Call to Arms (BTD6): Difference between revisions
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{{ | {{for|other uses|Call to Arms (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Call to Arms | |id=Call to Arms | ||
| Line 10: | Line 10: | ||
|tower=Monkey Village | |tower=Monkey Village | ||
|path= 2 | |path =2 | ||
|tier= 4 | |tier =4 | ||
|cost =20000 | |cost =20000 | ||
|cost C= | |cost C= | ||
|xp =20000 | |xp =20000 | ||
}} | }} | ||
'''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Call to Arms''' is the [[Monkey Village (BTD6)|Monkey Village]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants the Monkey Village an [[Activated Ability]] which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with {{BTD6 mk|To ARMS!}}). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds and can be used between rounds. | ||
== | ==Stats== | ||
{{empty}} | {{empty|The stats section for this upgrade is not made yet}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 upgrade | {{BTD6 cost list by upgrade|Monkey Village|2|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
{{BTD6 last updated|52.2|section=y}} | |||
The increased attack speed and pierce of Call to Arms ability makes it one of the strongest buffs in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and path-2 Engineers, which double-dip speed buffs (extra and faster sentries)<!--or some wording like that--> and improve efficiency against dense groups. While the [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] local buffs are helpful, the ability buff is global but can be sapped by [[Lych (BTD6)|Lych]]. | |||
Most of the time, Call to Arms is bought as a budget version of [[Homeland Defense (BTD6)|Homeland Defense]], or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, as the latter has double the bonuses, though they both see use in [[Boss Bloon Event]]s and [[Boss Rush]]. Being able to activate the ability between rounds is most useful in Timed Bosses; before the round starts, activate the ability and then sell it to buy further setup while keeping the buff running. | |||
==Update history== | |||
{{BTD6 change list by upgrade|Monkey Village|2|4}} | |||
==Gallery== | ==Gallery== | ||
{{main gallery|Monkey Village}} | {{main gallery|Monkey Village}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Call To Arms 040.png|Call To Arms with no crosspath | |||
BTD6 Call To Arms 140.png|Call To Arms with 140 crosspath | |||
BTD6 Call To Arms 240.png|Call To Arms with 240 crosspath | |||
BTD6 Call To Arms 041.png|Call To Arms with 041 crosspath | |||
BTD6 Call To Arms 042.png|Call To Arms with 042 crosspath | |||
BTD6 Call To Arms Active Ability.gif|Call To Arms activated ability | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 040-MonkeyVillage.png|Portrait | BTD6 040-MonkeyVillage.png|Portrait | ||
BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|Upgrade icon | BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|Upgrade icon | ||
BTD6 040-MonkeyVillageInsta.png|[[Insta | BTD6 040-MonkeyVillageInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
Latest revision as of 22:35, 12 March 2026
| Call to Arms Ability: Gives all Monkeys +50% attack speed and pops for a short time. | |||
| Tower | Path | Tier | |
|---|---|---|---|
| Monkey Village | 2 | 4 | |
| XP cost | 20,000 | ||
|---|---|---|---|
| Cash cost | $17,000 — Easy $20,000 — Medium $21,600 — Hard $24,000 — Impoppable | ||
Call to Arms is the Monkey Village's path 2 tier 4 upgrade in Bloons TD 6. It grants the Monkey Village an Activated Ability which when activated buffs all towers on screen with +50% pierce and +50% attack speed for 15 seconds (18 seconds with
To ARMS!). This ability has a cooldown of 45 seconds and an initial cooldown of 15 seconds and can be used between rounds.
Stats
[edit | edit source]| This section is empty. You can help out by adding to it. The editor who added this notice elaborates: The stats section for this upgrade is not made yet |
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-4-0 | $26,305 | $30,950 | $33,425 | $37,140 | $18,414 | $21,665 | $23,398 | $25,998 |
| 1-4-0 | $26,645 | $31,350 | $33,855 | $37,620 | $18,652 | $21,945 | $23,699 | $26,334 |
| 2-4-0 | $27,920 | $32,850 | $35,475 | $39,420 | $19,544 | $22,995 | $24,833 | $27,594 |
| 0-4-1 | $26,730 | $31,450 | $33,965 | $37,740 | $18,711 | $22,015 | $23,776 | $26,418 |
| 0-4-2 | $27,155 | $31,950 | $34,505 | $38,340 | $19,009 | $22,365 | $24,154 | $26,838 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
The increased attack speed and pierce of Call to Arms ability makes it one of the strongest buffs in the game. Certain towers particularly benefit from the Call to Arms buff, including Spike Factories other than their abilities (which don't benefit from speed buffs), and path-2 Engineers, which double-dip speed buffs (extra and faster sentries) and improve efficiency against dense groups. While the Monkey Intelligence Bureau local buffs are helpful, the ability buff is global but can be sapped by Lych.
