Impoppable (BTD5): Difference between revisions

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{{lede image|BTD5M impoppable icon.png|size=200px}}'''Impoppable''' is a game mode in ''[[Bloons TD 5]]''. It is unlocked at Rank 35. Compared to Hard mode, it makes the following changes to gameplay:
{{for|other uses|Impoppable (disambiguation)}}
{{lede image|BTD5M impoppable icon.png|Icon for Impoppable mode|size=200px}}
'''Impoppable''' is a game mode in the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}. It is unlocked at [[Level|rank]] 35. It makes the following changes to gameplay:


* [[Tower|Towers]] and [[Upgrade|upgrades]] cost 20% more than on [[Medium]] difficulty (~11.11% more than on Hard).
* [[Tower]]s and [[upgrade]]s cost 20% more than on [[Medium]] difficulty (~11.11% more than on [[Hard]]).
* The [[Bloon|Bloons]] move 25% faster.
* The [[Bloon speed|speed]] of all [[Bloon]]s is increased by a flat 17.5 [[unit]]s per second compared to [[Easy]]. (This means naturally slow Bloons, such as [[BFB (BTD5)|BFB]]s and [[ZOMG (BTD5)|ZOMG]]s, move significantly faster relative to their normal speed, while naturally fast Bloons, such as [[Yellow Bloon (BTD5)|Yellow Bloon]]s and [[Pink Bloon (BTD5)|Pink Bloon]]s, move only slightly faster than their normal speed.)
* [[Ceramic Bloon (BTD6)|Ceramics]] have 50% more health
* [[Ceramic Bloon (BTD5)|Ceramic Bloon]]s have 50% more health.
* [[MOAB-Class Bloon|MOAB-Class Bloons]] have doubled health.
* [[MOAB-Class Bloon]]s have double health. (Due to a bug, having any level of Big Bloon Sabotage in the [[Monkey Lab]] disables this.)
* Like [[Hard]] mode, the game starts at round 1 and ends at round 85
* Like Hard mode, the game starts at [[round]] 1 and ends at round 85. However, round 85 contains five [[ZOMG (BTD5)|ZOMG]]s instead of one.
** However, round 85 contains 5 [[ZOMG (BTD6)|ZOMGS]] instead of one
* The player starts with one [[life]] and cannot gain any more. Life [[injection]]s and Starting Lives in the Monkey Lab are disabled.
* The player starts with one [[life]] and cannot gain any more.


== Strategy ==
== Strategy ==
{{main strategy}}{{empty}}
{{main strategy}}
{{strategy needed}}
 
==Rewards==
{{empty}}
 
===Medals===
<gallery>
BTD5 Medal Impoppable.png|Singleplayer
BTD5 Medal Impoppable Mastery.png|[[Mastery]]
BTD5 Medal Impoppable Coop.png|[[Co-op (BTD5)|Co-op]]
</gallery>
 
==Navigation==
{{BTD5 mode nav}}
[[Category:Modes in BTD5]]

Latest revision as of 23:00, 7 June 2026

For other uses, see Impoppable (disambiguation).
Icon for Impoppable mode

Impoppable is a game mode in the multiplatform version and console version of Bloons TD 5. It is unlocked at rank 35. It makes the following changes to gameplay:

  • Towers and upgrades cost 20% more than on Medium difficulty (~11.11% more than on Hard).
  • The speed of all Bloons is increased by a flat 17.5 units per second compared to Easy. (This means naturally slow Bloons, such as BFBs and ZOMGs, move significantly faster relative to their normal speed, while naturally fast Bloons, such as Yellow Bloons and Pink Bloons, move only slightly faster than their normal speed.)
  • Ceramic Bloons have 50% more health.
  • MOAB-Class Bloons have double health. (Due to a bug, having any level of Big Bloon Sabotage in the Monkey Lab disables this.)
  • Like Hard mode, the game starts at round 1 and ends at round 85. However, round 85 contains five ZOMGs instead of one.
  • The player starts with one life and cannot gain any more. Life injections and Starting Lives in the Monkey Lab are disabled.

Strategy

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For more in-depth strategies, see Strategy:Impoppable (BTD5).
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Rewards

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Test Bloon icon in BTD6 This section is empty. You can help out by adding to it.

Medals

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