Bloons Tower Defense 2: Difference between revisions

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{{italic title}}
{{game info
{{game info
|image=BTD2 logo.svg
|image=BTD2 logo.svg
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|release 5 date={{date|7 feb 2008}}
|release 5 date={{date|7 feb 2008}}
}}
}}
'''''Bloons Tower Defense 2''''' (also referred to with the retronyms '''''Bloons TD 2''''' and '''''BTD2''''') is an Adobe Flash game in the {{series|Bloons TD}} developed by [[Ninja Kiwi]] and released in 2007. It is built on ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'' and shares very similar gameplay, but introduces three new [[map]]s across three [[difficulty]] levels, a new [[tower]] type, two new [[Bloon]] types, and new placeable items.
'''''Bloons Tower Defense 2''''' (also referred to with the retronyms '''''Bloons TD 2''''' and '''''BTD2''''') is an Adobe Flash game in the {{series|Bloons TD}} developed by [[Ninja Kiwi]] and first released in 2007. It is built on ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'' and shares very similar gameplay, but introduces three new [[map]]s across three [[difficulty]] levels, a new [[tower]] type, two new [[Bloon]] types, and new placeable items.


==Towers==
==Towers==
{|class="wikitable center-col-1"
{|class="wikitable center-col-1"
!Sprites
!Sprites
!Name / description
!Text
!width="120px"|Cost
!width="120px"|Cost
!Stats
!Stats
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[[File:BTD1 dart button.svg|50px]]
[[File:BTD1 dart button.svg|50px]]
|id="Dart Monkey"|'''[[Dart Monkey]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts
|id="Dart Monkey"|'''[[Dart Monkey]]'''<br>Shoots a single dart. Can upgrade to piercing darts and long range darts{{sic}}
|$250 — Easy<br>$280 — Medium<br>$285 — Hard
|$250 — Easy<br>$280 — Medium<br>$285 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =100
|range   =100
|speed text   =Fast
|speed text   =Fast
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[[File:BTD1 tack button.svg|50px]]
[[File:BTD1 tack button.svg|50px]]
|id="Tack Shooter"|'''[[Tack Shooter]]'''<br>Shoots volley of tacks in 8 directions. Can upgrade its shoot speed and its range.{{sic}}
|id="Tack Shooter"|'''[[Tack Shooter]]'''<br>Shoots volley{{sic}} of tacks in 8 directions. Can upgrade its shoot speed and its range.
|$340 — Easy<br>$385 — Medium<br>$390 — Hard
|$340 — Easy<br>$385 — Medium<br>$390 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =70
|range   =70
|speed text   =Medium
|speed text   =Medium
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|id="Ice Ball"|'''[[Ice Monkey|Ice Ball]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius.
|id="Ice Ball"|'''[[Ice Monkey|Ice Ball]]'''<br>Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius.
|$385 — Easy<br>$435 — Medium<br>$440 — Hard
|$385 — Easy<br>$435 — Medium<br>$440 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range     =60
|range     =60
|speed text     =Slow
|speed text     =Slow
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|id="Cannon"|'''[[Bomb Shooter|Cannon]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range.
|id="Cannon"|'''[[Bomb Shooter|Cannon]]'''<br>Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range.
|$520 — Easy<br>$585 — Medium<br>$600 — Hard
|$520 — Easy<br>$585 — Medium<br>$600 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =120
|range   =120
|speed text   =Medium
|speed text   =Medium
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|id="Boomerang"|'''[[Boomerang Monkey|Boomerang]]'''<br>Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons.
|id="Boomerang"|'''[[Boomerang Monkey|Boomerang]]'''<br>Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons.
|$475 — Easy<br>$535 — Medium<br>$545 — Hard
|$475 — Easy<br>$535 — Medium<br>$545 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =130
|range   =130
|speed text   =Medium
|speed text   =Medium
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|id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision!
|id="Super Monkey"|'''[[Super Monkey]]'''<br>Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision!
|$3,600 — Easy<br>$4,080 — Medium<br>$4,160 — Hard
|$3,600 — Easy<br>$4,080 — Medium<br>$4,160 — Hard
|{{G1 tower stats
|{{BTD3 tower stats
|range   =140
|range   =140
|speed text   =Hypersonic
|speed text   =Hypersonic
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|[[File:BTD1 ice1.svg]]
|[[File:BTD1 ice1.svg]]
|id="Long Freeze Time"|'''Long Freeze Time'''
|id="Long Freeze Time"|'''Long Freeze Time'''
|rowspan="2"|Ice Tower
|rowspan="2"|Ice Ball
|$270 — Easy<br>$305 — Medium<br>$310 — Hard
|$270 — Easy<br>$305 — Medium<br>$310 — Hard
| +20 freeze duration
| +20 freeze duration
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|[[File:BTD1 bomb1.svg]]
|[[File:BTD1 bomb1.svg]]
|id="Bigger Bombs"|'''Bigger Bombs'''
|id="Bigger Bombs"|'''Bigger Bombs'''
|rowspan="2"|Bomb Tower
|rowspan="2"|Cannon
|$380 — Easy<br>$430 — Medium<br>$435 — Hard
|$380 — Easy<br>$430 — Medium<br>$435 — Hard
| +50% projectile size (affects both the initial bomb and the explosion)
| +50% projectile size (affects both the initial bomb and the explosion)
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|}
|}