Most of the time, Call to Arms is bought as a budget version of Homeland Defense, or to transition into it. Call to Arms can also be bought to charge up and sell-and-rebuy Homeland Defense abilities. In most game modes other than CHIMPS, Call to Arms is outclassed by Homeland Defense, as the latter has double the bonuses, though they both see use in Boss Bloon Events and Boss Rush. Being able to activate the ability between rounds is most useful in Timed Bosses; before the round starts, activate the ability and then sell it to buy further setup while keeping the buff running.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Now allows Ring of Fire and Inferno Ring to damage Purple Bloons (bug fix)
Upgrade cost reduced ― $24,000 → $20,000
No longer causes
Sub Admiral to stop working on Sub Commanders in range (bug fix)Now correctly grants Camo detection to mini-Comanches (bug fix)
MIB buff: No longer applies to Mortar Monkeys with Burny Stuff from any distance (bug fix)
- No longer prevents Energizer from applying its buff icons (bug fix)
- Now highlights towers in range when placing it
| “ | Call to Arms has never had enough uptime for the small amount of space that it benefits. — Update notes |
” |
Ability cooldown reduced ― 60s → 45s
| “ | Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well. — Update notes |
” |
Call to Arms ability: duration increased ― 10s → 12s
- Note: Homeland ability duration unchanged (20s)
Now causes Zebra Bloon children to be frozen if spawned from a higher tier Bloon popping from a freezing attack (bug fix)
| “ | Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold — Update notes |
” |
Ability: Duration increased ― 12s → 15s
- Note: Homeland Defense unchanged
| “ | Village Call To Arms doesn't have a place in current high level meta gameplay as grouped clusters of equal towers are never really ideal. As it stands, the village radius is not a large enough area to get lots of benefit to all of the towers that you would be spreading out and maintain any uptime on them. A seemingly huge change but perhaps not in practical use, so we will be looking for feedback on this and whether this reduces placement skill or the need for multiple Villages. — Update notes |
” |
Ability influence increased ― Radius → Map
| “ | As a much requested quality of life change for Boss events the Call To Arms ability can now be activated in between rounds. — Update notes |
” |
Call to Arms ability: Can now be used between rounds
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
Call To Arms with no crosspath
-
Call To Arms with 140 crosspath
-
Call To Arms with 240 crosspath
-
Call To Arms with 041 crosspath
-
Call To Arms with 042 crosspath
-
Call To Arms activated ability
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
-
Insta Monkey icon
In other languages
[edit | edit source]| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | دعوة لحمل السلاح القدرة على الدعوة للتسليح: منح القرود القريبة + 50٪ سرعة هجوم وفرقعة لفترة قصيرة. |
— | |
| Danish | Kalde til våben Kalde til våben-evne: Giver aber i nærheden +50% angrebshastighed og springkraft i et kort stykke tid. |
— | |
| German | Zu den Waffen Zu-den-Waffen-Fähigkeit: Verleiht allen Affen +50 % Angriffsgeschwindigkeit und lässt Bloons für kurze Zeit platzen. |
— | |
| Spanish | Llamamiento a las armas Habilidad A las Armas: otorga a todos los Monos +50 % de velocidad de ataque y explosión durante un tiempo corto. |
— | |
| Spanish (LA) | Llamamiento a las armas Habilidad A las Armas: otorga a todos los Monos +50 % de velocidad de ataque y explosión durante un tiempo corto. |
— | |
| Finnish | Aseisiinkutsu Aseisiinkutsu-kyky: Antaa kaikille apinoille +50 % hyökkäysnopeuteen ja poksautukseen hetkeksi. |
— | |
| French | Appel aux armes Aptitude Appel aux armes : +50 % à la vitesse d'attaque et aux éclatements de tous les singes pendant un bref laps de temps. |
— | |
| Italian | Chiamata alle armi Abilità Chiamata alle armi: conferisce a tutte le scimmie +50% velocità d'attacco e potenza perforatrice per un breve lasso di tempo. |
— | |
| Japanese | 武器召喚 戦闘召集能力:近くの全てのモンキーが、攻撃速度50%上昇と風船割りを短時間得る。 |
— | |
| Korean | 군대 소집 군대 소집 능력: 잠시 동안 주변 원숭이의 공격 속도와 터트리는 힘이 50% 증가합니다. |
— | |
| Dutch | Te wapen Te wapen-vaardigheid: geeft alle Apen +50% aanvalssnelheid en knallen gedurende een korte tijd. |
— | |
| Norwegian | Kampinnkalling Kampinnkalling-evne: Gir aper i nærheten +50% angrepshastighet og popping i kort tid. |
— | |
| Polish | Do broni Umiejętność do broni: daje wszystkim małpkom +50% do prędkości ataku i przekłuć na krótki czas. |
— | |
| Portuguese (Brazil) | Chamado às Armas Habilidade Chamado às Armas: Dá a todos os Macacos +50% de velocidade de ataque e estouros por um curto tempo. |
— | |
| Russian | Призыв к оружию Призыв к оружию: ненадолго ускоряет атаку и усиливает пробивание соседних обезьян на 50%. |
— | |
| Swedish | Inkallning Stridsropsförmåga: Ger alla apor i närheten +50 % attackhastighet och smällningar under en kort stund. |
— | |
| Thai | เรียกรวมพล สกิลเรียกรวมพล: ทำให้ลิงที่อยู่ใกล้เคียงมีความเร็วโจมตีและพลังการเจาะ +50% เป็นเวลาสั้นๆ |
— | |
| Turkish | Orduya Çağrı Orduya Çağrı Yeteneği: Yakındaki Maymunlara +%50 saldırı hızı sağlar ve kısa süre için patlatır. |
— | |
| Chinese (simplified) | 战争召唤 武器召唤技能:使所有猴子的攻击速度提升50%,并在短时间内击破气球。 |
— | |
| Chinese (traditional) | 集結號 集結號技能:使附近猴子的攻擊速度和擊破力在短時間內提升50%。 |
— | |
| This list was last updated for: version 43.1 | |||
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