Heavy Forest Terrain: Difference between revisions

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|name  =Heavy Forest Terrain
|name  =Heavy Forest Terrain
|image F=
|image F=BMCF Heavy Forest terrain icon.svg
|image M=
|image M=


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{{BMC track info
{{BMC track info
|id F=HeavyForest1
|id F=HeavyForest1
|id M=HeavyForest1Def
|id M=level_HeavyForest1Def


|name  =Talon
|name  =Talon
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{{BMC track info
{{BMC track info
|id F=HeavyForest2
|id F=HeavyForest2
|id M=HeavyForest2Def
|id M=level_HeavyForest2Def


|name  =Handcuffs
|name  =Handcuffs
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|difficulty=1.0
|difficulty=1.0
|entrances =2{{g|BMCM}}<br>1{{g|BMCF}}
|entrances =2 (mobile)<br>1 (Flash)
|exits    =2
|exits    =2
|junctions =0{{g|BMCM}}<br>1{{g|BMCF}}
|junctions =0 (mobile)<br>1 (Flash)
|tunnels  =4
|tunnels  =4
|water    =No
|water    =No
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{{BMC track info
{{BMC track info
|id F=HeavyForest3
|id F=HeavyForest3
|id M=HeavyForest3Def
|id M=level_HeavyForest3Def


|name  =Rose
|name  =Rose
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{{BMC track info
{{BMC track info
|id F=HeavyForest4
|id F=HeavyForest4
|id M=HeavyForest4Def
|id M=level_HeavyForest4Def


|name  =Branches
|name  =Branches
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{{BMC track info
{{BMC track info
|id F=HeavyForest5
|id F=HeavyForest5
|id M=HeavyForest5Def
|id M=level_HeavyForest5Def


|name  =Butterfly
|name  =Butterfly
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===Hook===
===Hook===
{{BMC track info
{{BMC track info
|id M=HeavyForest6Def
|id M=level_HeavyForest6Def


|name  =Hook
|name  =Hook
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===Circle===
===Circle===
{{BMC track info
{{BMC track info
|id M=HeavyForest7Def
|id M=level_HeavyForest7Def


|name  =Circle
|name  =Circle
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|difficulty=1.0
|difficulty=1.0
|entrances =2
|entrances =2
|exits    =0
|exits    =1
|junctions =0<!-- the paths stay separate and do not overlap -->
|junctions =0<!-- the paths stay separate and do not overlap -->
|tunnels  =2
|tunnels  =2
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{{empty}}
{{empty}}
{{clear|right}}
{{clear|right}}
==Strategy==
A little harder than [[Forest Terrain]], favoring Snipers instead of Ninjas, but still not much challenge on most tracks. Most tracks are single-laned or equivalent to it, with exception of [[#Butterfly|Butterfly]], which has two split lanes that exit and is the hardest of the Heavy Forest tracks. With exception of a lack of Farm to quickly snowball income, this terrain has no major setbacks in tower availability, except a small portion of [[Monkey Teams (BMC)|Monkey Teams]] combos. The favored discount benefits [[Cripple MOAB (BMC)|Cripple MOAB]] in specific, making it viable as a ZOMG staller in the later rounds on the {{Flash version of|Bloons Monkey City}}.
Specific to Butterfly, the straight lane at the start is the most strategic area to focus on. The best tower to use is [[Dartling Gun (BMC)|Dartling Gun]], since it can quickly switch between lanes at will, unlike [[Juggernaut (BMC)|Juggernaut]], which, although good against the straight line itself, will suffer once Bloons (especially MOAB-class Bloons and their children) move past it.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}