===Costs and sell values===
===Total costs and sell values===
{{empty}}
{|class="wikitable sortable" style="text-align:center"
!rowspan="2"|Tower
!rowspan="2"|Tiers
!colspan="3"|Total cost
!rowspan="2"|Sell value
|-
!Easy
!Medium
!Hard
|-
|rowspan="4"|Dart Monkey
|0-0
|$250
|$280
|$285
|$220
|-
|1-0
|$430
|$485
|$495
|$380
|-
|0-1
|$330
|$370
|$380
|$292
|-
|1-1
|$510
|$575
|$590
|$452
|-
|rowspan="4"|Tack Shooter
|0-0
|$340
|$385
|$390
|$300
|-
|1-0
|$520
|$590
|$600
|$460
|-
|0-1
|$430
|$485
|$495
|$380
|-
|1-1
|$610
|$690
|$705
|$540
|-
|rowspan="4"|Ice Ball
|0-0
|$385
|$485
|$440
|$460
|-
|1-0
|$655
|$790
|$750
|$700
|-
|0-1
|$565
|$690
|$650
|$620
|-
|1-1
|$835
|$995
|$960
|$860
|-
|rowspan="4"|Cannon
|0-0
|$520
|$585
|$600
|$460
|-
|1-0
|$900
|$1,015
|$1,035
|$796
|-
|0-1
|$700
|$790
|$810
|$620
|-
|1-1
|$1,080
|$1,220
|$1,245
|$956
|-
|rowspan="4"|Boomerang
|0-0
|$475
|$535
|$545
|$420
|-
|1-0
|$745
|$840
|$855
|$660
|-
|0-1
|$610
|$690
|$700
|$540
|-
|1-1
|$880
|$995
|$1,010
|$780
|-
|rowspan="4"|Super Monkey
|0-0
|$3,600
|$4,080
|$4,160
|$3,200
|-
|1-0
|$5,760
|$6,530
|$6,655
|$5,120
|-
|0-1
|$7,650
|$8,670
|$8,840
|$6,800
|-
|1-1
|$9,810
|$11,120
|$11,335
|$8,720
|}


==Track placeable items==
==Track placeable items==
{|class="wikitable sortable center-col-1"
{|class="wikitable sortable center-col-1"
!Sprites
!Sprites
!Name / description
!Text
!width="120px"|Cost
!width="120px"|Cost
!Projectile(s)
!Projectile(s)
|-
|-
|[[File:BTD2 spikes button.svg|50px]]
|[[File:BTD2 spikes button.svg|x50px]]
|id="Road Spikes"|'''[[Road Spikes]]'''<br>Place these road spikes on the track to pop bloons. Can pop 10 bloons before wearing out. Road spikes only last until the end of the round.
|id="Road Spikes"|'''[[Road Spikes]]'''<br>Place these road spikes on the track to pop bloons. Can pop 10 bloons before wearing out. Road spikes only last until the end of the round.
|$25 — Easy<br>$30 — Medium<br>$30 — Hard
|$25 — Easy<br>$30 — Medium<br>$30 — Hard
|[[File:BTD2 spikes.svg]][[File:BTD2 spikes hitbit.svg]]
|[[File:BTD2 spikes.svg]][[File:BTD2 spikes hitbit.svg]]
|-
|-
|[[File:BTD2 glue button.svg|50px]]
|[[File:BTD2 glue button.svg|x50px]]
|id="Monkey Glue"|'''[[Monkey Glue]]'''<br>Monkey glue slows down bloons. Each blob can slow down 20 bloons before wearing out. Monkey glue only lasts until the end of the round.
|id="Monkey Glue"|'''[[Monkey Glue]]'''<br>Monkey glue slows down bloons. Each blob can slow down 20 bloons before wearing out. Monkey glue only lasts until the end of the round.
|$35 — Easy<br>$40 — Medium<br>$40 — Hard
|$35 — Easy<br>$40 — Medium<br>$40 — Hard
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|2
|2
|×1.4
|×1.4
|Red Bloon x1
|Red Bloon ×1
|-
|-
|[[File:BTD1 plain3.svg|Green Bloon sprite]]
|[[File:BTD1 plain3.svg|Green Bloon sprite]]
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|3
|3
|×1.8
|×1.8
|Blue Bloon x1
|Blue Bloon ×1
|-
|-
|[[File:BTD1 plain4.svg|Yellow Bloon sprite]]
|[[File:BTD1 plain4.svg|Yellow Bloon sprite]]
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|4
|4
|×3.2
|×3.2
|Green Bloon x1
|Green Bloon ×1
|-
|-
|[[File:BTD1 plain5.svg|Black Bloon sprite]]
|[[File:BTD1 plain5.svg|Black Bloon sprite]]
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|9
|9
|×1.8
|×1.8
|Yellow Bloon x2
|Yellow Bloon ×2
|-
|-
|[[File:BTD2 white.svg|White Bloon sprite]]
|[[File:BTD2 white.svg|White Bloon sprite]]
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|9
|9
|×2.5
|×2.5
|Yellow Bloon x2
|Yellow Bloon ×2
|-
|-
|[[File:BTD2 lead.svg|Lead Bloon sprite]]
|[[File:BTD2 lead.svg|Lead Bloon sprite]]
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|19
|19
|×1
|×1
|Black Bloon x2
|Black Bloon ×2
|-
|-
|[[File:BTD2 rainbow.svg|Rainbow Bloon sprite]]
|[[File:BTD2 rainbow.svg|Rainbow Bloon sprite]]
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|37
|37
|×2.2
|×2.2
|Black Bloon x2<br>White Bloon x2
|Black Bloon ×2<br>White Bloon ×2
|}
|}


==Maps==
==Maps==
{{empty}}
There are three [[map]]s in the game, each corresponding to a different [[difficulty]] level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of [[life|lives]] the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches.
{|class="wikitable"
!Map
!Properties
!Description
|-
!id="Easy"|[[File:BTD2 easy map.png|200px]]<br>Easy
|style="white-space:nowrap"|
*Costs: ×0.9
*Starting lives: 100
|Easy has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom.
|-
!id="Medium"|[[File:BTD2 medium map.png|200px]]<br>Medium
|style="white-space:nowrap"|
*Costs: ×1.02
*Starting lives: 75
|Medium resembles the map from ''[[Bloons Tower Defense (game)|Bloons Tower Defense]]'', but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right.
|-
!id="Hard"|[[File:BTD2 hard map.png|200px]]<br>Hard
|style="white-space:nowrap"|
*Costs: ×1.04
*Starting lives: 50
|Hard has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first.
|}


