Rare Power: Difference between revisions

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kinda added tips, didn't use this card enough but hopefully my theorizing is alright
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m Text replacement - "Double Trouble" to "Double Trouble"
 
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{{BCS power info
{{BCS power info
|id=RarePower
|id=RarePower
|numeric id=160


|name      =Rare Power
|name      =Rare Power
|image      =BCS RarePower CardArt.png
|image      =BCS RarePower CardArt.png
|icon      =BCS RarePower Icon.png
|description=Draw a random Rare card from your deck.
|description=Draw a random Rare card from your deck.
|flavor    =I consider rarity more of a... suggestion.
|flavor    =I consider rarity more of a... suggestion.


|pack      =Classic
|class    =Advanced
|class    =Advanced
|cost      =2
|charges  =2
|rarity    =Uncommon
|rarity    =Uncommon
|exclusive =
|exclusive =
|introduced=2.0
|introduced=2.0
|cost  =2
|charges=2
}}
}}
'''Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 2.0. It draws a random Rare-rarity card from the player's deck.
'''Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|2.0}}. It draws a random Rare-rarity card from the player's [[deck]]. If the player's hand is full and they play the first charge of this card, or no Rare cards remain in their deck, it does nothing other than consuming the card.
 
The card artwork depicts a [[Wizard Monkey]]<!--probably "general", maybe BCS version because it's the BCS model, but it's a bit too unpredictable--> creating another card, which is glowing yellow.


==Tips==
==Tips==
*For an Uncommon Card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold.
{{strategy needed|Add more use cases of Rare Power, and state what this card is really incentivized for, and the strengths/weaknesses of this card over others}}
*Important cards that warrant Rare Power in a card slot include:
{{BCS last updated|6.2|section=y}}
**Finisher cards, especially [[Quick Ready]]. [[Pink Bloon (BCS)|Pink Bloon]] is also a Rare but not enough to entirely warrant equipping Rare Power, unless going for a midrange deck.
*For an Uncommon card,<!--comparison of its own rarity compared to cards it draws--> Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold. It's not particularly valuable compared to [[Pick]] cards and traditional draw cards; many players rely on multiple Rares, increasing difficulty for Rare Power to isolate a wincon from Rares alone, Rare Power encourages a full hand, and is not efficient in early-game.<!--there is storm of arrows early picks, but... that's too early and there's not enough 3_or_less_g rares-->
**Bloons for pressure. [[MOAB (BCS)|MOAB]] is a solid example of a rushing bloon.
**[[Quincy (BCS)|Quincy]] users tend to prefer [[Archer's Instinct]], which also has two charges and costs 2 Gold each, but the player can choose a card instead of only drawing Rares.
**Wholescreen removers. [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]] are frequently used Rares for dispatching high-HP swarms. Other wholescreen remover Rares, such as [[Spike Storm!]] and [[Firestorm (BCS)|Firestorm]], are still good draws.
*Most players tend to equip this with the incentive of speeding up wincons, or gathering removals or board clears (the majority of popular removals and board clears are Rares).
**Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game.  
**The biggest incentive for Rare Power is [[Quick Ready]], which works well in a lot of strategies. For [[Zee Jay (BCS)|Zee Jay]] decks, [[MOAB Construction Facility]] is another incentive, for [[Rad Bloon]] OTK specifically.
**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]].
**For OTK decks, there are multiple cards that can benefit from this including: [[Double Trouble (BCS)|Double Trouble]], [[MOAB Construction Facility]].
**A lot of popular removal cards are Rares, including: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]], [[Ghost Monkey]].
**For board clears, [[Super Monkey Storm (BCS)|Super Monkey Storm]] and [[Thunder Druid]] are frequently used Rares for dispatching high-HP swarms. [[Spike Storm!]] and [[Firestorm]] are still good draws.
*Having too many Rare Powers in a deck can fill the hand often with the drawn Powers. Drawing all three Rare Powers at once is bad, because they'll easily get stuck in your hand, wasting the extra draws.
*Like most drawing cards, it encourages a full hand, thus it's not suitable for [[The Eternal]] decks.
*Some draw and pick cards are also Rares. Thus, it's not recommended to pair with multi-charge draw cards like [[Clever Green Bloon]] and [[White Bloon (BCS)|White Bloon]].
*Some draw or removal cards are not Rares, and thus won't become candidates for Rare Power. [[Bed Time]] is the only Uncommon Monkey removal, and [[Zebra Bloon (BCS)|Zebra Bloon]] is also Uncommon.
*Although its capability to draw Rare damaging Monkeys is decent, having them in your deck can make it harder to draw more important cards.
*To maximize card draws with a Rare Power that has 2 charges, make sure to have 7 or less cards in your hand.
<!--no gaps in text, else big gap in article...
== Update history ==
{{BCS change list by name|Rare Power}}-->


