Spike Factory (BMC): Difference between revisions

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{{for|the Spike Factory in general|Spike Factory}}
{{spike factory hat}}
{{bot generated}}
{{stub|expand lede and strategy}}
{{BMC tower info
{{BMC tower info
|id=SpikeFactory
|id=SpikeFactory


|name        =Spike Factory
|name        =Spike Factory
|image F      =
|image F      =BMCF SpikeFactory.svg
|image M      =BMCM spike_factory_avatar_small.png
|image M      =BMCM spike_factory_avatar_small.png
|icon F      =
|icon F      =BMCF icon SpikeFactory.svg
|icon M      =BTD5M spike_factory_icon.png
|icon M      =BMCM SpikeFactory_buttonIcon.png
|description F=Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at the end of each round.
|description F=Generates piles of road spikes on bits of nearby track. Each pile can pop 5 bloons, and unused spikes disappear at the end of each round.
|description M=Each round generates piles of road spikes that can pop 5 bloons each.
|description M=Each round generates piles of road spikes that can pop 5 bloons each.
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|upgrades=[[Spike Production Building]]
|upgrades=[[Spike Production Building]]
}}
}}
The '''Spike Factory''' is a [[tower]] in ''[[Bloons Monkey City]]''.
The '''Spike Factory''' is a [[tower]] in ''[[Bloons Monkey City]]''. It is available to unlock after the player reaches [[City Level]] 5.
 
{{Lst with substitution|Spike Factory (BTD5)|lede desc|BTD5|BMC}}
{{TOC}}
{{TOC}}
{{clear|right}}
{{clear|right}}
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==Monkey Knowledge==
==Monkey Knowledge==
{{#lst:Monkey Knowledge (BMC)|Spike Factory}}
{{#lst:Monkey Knowledge (BMC)|Spike Factory}}
==Strategy==
{{Strategy needed}}
Spike Factory is a decent way to protect exits against stray Bloons, including early [[Camo Bloon (BMC)|Camo Bloon]]s and when delaying [[Golden Egg Scrambler]], but will struggle against large groups. Spike Factory especially excels in [[Monkey vs Monkey]], where spikes do not disappear at the ends of rounds. Do not rely on Spike Factory as the primary defense, as it will fall apart once the Ceramic rushes on as low as Round 6 arrive (Round 4 on [[Monkeys From Space]]); instead, Spike Factories should only be used as secondary defense. Early on, do minimal investment, with one or two 0-0 Spactories and upgrade to T1 upgrades if needed; T2 is too inefficient.
Spike Factory becomes considerably better with MK for both tanking Bloons and dealing MOAB-class damage (with [[MOAB-SHREDR Spikes (BMC)|MOAB-SHREDR Spikes]] and [[Spike Storm (BMC)|Spike Storm]]). After gaining flat pierce MK, multiple base Spike Factories become more efficient against leaks.
Its grouped weaknesses are reduced significantly with both T4 upgrades, though [[Spiked Mines (BMC)|Spiked Mines]] is useless in the multiplatform version. However, [[Spiked Ball Factory (BMC)|Spiked Ball Factory]] remains an effective tank against Bloons when transitioning into the wincon.


==Gallery==
==Gallery==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BMCM spike_factory_avatar_small.png|Mobile portrait
BMCM spike_factory_avatar_small.png|Mobile portrait
BTD5M spike_factory_icon.png|Mobile icon
BMCM SpikeFactory_buttonIcon.png|Mobile icon
</gallery>
</gallery>
==Footnotes==
{{footnotes}}


==Navigation==
==Navigation==