==Rounds==
==Rounds==
{|class="wikitable sortable center-col-1 center-col-3"
{|class="wikitable sortable center-col-1 center-col-3"
!#
!
!Bloon groups
!Bloon groups
![[RBE]] / cash
![[RBE]] / cash
!Hint
!Hint
|-
|-
|1
|-
|Red x12
!1
|Red ×12
|12
|12
|Easy as pie, press 'Start Round' to play the next round.
|Easy as pie, press 'Start Round' to play the next round.
|-
|-
|2
!2
|Red x30
|Red ×30
|30
|30
|If this is your first time playing Bloons Tower Defense, have a go at the [[Bloons Tower Defense (game)|first version]] as well.
|If this is your first time playing Bloons Tower Defense, have a go at the first version as well.
|-
|-
|3
!3
|Red x15
|Red ×10<br>Blue ×4<br>Red ×5<br>Blue ×4
Blue x8
|31
|31
|Use [[road spikes]] to pop any bloons that look like they're going to escape.
|Use road spikes to pop any bloons that look like they're going to escape.
|-
|-
|4
!4
|Red x10
|Red ×5<br>Blue ×12<br>Red ×5<br>Blue ×12
Blue x24
|58
|58
|In [[Bloons Tower Defense (game)|Bloons TD 1]], you could pass with only dart towers. In TD 2, I promise you that is no longer possible...
|In Bloons TD 1, you could pass with only dart towers. In TD 2, I promise you that is no longer possible...
|-
|-
|5
!5
|Red x22
|Red ×10<br>Blue ×8<br>Red ×12<br>Blue ×20
Blue x28
|78
|78
|Boomerangs sonic boom upgrade allows boomerangs to pop frozen bloons.
|Boomerangs sonic boom upgrade allows boomerangs to pop frozen bloons.
|-
|-
|6
!6
|Red x13
|Red ×13<br>Green ×7<br>Green ×8
Green x15
|58
|58
|[[Monkey glue]] is useful for buying yourself some time.
|Monkey glue is useful for buying yourself some time.
|-
|-
|7
!7
|Blue x50
|Blue ×50
|100
|100
|The dart tower piercing upgrade allows darts to pop up to 2 bloons each.
|The dart tower piercing upgrade allows darts to pop up to 2 bloons each.
|-
|-
|8
!8
|Red x27
|Red ×9<br>Blue ×16<br>Red ×9<br>Blue ×7<br>Red ×9<br>Blue ×7
Blue x30
|87
|87
|Ice towers work best with bomb towers nearby or sonic boomboomerangs nearby.
|Ice towers work best with bomb towers or sonic boom boomerangs nearby.
|-
|-
|9
!9
|Blue x32
|Blue ×20<br>Green ×15<br>Blue ×12
Green x15
|109
|109
|Are you ready for a whole bunch of greens?
|Are you ready for a whole bunch of greens?
|-
|-
|10
!10
|Green x32
|Green ×32
|96
|96
|If a bloon escapes, you lose as many lives as the bloon had bloons inside it plus 1.
|If a bloon escapes, you lose as many lives as the bloon had bloons inside it plus 1.
|-
|-
|11
!11
|Green x12
|Green ×12<br>Yellow ×7<br>Yellow ×4
Yellow x11
|80
|80
|Check out this pretty bloon coming up...
|Check out this pretty bloon coming up...
|-
|-
|12
!12
|Rainbow x1
|Rainbow ×1
|37
|37
|Tower defense is a strategic game. Bloons tower defense is about monkeys with darts. Go figure.
|Tower defense is a strategic game. Bloons tower defense is about monkeys with darts. Go figure.
|-
|-
|13
!13
|Red x18
|Blue ×18<br>Red ×18<br>Green ×30<br>Blue ×20
Blue x38
Green x30
|184
|184
|23 yellows on their merry way.
|23 yellows on their merry way.
|-
|-
|14
!14
|Yellow x23
|Yellow ×23
|92
|92
|Yellows and greens, greens and yellows.
|Yellows and greens, greens and yellows.
|-
|-
|15
!15
|Green x14
|Yellow ×6<br>Green ×6<br>Yellow ×4<br>Green ×8<br>Yellow ×3
Yellow x13
|94
|94
|The game is paused at the end of each level, so take a moment to eat a piece of toast or have a cup of tea.
|The game is paused at the end of each level, so take a moment to eat a piece of toast or have a cup of tea.
|-
|-
|16
!16
|Blue x54
|Blue ×45<br>Green ×25<br>Blue ×9<br>Green ×25
Green x50
|258
|258
|Relax a bit, there are no yellow bloons in the next level.
|Relax a bit, there are no yellow bloons in the next level.
|-
|-
|17
!17
|Blue x40
|Blue ×20<br>Green ×55<br>Blue ×20
Green x55
|245
|245
|Have you played Bloons?
|Have you played [[Bloons (game)|Bloons]]?
|-
|-
|18
!18
|Blue x30
|Blue ×30<br>Yellow ×22<br>Green ×24
Green x24
Yellow x22
|220
|220
|Bomb towers are actually pretty good, in fact you might need one in the next couple of rounds. Hint hint.
|Bomb towers are actually pretty good, in fact you might need one in the next couple of rounds. Hint hint.
|-
|-
|19
!19
|Green x75
|Green ×75
|225
|225
|'A man walks into a bar.... DONK.' Ok that joke went down like a lead balloon...
|'A man walks into a bar.... DONK.' Ok that joke went down like a lead balloon...
|-
|-
|20
!20
|Lead x1
|Lead ×1
|19
|19
|Place your towers so that they can be shooting at something for a long time, corners are good.
|Place your towers so that they can be shooting at something for a long time, corners are good.
|-
|-
|21
!21
|Blue x10
|Yellow ×14<br>Blue ×10<br>Yellow ×23<br>Green ×10<br>Green ×30
Green x40
|288
Yellow x37
|228
|Ready for 50 straight yellows?
|Ready for 50 straight yellows?
|-
|-
|22
!22
|Yellow x50
|Yellow ×50
|200
|200
|Boomerangs multi-target upgrade increases the bloons popped up to 5 per throw.
|Boomerangs multi-target upgrade increases the bloons popped up to 5 per throw.
|-
|-
|23
!23
|Green x35
|Yellow ×30<br>Green ×35<br>Yellow ×30
Yellow x60
|345
|345
|On [[medium]] and [[hard]] difficulties, the cost of stuff is higher.
|On medium and hard difficulties, the cost of stuff is higher.
|-
|-
|24
!24
|Blue x20
|Green ×30<br>Yellow ×45<br>Green ×26<br>Blue ×20
Green x56
Yellow x45
|388
|388
|There are no cheats in this game, last time I was lying.
|There are no cheats in this game, last time I was lying.
|-
|-
|25
!25
|Yellow x42
|Yellow ×20<br>Black ×15<br>Yellow ×22
Black x15
|303
|303
|Half way through, well done. Now lets step things up a bit.
|Half way through, well done. Now lets step things up a bit.
|-
|-
|26
!26
|Yellow x102
|Yellow ×80<br>Yellow ×22
|408
|408
|Remember, black bloons are immune to bombs, white immune to ice, and lead immune to anything spikey...
|Remember, black bloons are immune to bombs, white immune to ice, and lead immune to anything spikey...
|-
|-
|27
!27
|Black x28
|Black ×28
|252
|252
|When you sell a tower, you get 80% of what you paid for it, including all the upgrade money you spent.
|When you sell a tower, you get 80% of what you paid for it, including all the upgrade money you spent.
