Quick Ready: Difference between revisions

Qwertyxp2000 (talk | contribs)
Pymonkibot (talk | contribs)
m Text replacement - "Double Trouble" to "Double Trouble"
 
(26 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{future}}
{{BCS power info
{{BCS power info
|id=QuickReady
|id=QuickReady
|numeric id=62


|name      =Quick Ready
|name      =Quick Ready
|image      =BCS QuickReady CardArt.png
|image      =BCS QuickReady CardArt.png
|icon      =BCS QuickReady Icon.png
|description=Reduces the delay on target Bloon by 1
|description=Reduces the delay on target Bloon by 1
|flavor    =5, 4, 3, 2, Go!


|class =Exotic
|pack      =Classic
|rarity=Rare
|class     =Exotic
|cost  =6
|rarity   =Rare
|flavor=5, 4, 3, 2, Go!|introduced=Firstlook test}}
|introduced=Firstlook test
'''Quick Ready''' is a Rare [[Power (BCS)|Power]] card in ''[[Bloons Card Storm]]''. It reduces the Delay of the target [[Bloon (BCS)|Bloon]] on the player's side by 1, at a minimum of 0.
 
|cost  =7
|charges=1
}}
'''Quick Ready''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It reduces the Delay of the target [[Bloon (BCS)|Bloon]] on either player's side by 1, to a minimum of 0. The affected bloon moves towards the queue in order of recentness (i.e. oldest go first).
 
The card artwork depicts a [[Green Bloon (BCS)|Green Bloon]] finishing a race in first place, competing against a [[Blue Bloon (BCS)|Blue Bloon]] and [[Red Bloon (BCS)|Red Bloon]]. Only the Green is depicted to be moving, a nod to ''BCS'' turn mechanics. The race track is showered with confetti, and many of the Bloons in the spectator crowd have [[Bloon Decal]]s from ''[[Bloons TD Battles 2]]''.


==Tips==
==Tips==
*This card can be used as a powerful finisher option, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], Quick Ready can target any Bloon at the will of the player.
{{BCS last updated|6.3|section=y}}
*Quick Ready is generally best on midrange and control decks. It is too expensive to be reliable for full aggro decks.
*Quick Ready is a powerful finisher, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. Quick Ready is a vital card to many archetypes and decks, and knowing how to use and play around it is essential.
*Keeping at least one Quick Ready for mid-to-late rounds could allow you to break a stalemate, or even save you from an opponent's rush.
*For Aggro, it typically is not necessary to run Quick Ready as it is expensive and most Bloons that you run do not benefit especially from Quick Ready.
*For Burn, Quick Ready can be used on [[Double Yellow Bloon|Double Yellow Bloons]] or [[Storm (BCS)|Storm]] Bloons to deal immediate chip damage to the opponent. This is typically better with Amelia, as Act of Power makes a combo like Double Yellow + Quick Ready (a combo that costs 8 Gold) cost less than 10 Gold.
*For Tempo, Quick Ready is immensely powerful at finishing off games by reducing high health 1 or 2 delay Bloons to 0 delay. It is highly recommended to run Quick Ready in nearly every Tempo deck, as the efficiency of which it wins games is unmatchable. Combining it with [[MOAB Construction Facility]] can make very fast large Bloons that can kill very quickly. Common recipients are [[Golden Blimp]], [[Soulstealer Bloon]], and [[BFB (BCS)|BFB]].
*For OTK, Quick Ready is practically required for nearly all combos. [[Double Yellow Bloon]] and [[Triple Threat Bloon]] OTK require Quick Ready, and [[Rad Bloon]] OTK is heavily boosted by running Quick Ready. To afford expensive combos, the OTK user must run a card like [[Quincy Action Figure]] or [[Favored Trade]] to be able to play over 20 gold in one turn.
*For Control, Quick Ready is useful at finishing off the game with [[Eerie Lifeforce]], or Storm Bloons such as [[Double Ceramic Bloon|Double Ceramic]]. Quick Ready is essential for Control decks to finish out games against opponents.
*Keeping Quick Readies in your hand for mid-to-late rounds is important, as it allows you to break a stalemate, or save yourself from an opponent's rush by killing them first.
** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies.
** If the opponent does not have a protective aura ([[Hero Protection]], [[Corvus Academy of Arts]]) active, a single leaking Bloon with 500+ damage can OTK them. Account for Defenders, Shields, [[Adora (BCS)|Adora]]'s passive, and 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]) before using Quick Ready.
** Quick Ready + [[Double Trouble (BCS)|Double Trouble]] is a very effective combo that breaks through [[Defender|Defenders]] and [[Hero Protection]] if used on a higher health Bloon. Make sure to be aware of your Gold, as this combo is expensive and may require a card like Quincy Action Figure to afford.
**As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons, making the effectiveness of Quick Ready reduced on a singular Bloon.
*Quick Ready is crucial to keep until it kills or puts your opponent in such a bad situation that recovery is near impossible. Do not use Quick Ready to just speed up Bloons, but instead use them as a finisher.
* Multiple [[Rare Power]]s can accelerate the process of acquiring Quick Ready, if Quick Ready is the deck's win condition. For [[Striker Jones (BCS)|Striker Jones]], many Military Monkeys aren’t rare, allowing [[Rare Power]] to be more useful in getting Quick Ready for him.


==Update history==
==Update history==
Line 22: Line 41:


==Gallery==
==Gallery==
{{screenshot needed}}
<gallery>
<gallery>
BCS QuickReady Icon.png|Icon
BCS QuickReady Icon.png|Icon
BCS beta QuickReady.png|Placeholder art
BCS beta QuickReady.png|Placeholder art
BCS Quick Ready.png|Quick Ready on a Double Rainbow
BCS Quick Ready Queue Jump.png|Quick Ready queueing up the 310 HP GGB among the 0-delay bloons
</gallery>
</gallery>
==In other languages==
{{langlist
|label=Name
|key=QuickReady.Name
|da  =Hurtigt klar
|de  =Schnell bereit
|es-la=Listo para arrancar
|fr  =Préparation rapide
|it  =Partenza velocizzata
|ja  =さっさと準備完了
|ko  =빠른 준비
|no  =Raskt klar
|pl  =Szybki odpoczynek
|pt-br=Ativação Rápida
|ru  =Быстрая подготовка
|sv  =Snabbt redo
|zh-tw=快速備戰
}}
{{langlist
|label=Flavor
|key=QuickReady.Flavor
|da  =5, 4, 3, 2, i gang!
|de  =5, 4, 3, 2, los!
|es-la=5, 4, 3, 2, ¡vamos!
|fr  =5, 4, 3, 2, partez !
|it  =5, 4, 3, 2, via!
|ja  =5、4、3、2、ゴー!
|ko  =5, 4, 3, 2, 1, 땡!
|no  =5, 4, 3, 2, start!
|pl  =5, 4, 3, 2, start!
|pt-br=5, 4, 3, 2, vai!
|ru  =5, 4, 3, 2, вперед!
|sv  =5, 4, 3, 2, kör!
|zh-tw=5、4、3、2、衝!
}}
{{clear|right}}
{{clear|right}}


==Navigation==
==Navigation==
{{BCS power nav}}
{{BCS power nav}}