==Gallery==
==Gallery==
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==In other languages==
==In other languages==
{{BCS langs
{{BCS last updated|3.2|section=y}}
|da name          =Sjælden kraft
{{langlist
|da description   =Jeg ser sjældenhed mere som et... forslag.
|label=Name
|de name          =Seltene Kraft
|key=RarePower.Name
|de description   =Ich betrachte Seltenheit eher als … Vorschlag.
|da   =Sjælden kraft
|es-la name      =Poder raro
|de  =Seltene Kraft
|es-la description=Considero la rareza más bien una... sugerencia.
|es-la=Poder raro
|fr name          =Pouvoir rare
|fr  =Pouvoir rare
|fr description   =Je considère la rareté comme plus ou moins... une suggestion.
|it  =Potere raro
|it name          =Potere raro
|ja  =レアなパワー
|it description   =Considero la rarità come un... suggerimento, più che altro.
|ko  =희귀 힘
|ja name          =レアなパワー
|no  =Sjelden kraft
|ja description   =自分的にはレアリティを…ひとつの提案ととらえている。
|pl  =Rzadka moc
|ko name          =희귀 힘
|pt-br=Poder Raro
|ko description   =희귀도란 게... 꼭 절대적인 건 아니죠.
|ru  =Редкая сила
|no name          =Sjelden kraft
|sv  =Sällsynt kraft
|no description   =Jeg anser sjeldenhet som en … antydning.
|zh-tw=稀有力量
|pl name          =Rzadka moc
}}
|pl description   =Rzadkość uważam raczej za... sugestię.
{{langlist
|pt-br name      =Poder Raro
|label=Flavor
|pt-br description=Eu considero a raridade um tipo de... sugestão.
|key=RarePower.Flavor
|ru name          =Редкая сила
|da  =Jeg ser sjældenhed mere som et... forslag.
|ru description   =Я считаю редкость скорее... предложением.
|de  =Ich betrachte Seltenheit eher als … Vorschlag.
|sv name          =Sällsynt kraft
|es-la=Considero la rareza más bien una... sugerencia.
|sv description   =Jag anser att sällsynthet är mer av ett... förslag
|fr  =Je considère la rareté comme plus ou moins... une suggestion.
|zh-tw name      =稀有力量
|it  =Considero la rarità come un... suggerimento, più che altro.
|zh-tw description=我覺得稀有度更像是一種……建議。
|ja  =自分的にはレアリティを…ひとつの提案ととらえている。
|ko  =희귀도란 게... 꼭 절대적인 건 아니죠.
|no  =Jeg anser sjeldenhet som en … antydning.
|pl  =Rzadkość uważam raczej za... sugestię.
|pt-br=Eu considero a raridade um tipo de... sugestão.
|ru  =Я считаю редкость скорее... предложением.
|sv  =Jag anser att sällsynthet är mer av ett... förslag
|zh-tw=我覺得稀有度更像是一種……建議。
}}
}}
==See also==
*[[ULTRA Rare Power]]
{{clear|right}}
{{clear|right}}
==Navigation==
==Navigation==
{{BCS power nav}}
{{BCS power nav}}