|-
|-
|28
!28
|Black x12
|Black ×12<br>White ×10
White x10
|198
|198
|Monochrome level. Leads, blacks, and whites.
|Monochrome level. Leads, blacks, and whites.
|-
|-
|29
!29
|Lead x4
|Lead ×4<br>Black ×11<br>White ×9
Black x11
White x9
|256
|256
|120 yellows for fun. Yellows shouldn't be any threat to you any more. Right?
|120 yellows for fun. Yellows shouldn't be any threat to you any more. Right?
|-
|-
|30
!30
|Yellow x120
|Yellow ×120
|480
|480
|There are no left handed monkeys, sorry just live with it.
|There are no left handed monkeys, sorry just live with it.
|-
|-
|31
!31
|Lead x11
|Lead ×11
|209
|209
|The good thing about black bloons is that they move slower than yellows.
|The good thing about black bloons is that they move slower than yellows.
|-
|-
|32
!32
|Yellow x20
|Yellow ×20<br>White ×8<br>Black ×10
Black x10
White x8
|242
|242
|55 black bloons.
|55 black bloons.
|-
|-
|33
!33
|Black x55
|Black ×55
|495
|495
|The moon landing was not a hoax.
|The moon landing was not a hoax.
|-
|-
|34
!34
|Yellow x50
|Black ×25<br>White ×23<br>Yellow ×50
Black x25
White x23
|632
|632
|You might not need to use every tower type. But think of the wasted programming and graphic drawing if you don't.
|You might not need to use every tower type. But think of the wasted programming and graphic drawing if you don't{{sic}}
|-
|-
|35
!35
|Rainbow x7
|Rainbow ×7
|259
|259
|You can improve frame rate a bit by having no towers selected during the round.
|You can improve frame rate a bit by having no towers selected during the round.
|-
|-
|36
!36
|Yellow x12
|Black ×11<br>Yellow ×12<br>Black ×10<br>Lead ×4<br>White ×10<br>Black ×6
Black x27
White x10
Lead x4
|457
|457
|20 lead bloons.
|20 lead bloons.
|-
|-
|37
!37
|Lead x20
|Lead ×20
|380
|380
|All bloons in bloons games and related products use a biodegradable material. Imagine that.
|All bloons in bloons games and related products use a biodegradable material. Imagine that.
|-
|-
|38
!38
|Yellow x200
|Yellow ×200
|800
|800
|Yellows, whites, blacks, and rainbows for your popping leasure.
|Yellows, whites, blacks, leads, and rainbows for your popping pleasure.
|-
|-
|39
!39
|Yellow x50
|Yellow ×50<br>Black ×15<br>White ×13<br>Lead ×8<br>Rainbow ×5<br>White ×20
Black x15
White x33
Lead x8
Rainbow x5
|969
|969
|[[Monkey glue]]. Yeah I don't know where we come up with this stuff either.
|Monkey glue. Yeah I don't know where we come up with this stuff either.
|-
|-
|40
!40
|Black x60
|Black ×60
|540
|540
|Consistency is the hallmark of a small mind.
|Consistency is the hallmark of a small mind.
|-
|-
|41
!41
|White x10
|White ×18<br>Lead ×10<br>Rainbow ×10
Lead x10
Rainbow x10
|722
|722
|Get ready to spam some [[road spikes]] down.
|Get ready to spam some road spikes down.
|-
|-
|42
!42
|Yellow x120
|Yellow ×120<br>Black ×50<br>White ×40
Black x50
|1,290
White x40
|Complete this line: 'sunshine, lollipops and...'
|1290
|Complete this line: 'sunshine, lollipops and...
|-
|-
|43
!43
|Lead x20
|Rainbow ×20<br>Lead ×20
Rainbow x20
|1,120
|1120
|Letting a raindbow{{sic}} bloon escape will cost you the princely sum of 37 lives!
|Letting a rainbow bloon escape will cost you the princely sum of 37 lives!
|-
|-
|44
!44
|Black x130
|Black ×130
|1170
|1,170
|Liking the white bloons? Good, heres a present for you.
|Liking the white bloons? Good, heres{{sic}} a present for you.
|-
|-
|45
!45
|White x110
|White ×110
|990
|990
|Its probably lagging a bit by now. Sorry. By the way, get ready for tons of lead bloons.
|Its{{sic}} probably lagging a bit by now. Sorry. By the way, get ready for tons of lead bloons.
|-
|-
|46
!46
|Lead x35
|Lead ×35
|665
|665
|If you're wondering what laser vision does, its like piercing darts only it can pop frozen bloons as well
|If you're wondering what laser vision does, its like piercing darts only it can pop frozen bloons as well.
|-
|-
|47
!47
|Black x30
|Black ×30<br>White ×40<br>Lead ×13<br>Rainbow ×8
White x40
|1,173
Lead x13
|You got any super monkeys yet?
Rainbow x8
|1173
|You got any Super Monkeys yet?
|-
|-
|48
!48
|Black x40
|Lead ×20<br>White ×30<br>Black ×40<br>Lead ×12
White x30
|1,238
Lead x32
|1238
|The LAST LEVEL.............. is coming up if you get past this one.
|The LAST LEVEL.............. is coming up if you get past this one.
|-
|-
|49
!49
|Rainbow x30
|Rainbow ×30
|1110
|1,110
|This is the last level. If you are playing on hard then I salute you.
|This is the last level. If you are playing on hard then I salute you.
|-
|-
|50
!50
|Lead x28
|Rainbow ×7<br>Lead ×10<br>Rainbow ×7<br>Lead ×7<br>Rainbow ×7<br>Lead ×7<br>Rainbow ×7<br>Lead ×4<br>Rainbow ×7
Rainbow x35
|1,827
|1827
|—
|—
|}
|}
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{|class="wikitable center-col-1 center-col-3"
{|class="wikitable center-col-1 center-col-3"
!Image
!Image
!Name / description
!Text
!Points
!Points
|-
|-
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==Bugs and glitches==
==Bugs and glitches==
===Incorrect sell values===
The [[sell]] value of towers is derived from the ''base cost'' of the tower and its upgrades, not the actual amount of [[cash]] spent on them as determined by the difficulty level. For example, a 0-0 Dart Monkey always sells for $220 regardless of difficulty. This makes selling more valuable on Easy and less valuable on Medium and Hard than intended.
===Upgrade stacking glitch===
===Upgrade stacking glitch===
{{main|Upgrade stacking glitch}}
{{main|Upgrade stacking glitch}}
This glitch currently doesn't work on Ruffle because it doesn't support navigation keys. By pressing {{key|Tab}} until an upgrade button is highlighted and pressing {{key|Enter}} to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its [[attack speed]] to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch".
By pressing {{key|Tab}} until an upgrade button is highlighted and pressing {{key|Enter}} to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its [[attack speed]] to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch".


