but should not be underestimated, specially in the lower tiers, as the Bloons it spawns when damaged and after reaching a skull can easily overrun unprepared defenses.
 
Tier 1 and 2 defenses are usually split on towers that can reliably damage the boss and towers with very high pierce that can handle the spawns.
 
In the first category [[Elite Defender (BTD6)|Elite Defender]] is always a reliable option on Tier 1. A combination of [[Embrittlement (BTD6)|Embrittlement]] / [[Super Brittle (BTD6)|Super Brittle]]  with [[Overdrive (BTD6)|Overdrive]] / [[The Tack Zone (BTD6)|The Tack Zone]] or [[Poplust (BTD6)|Poplust]] / [[Avatar of Wrath (BTD6)|Avatar of Wrath]] shine due Bloonarius low speed, meaning it can stay on the range of those towers for longer. [[Spike Storm (BTD6)|Spike Storm]] / [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Sticky Bomb (BTD6)|Sticky Bomb]] / [[Master Bomber (BTD6)|Master Bomber]] are only effective also on longer maps due Bloonarius high HP. [[M.A.D (BTD6)|M.A.D]] can also be used with caution on its placement as the pierce on its rockets can be consumed by the spawns before it reaches the boss. Towers that are used for damaging the boss should have their targeting set to Strong if possible to avoid getting them distracted with the spawns or to First if their help is needed to deal with the spawns.
 
For defending the spawns in the lower tiers, specially after a skull, towers with very high pierce are needed, common examples are multiple [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]] / [[Glaive Lord (BTD6)|Glaive Lord]], [[The Big One (BTD6)|The Big One]], [[Bloon Liquefier (BTD6)|Bloon Liquefier]] / [[The Bloon Solver (BTD6)|The Bloon Solver]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] / [[Spirit of the Forest (BTD6)|Spirit of the Forest]], the abilities of the [[Blade Maelstrom (BTD6)|Blade Maelstrom]] and [[Geraldo (BTD6)|Geraldo's]] [[Blade Trap]].
 
Tiers 3 and higher can be handled with expensive towers and [[Paragon|Paragons]], the defenses used for the boss itself are also usually enough to handle the spawns with the only limiting factor being range.
 
In [[Boss Rush]], Bloonarius can be handled using towers like [[Sauda (BTD6)|Sauda]], [[MOAB SHREDR (BTD6)|MOAB SHREDR]], [[Overdrive (BTD6)|Overdrive]], [[Embrittlement (BTD6)|Embrittlement]], [[Destroyer (BTD6)|Destroyer]] or [[Poplust (BTD6)|Poplust]] during the early game with [[Glaive Ricochet (BTD6)|Glaive Ricochet]], [[Druid of the Jungle (BTD6)|Druid of the Jungle]] or [[Recursive Cluster (BTD6)|Recursive Cluster]] handling the spawns. During the mid-game the defense transitions into the upgrades of the mentioned towers and finish with [[Super Mines (BTD6)|Super Mines]] and [[Apex Plasma Master]] or a [[Glaive Dominus]].
 
== Update history ==
{{BTD6 change list by name|Bloonarius|disclaimer=y}}


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
BTD6 bloonarius normal menu.png|Normal Bloonarius in the boss menu
BTD6 bloonarius elite menu.png|Elite Bloonarius in the boss menu
BTD6 Bloonarius T1.jpg|Normal Bloonarius T1
Btd6 Bloonarius T2.jpg|Normal Bloonarius T2
Btd6 Bloonarius T3.jpg|Normal Bloonarius T3
Btd6 bloonarius t4.jpg|Normal Bloonarius T4 & T5
</gallery>


===Artwork and icons===
===Assets===
<gallery>
<gallery>
File:BTD6 BloonariusPortrait.png|Bloonarius
File:BTD6 BloonariusPortrait.png|Bloonarius