==Technical information==
==Technical information==
Line 618: Line 760:
}}
}}


==Blurbs==
==Descriptions==
{{quote|Bloons Tower Defense 2 is here! Now with 3 new maps - easy, medium and hard, 1 new tower type, some new upgrades, and brand new on track placeable items, monkey glue, and road spikes. To challenge you there are 2 new bloon types. Have fun passing all 50 levels!|Description on Ninja Kiwi}}
===Ninja Kiwi===
{{quote|Don't let any bloons escape - buy monkeys, tack shooters, cannons and boomerang throwers to help you. The sequel to the original bloons tower defense game.|Description on MochiGames}}
{{blockquote|Bloons Tower Defense 2 is here! Now with 3 new maps - easy, medium and hard, 1 new tower type, some new upgrades, and brand new on track placeable items, monkey glue, and road spikes. To challenge you there are 2 new bloon types. Have fun passing all 50 levels!}}
{{quote|We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We've added 3 new maps, one for three difficulty settings. We've also added a new tower type, the boomerang tower, as well as some new 'on track' items: Road spikes and Monkey glue. A sequel wouldn't be complete without more bloons of course, and we've added 2 nasty new types, the lead bloon and the rainbow bloon.
 
===MochiGames===
{{blockquote|Don't let any bloons escape - buy monkeys, tack shooters, cannons and boomerang throwers to help you. The sequel to the original bloons tower defense game.}}
 
===Newgrounds / Armor Games===
{{blockquote|We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We've added 3 new maps, one for three difficulty settings. We've also added a new tower type, the boomerang tower, as well as some new 'on track' items: Road spikes and Monkey glue. A sequel wouldn't be complete without more bloons of course, and we've added 2 nasty new types, the lead bloon and the rainbow bloon.


Enjoy.|Description on Newgrounds and Armor Games}}
Enjoy.}}
{{quote|We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We’ve added 3 new maps, one for three difficulty settings. We’ve also added a new tower type, the boomerang tower, as well as some new ‘on track’ items and a couple of other surprises.|Description on Kongregate}}
 
===Kongregate===
{{blockquote|We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We’ve added 3 new maps, one for three difficulty settings. We’ve also added a new tower type, the boomerang tower, as well as some new ‘on track’ items and a couple of other surprises.}}


==Gallery==
==Gallery==
Line 632: Line 781:
===Thumbnails===
===Thumbnails===
<gallery>
<gallery>
BTD2 nk thumb.jpg|Ninja Kiwi (actually a screenshot of the {{IOS version of|Bloons TD}})
BTD2 nk thumb.jpg|Thumbnail on Ninja Kiwi (actually a screenshot of the {{iOS version of|Bloons TD}})
BTD2 mochi thumb.jpg|MochiGames
BTD2 mochi thumb.jpg|Thumbnail on MochiGames
BTD2 ng thumb.jpg|Newgrounds
BTD2 ng thumb.jpg|Thumbnail on Newgrounds
BTD2 kong thumb.jpg|Kongregate
BTD2 kong thumb.jpg|Thumbnail on Kongregate
BTD2 armor icon.png|Armor Games
BTD2 armor icon.png|Thumbnail on Armor Games
</gallery>
</gallery>


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==Navigation==
==Navigation==
{{game nav}}
{{game nav}}
[[Category:Bloons TD (series)]][[Category:First released in 2007]]
[[Category:Bloons TD (series)]][[Category:Games developed by Ninja Kiwi]][[Category:Games published by Ninja Kiwi]]
[[Category:Games developed by Ninja Kiwi]][[Category:Games published by Ninja Kiwi]]
[[Category:Flash software]][[Category:Games on Newgrounds]][[Category:Games on Kongregate]][[Category:Games on Armor Games]][[Category:Games on MochiGames]]
[[Category:Flash games]][[Category:Games on Newgrounds]][[Category:Games on Kongregate]][[Category:Games on Armor Games]][[Category:Games on MochiGames]]
[[Category:2007]][[Category:2008]]

Latest revision as of 05:54, 21 April 2026

Image of {{{name}}}
Developer(s) Ninja Kiwi
Publisher(s) Ninja Kiwi
Platform(s) Adobe Flash
Release dates
Ninja Kiwi Unknown
MochiGames 18 October 2007[1]
Newgrounds 18 October 2007
Kongregate 18 October 2007
Armor Games 7 February 2008
Language(s) supported
English

Bloons Tower Defense 2 (also referred to with the retronyms Bloons TD 2 and BTD2) is an Adobe Flash game in the Bloons TD series developed by Ninja Kiwi and first released in 2007. It is built on Bloons Tower Defense and shares very similar gameplay, but introduces three new maps across three difficulty levels, a new tower type, two new Bloon types, and new placeable items.

Towers

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Sprites Text Cost Stats Projectile(s)

Dart Monkey
Shoots a single dart. Can upgrade to piercing darts and long range darts[sic]
$250 — Easy
$280 — Medium
$285 — Hard
Attack speed: "Fast"
Cooldown: 33 frames (0.825s)
Range: 100 units
Pierce: 1
Projectile speed: 20 units per frame
Projectile lifespan: 7 frames (0.175s)
Projectile size: 100%

Tack Shooter
Shoots volley[sic] of tacks in 8 directions. Can upgrade its shoot speed and its range.
$340 — Easy
$385 — Medium
$390 — Hard
Attack speed: "Medium"
Cooldown: 55 frames (1.375s)
Range: 70 units
Pierce: 1
Projectile speed: 15 units per frame
Projectile lifespan: 5 frames (0.125s)
Projectile size: 100%

Ice Ball
Freezes nearby bloons. Frozen bloons are immune to darts and tacks, but bombs will destroy them. Can upgrade to increased freeze time, and larger freeze radius.
$385 — Easy
$435 — Medium
$440 — Hard
Attack speed: "Slow"
Cooldown: 93 frames (2.325s)
Range: 60 units
Pierce: 50
Projectile speed: 20 units per frame
Projectile lifespan: 10 frames (0.25s)
Projectile size: 80%
Freeze duration: 50 frames (1.25s)

Cannon
Launches a bomb that explodes on impact. Can upgrade to bigger bombs and longer range.
$520 — Easy
$585 — Medium
$600 — Hard
Attack speed: "Medium"
Cooldown: 48 frames (1.2s)
Range: 120 units
Pierce: 40
Projectile speed: 13 units per frame
Projectile lifespan: 18 frames (0.45s)
Projectile size: 100%

Boomerang
Throws a boomerang that follows a curved path back to the tower. Can pop 2 bloons at once. Sonic booom upgrade allows popping of frozen bloons.
$475 — Easy
$535 — Medium
$545 — Hard
Attack speed: "Medium"
Cooldown: 50 frames (1.25s)
Range: 130 units
Pierce: 2
Projectile speed: units per frame
Projectile lifespan: 50 frames (1.25s)
Projectile size: 100%

Super Monkey
Super monkey shoots incredibly fast. Can upgrade to epic range or laser vision!
$3,600 — Easy
$4,080 — Medium
$4,160 — Hard
Attack speed: "Hypersonic"
Cooldown: 2 frames (0.05s)
Range: 140 units
Pierce: 1
Projectile speed: 20 units per frame
Projectile lifespan: 20 frames (0.5s)
Projectile size: 100%

Upgrades

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Images Name Tower Cost Effect
Piercing Darts Dart Monkey $180 — Easy
$205 — Medium
$210 — Hard
+1 pierce
Long Range Darts $80 — Easy
$90 — Medium
$95 — Hard
+25 range
Faster Shooting Tack Shooter $180 — Easy
$205 — Medium
$210 — Hard
-15 cooldown
Extra Range Tacks $90 — Easy
$100 — Medium
$105 — Hard
+10 range, +30% projectile size
Long Freeze Time Ice Ball $270 — Easy
$305 — Medium
$310 — Hard
+20 freeze duration
Wide Freeze Radius $180 — Easy
$205 — Medium
$210 — Hard
+15 range, +20% projectile size
Bigger Bombs Cannon $380 — Easy
$430 — Medium
$435 — Hard
+50% projectile size (affects both the initial bomb and the explosion)
Extra Range Bombs $180 — Easy
$205 — Medium
$210 — Hard
+20 range
Multi Target Boomerang $270 — Easy
$305 — Medium
$310 — Hard
+3 pierce
Sonic Boom $135 — Easy
$155 — Medium
$155 — Hard
Pops frozen
Epic Range Super Monkey $2,160 — Easy
$2,450 — Medium
$2,495 — Hard
+100 range
Laser Vision $4,050 — Easy
$4,590 — Medium
$4,680 — Hard
+1 pierce, pops frozen

Total costs and sell values

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Tower Tiers Total cost Sell value
Easy Medium Hard
Dart Monkey 0-0 $250 $280 $285 $220
1-0 $430 $485 $495 $380
0-1 $330 $370 $380 $292
1-1 $510 $575 $590 $452
Tack Shooter 0-0 $340 $385 $390 $300
1-0 $520 $590 $600 $460
0-1 $430 $485 $495 $380
1-1 $610 $690 $705 $540
Ice Ball 0-0 $385 $485 $440 $460
1-0 $655 $790 $750 $700
0-1 $565 $690 $650 $620
1-1 $835 $995 $960 $860
Cannon 0-0 $520 $585 $600 $460
1-0 $900 $1,015 $1,035 $796
0-1 $700 $790 $810 $620
1-1 $1,080 $1,220 $1,245 $956
Boomerang 0-0 $475 $535 $545 $420
1-0 $745 $840 $855 $660
0-1 $610 $690 $700 $540
1-1 $880 $995 $1,010 $780
Super Monkey 0-0 $3,600 $4,080 $4,160 $3,200
1-0 $5,760 $6,530 $6,655 $5,120
0-1 $7,650 $8,670 $8,840 $6,800
1-1 $9,810 $11,120 $11,335 $8,720

Track placeable items

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Sprites Text Cost Projectile(s)
Road Spikes
Place these road spikes on the track to pop bloons. Can pop 10 bloons before wearing out. Road spikes only last until the end of the round.
$25 — Easy
$30 — Medium
$30 — Hard
Monkey Glue
Monkey glue slows down bloons. Each blob can slow down 20 bloons before wearing out. Monkey glue only lasts until the end of the round.
$35 — Easy
$40 — Medium
$40 — Hard

Bloons

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Sprite Name RBE Speed Children
Red Bloon sprite Red Bloon 1 ×1
Blue Bloon sprite Blue Bloon 2 ×1.4 Red Bloon ×1
Green Bloon sprite Green Bloon 3 ×1.8 Blue Bloon ×1
Yellow Bloon sprite Yellow Bloon 4 ×3.2 Green Bloon ×1
Black Bloon sprite Black Bloon 9 ×1.8 Yellow Bloon ×2
White Bloon sprite White Bloon 9 ×2.5 Yellow Bloon ×2
Lead Bloon sprite Lead Bloon 19 ×1 Black Bloon ×2
Rainbow Bloon sprite Rainbow Bloon 37 ×2.2 Black Bloon ×2
White Bloon ×2

There are three maps in the game, each corresponding to a different difficulty level. Harder maps increase the cost of all towers, upgrades, and placeables, and reduce the number of lives the player starts with. Bloons take the same amount of time to reach the exit on all maps. The user interface normally blocks the right side of the maps, though towers can be placed there with glitches.

Map Properties Description

Easy
  • Costs: ×0.9
  • Starting lives: 100
Easy has a cloudy blue background and a white path. Bloons enter from the left, round many corners, and exit at the bottom.

Medium
  • Costs: ×1.02
  • Starting lives: 75
Medium resembles the map from Bloons Tower Defense, but has a different layout. Bloons enter from the top-left, travel to the bottom over a bend, then travel straight up in the middle, then travel down again over a bend on the right side, and exit at the bottom-right.

Hard
  • Costs: ×1.04
  • Starting lives: 50
Hard has a sandy yellow background and brown paths. This is the only map in the game with two paths, which both start at the top and exit at the bottom, intersecting once on the left side, and have the same length. The left path reaches the intersection first.

Rounds

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Bloon groups RBE / cash Hint
1 Red ×12 12 Easy as pie, press 'Start Round' to play the next round.
2 Red ×30 30 If this is your first time playing Bloons Tower Defense, have a go at the first version as well.
3 Red ×10
Blue ×4
Red ×5
Blue ×4
31 Use road spikes to pop any bloons that look like they're going to escape.
4 Red ×5
Blue ×12
Red ×5
Blue ×12
58 In Bloons TD 1, you could pass with only dart towers. In TD 2, I promise you that is no longer possible...
5 Red ×10
Blue ×8
Red ×12
Blue ×20
78 Boomerangs sonic boom upgrade allows boomerangs to pop frozen bloons.
6 Red ×13
Green ×7
Green ×8
58 Monkey glue is useful for buying yourself some time.
7 Blue ×50 100 The dart tower piercing upgrade allows darts to pop up to 2 bloons each.
8 Red ×9
Blue ×16
Red ×9
Blue ×7
Red ×9
Blue ×7
87 Ice towers work best with bomb towers or sonic boom boomerangs nearby.
9 Blue ×20
Green ×15
Blue ×12
109 Are you ready for a whole bunch of greens?
10 Green ×32 96 If a bloon escapes, you lose as many lives as the bloon had bloons inside it plus 1.
11 Green ×12
Yellow ×7
Yellow ×4
80 Check out this pretty bloon coming up...
12 Rainbow ×1 37 Tower defense is a strategic game. Bloons tower defense is about monkeys with darts. Go figure.
13 Blue ×18
Red ×18
Green ×30
Blue ×20
184 23 yellows on their merry way.
14 Yellow ×23 92 Yellows and greens, greens and yellows.
15 Yellow ×6
Green ×6
Yellow ×4
Green ×8
Yellow ×3
94 The game is paused at the end of each level, so take a moment to eat a piece of toast or have a cup of tea.
16 Blue ×45
Green ×25
Blue ×9
Green ×25
258 Relax a bit, there are no yellow bloons in the next level.
17 Blue ×20
Green ×55
Blue ×20
245 Have you played Bloons?
18 Blue ×30
Yellow ×22
Green ×24
220 Bomb towers are actually pretty good, in fact you might need one in the next couple of rounds. Hint hint.
19 Green ×75 225 'A man walks into a bar.... DONK.' Ok that joke went down like a lead balloon...
20 Lead ×1 19 Place your towers so that they can be shooting at something for a long time, corners are good.
21 Yellow ×14
Blue ×10
Yellow ×23
Green ×10
Green ×30
288 Ready for 50 straight yellows?
22 Yellow ×50 200 Boomerangs multi-target upgrade increases the bloons popped up to 5 per throw.
23 Yellow ×30
Green ×35
Yellow ×30
345 On medium and hard difficulties, the cost of stuff is higher.
24 Green ×30
Yellow ×45
Green ×26
Blue ×20
388 There are no cheats in this game, last time I was lying.
25 Yellow ×20
Black ×15
Yellow ×22
303 Half way through, well done. Now lets step things up a bit.
26 Yellow ×80
Yellow ×22
408 Remember, black bloons are immune to bombs, white immune to ice, and lead immune to anything spikey...
27 Black ×28 252 When you sell a tower, you get 80% of what you paid for it, including all the upgrade money you spent.
28 Black ×12
White ×10
198 Monochrome level. Leads, blacks, and whites.
29 Lead ×4
Black ×11
White ×9
256 120 yellows for fun. Yellows shouldn't be any threat to you any more. Right?
30 Yellow ×120 480 There are no left handed monkeys, sorry just live with it.
31 Lead ×11 209 The good thing about black bloons is that they move slower than yellows.
32 Yellow ×20
White ×8
Black ×10
242 55 black bloons.
33 Black ×55 495 The moon landing was not a hoax.
34 Black ×25
White ×23
Yellow ×50
632 You might not need to use every tower type. But think of the wasted programming and graphic drawing if you don't[sic]
35 Rainbow ×7 259 You can improve frame rate a bit by having no towers selected during the round.
36 Black ×11
Yellow ×12
Black ×10
Lead ×4
White ×10
Black ×6
457 20 lead bloons.
37 Lead ×20 380 All bloons in bloons games and related products use a biodegradable material. Imagine that.
38 Yellow ×200 800 Yellows, whites, blacks, leads, and rainbows for your popping pleasure.
39 Yellow ×50
Black ×15
White ×13
Lead ×8
Rainbow ×5
White ×20
969 Monkey glue. Yeah I don't know where we come up with this stuff either.
40 Black ×60 540 Consistency is the hallmark of a small mind.
41 White ×18
Lead ×10
Rainbow ×10
722 Get ready to spam some road spikes down.
42 Yellow ×120
Black ×50
White ×40
1,290 Complete this line: 'sunshine, lollipops and...'
43 Rainbow ×20
Lead ×20
1,120 Letting a raindbow[sic] bloon escape will cost you the princely sum of 37 lives!
44 Black ×130 1,170 Liking the white bloons? Good, heres[sic] a present for you.
45 White ×110 990 Its[sic] probably lagging a bit by now. Sorry. By the way, get ready for tons of lead bloons.
46 Lead ×35 665 If you're wondering what laser vision does, its like piercing darts only it can pop frozen bloons as well.
47 Black ×30
White ×40
Lead ×13
Rainbow ×8
1,173 You got any super monkeys yet?
48 Lead ×20
White ×30
Black ×40
Lead ×12
1,238 The LAST LEVEL.............. is coming up if you get past this one.
49 Rainbow ×30 1,110 This is the last level. If you are playing on hard then I salute you.
50 Rainbow ×7
Lead ×10
Rainbow ×7
Lead ×7
Rainbow ×7
Lead ×7
Rainbow ×7
Lead ×4
Rainbow ×7
1,827

Releases

[edit | edit source]

Kongregate

[edit | edit source]

The Kongregate version has three unlockable badges.

Image Text Points
Bloon Popper Badge
Level 20 completed (easy)
5
Bloon Destroyer Badge
Level 35 completed (medium)
15
Bloon Slaughterer Badge
Hard mode completed with 40 lives remaining
30

Bugs and glitches

[edit | edit source]

Incorrect sell values

[edit | edit source]

The sell value of towers is derived from the base cost of the tower and its upgrades, not the actual amount of cash spent on them as determined by the difficulty level. For example, a 0-0 Dart Monkey always sells for $220 regardless of difficulty. This makes selling more valuable on Easy and less valuable on Medium and Hard than intended.

Upgrade stacking glitch

[edit | edit source]

By pressing Tab until an upgrade button is highlighted and pressing Enter to purchase it, the player can purchase that upgrade multiple times on one tower. There's no limit to the number of times the upgrade can be bought and it doesn't stop if the player can't afford it, which puts their money into the negatives. The most useful application of this glitch is to use the Tack Shooter's Faster Shooting upgrade to increase its attack speed to the cap of 40 shots per second; this specific application is often called the "hypersonic Tack Shooter glitch".

Technical information

[edit | edit source]
Engine Adobe Flash (SWF version 8)
Resolution 640×480
Frame rate 40 fps

Descriptions

[edit | edit source]

Ninja Kiwi

[edit | edit source]

Bloons Tower Defense 2 is here! Now with 3 new maps - easy, medium and hard, 1 new tower type, some new upgrades, and brand new on track placeable items, monkey glue, and road spikes. To challenge you there are 2 new bloon types. Have fun passing all 50 levels!

MochiGames

[edit | edit source]

Don't let any bloons escape - buy monkeys, tack shooters, cannons and boomerang throwers to help you. The sequel to the original bloons tower defense game.

Newgrounds / Armor Games

[edit | edit source]

We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We've added 3 new maps, one for three difficulty settings. We've also added a new tower type, the boomerang tower, as well as some new 'on track' items: Road spikes and Monkey glue. A sequel wouldn't be complete without more bloons of course, and we've added 2 nasty new types, the lead bloon and the rainbow bloon. Enjoy.

Kongregate

[edit | edit source]

We had a huge response to the first game, most people seemed to have lots of fun despite the game being fairly easy by most td standards. We’ve added 3 new maps, one for three difficulty settings. We’ve also added a new tower type, the boomerang tower, as well as some new ‘on track’ items and a couple of other surprises.

[edit | edit source]

Screenshots

[edit | edit source]
Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Thumbnails

[edit | edit source]

References

[edit | edit source]
  1. In bloons-tower-defense-2.zip, __metadata__.json contains this timestamp.
[edit | edit source]
[edit | edit source]