Quick Ready: Difference between revisions
Qwertyxp2000 (talk | contribs) →Tips: some people say quick ready is only a must for midrange, and not for control, but i say full control uses no quick ready |
Pymonkibot (talk | contribs) m Text replacement - "Double Trouble" to "Double Trouble" |
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{{BCS power info | {{BCS power info | ||
|id=QuickReady | |id=QuickReady | ||
|numeric id=62 | |||
|name =Quick Ready | |name =Quick Ready | ||
|image =BCS QuickReady CardArt.png | |image =BCS QuickReady CardArt.png | ||
|icon =BCS QuickReady Icon.png | |||
|description=Reduces the delay on target Bloon by 1 | |description=Reduces the delay on target Bloon by 1 | ||
|flavor =5, 4, 3, 2, Go! | |||
|class =Exotic | |pack =Classic | ||
|rarity=Rare | |class =Exotic | ||
| | |rarity =Rare | ||
| | |introduced=Firstlook test | ||
'''Quick Ready''' is | |||
|cost =7 | |||
|charges=1 | |||
}} | |||
'''Quick Ready''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]''. It reduces the Delay of the target [[Bloon (BCS)|Bloon]] on either player's side by 1, to a minimum of 0. The affected bloon moves towards the queue in order of recentness (i.e. oldest go first). | |||
The card artwork depicts a [[Green Bloon (BCS)|Green Bloon]] finishing a race in first place, competing against a [[Blue Bloon (BCS)|Blue Bloon]] and [[Red Bloon (BCS)|Red Bloon]]. Only the Green is depicted to be moving, a nod to ''BCS'' turn mechanics. The race track is showered with confetti, and many of the Bloons in the spectator crowd have [[Bloon Decal]]s from ''[[Bloons TD Battles 2]]''. | |||
==Tips== | ==Tips== | ||
* | {{BCS last updated|6.3|section=y}} | ||
* | *Quick Ready is a powerful finisher, especially when used on a high health Bloon that is at one delay. Unlike [[Hastening Bloon]], which costs 1 less Gold, Quick Ready can target any Bloon at the will of the player and can be discounted by [[Amelia the Amazing (BCS)|Amelia]]'s Act of Power. Quick Ready is a vital card to many archetypes and decks, and knowing how to use and play around it is essential. | ||
*For Aggro, it typically is not necessary to run Quick Ready as it is expensive and most Bloons that you run do not benefit especially from Quick Ready. | |||
*For Burn, Quick Ready can be used on [[Double Yellow Bloon|Double Yellow Bloons]] or [[Storm (BCS)|Storm]] Bloons to deal immediate chip damage to the opponent. This is typically better with Amelia, as Act of Power makes a combo like Double Yellow + Quick Ready (a combo that costs 8 Gold) cost less than 10 Gold. | |||
*For Tempo, Quick Ready is immensely powerful at finishing off games by reducing high health 1 or 2 delay Bloons to 0 delay. It is highly recommended to run Quick Ready in nearly every Tempo deck, as the efficiency of which it wins games is unmatchable. Combining it with [[MOAB Construction Facility]] can make very fast large Bloons that can kill very quickly. Common recipients are [[Golden Blimp]], [[Soulstealer Bloon]], and [[BFB (BCS)|BFB]]. | |||
*For OTK, Quick Ready is practically required for nearly all combos. [[Double Yellow Bloon]] and [[Triple Threat Bloon]] OTK require Quick Ready, and [[Rad Bloon]] OTK is heavily boosted by running Quick Ready. To afford expensive combos, the OTK user must run a card like [[Quincy Action Figure]] or [[Favored Trade]] to be able to play over 20 gold in one turn. | |||
*For Control, Quick Ready is useful at finishing off the game with [[Eerie Lifeforce]], or Storm Bloons such as [[Double Ceramic Bloon|Double Ceramic]]. Quick Ready is essential for Control decks to finish out games against opponents. | |||
*Keeping Quick Readies in your hand for mid-to-late rounds is important, as it allows you to break a stalemate, or save yourself from an opponent's rush by killing them first. | |||
** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ** Storing multiple Quick Readies are recommended when approaching the late-game, especially if there are already lots of high-HP Bloons on your side. The [[Storm (BCS)|Storm]] may also provide opportunities to use multiple Quick Readies. | ||
** If the opponent does not have a [[Hero Protection]] active, a single | ** If the opponent does not have a protective aura ([[Hero Protection]], [[Corvus Academy of Arts]]) active, a single leaking Bloon with 500+ damage can OTK them. Account for Defenders, Shields, [[Adora (BCS)|Adora]]'s passive, and 0-delay stoppers (e.g. [[Druid of Peace]], [[ARBITR]]) before using Quick Ready. | ||
**As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons. | ** Quick Ready + [[Double Trouble (BCS)|Double Trouble]] is a very effective combo that breaks through [[Defender|Defenders]] and [[Hero Protection]] if used on a higher health Bloon. Make sure to be aware of your Gold, as this combo is expensive and may require a card like Quincy Action Figure to afford. | ||
*Quick Ready is | **As a countermeasure to multiple Quick Readies, players may divide their damage among large crowds of bloons, making the effectiveness of Quick Ready reduced on a singular Bloon. | ||
*Quick Ready is crucial to keep until it kills or puts your opponent in such a bad situation that recovery is near impossible. Do not use Quick Ready to just speed up Bloons, but instead use them as a finisher. | |||
* Multiple [[Rare Power]]s can accelerate the process of acquiring Quick Ready, if Quick Ready is the deck's win condition. For [[Striker Jones (BCS)|Striker Jones]], many Military Monkeys aren’t rare, allowing [[Rare Power]] to be more useful in getting Quick Ready for him. | |||
==Update history== | ==Update history== | ||
| Line 24: | Line 41: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
BCS QuickReady Icon.png|Icon | BCS QuickReady Icon.png|Icon | ||
BCS beta QuickReady.png|Placeholder art | BCS beta QuickReady.png|Placeholder art | ||
BCS Quick Ready.png|Quick Ready on a Double Rainbow | |||
BCS Quick Ready Queue Jump.png|Quick Ready queueing up the 310 HP GGB among the 0-delay bloons | |||
</gallery> | </gallery> | ||
==In other languages== | |||
{{langlist | |||
|label=Name | |||
|key=QuickReady.Name | |||
|da =Hurtigt klar | |||
|de =Schnell bereit | |||
|es-la=Listo para arrancar | |||
|fr =Préparation rapide | |||
|it =Partenza velocizzata | |||
|ja =さっさと準備完了 | |||
|ko =빠른 준비 | |||
|no =Raskt klar | |||
|pl =Szybki odpoczynek | |||
|pt-br=Ativação Rápida | |||
|ru =Быстрая подготовка | |||
|sv =Snabbt redo | |||
|zh-tw=快速備戰 | |||
}} | |||
{{langlist | |||
|label=Flavor | |||
|key=QuickReady.Flavor | |||
|da =5, 4, 3, 2, i gang! | |||
|de =5, 4, 3, 2, los! | |||
|es-la=5, 4, 3, 2, ¡vamos! | |||
|fr =5, 4, 3, 2, partez ! | |||
|it =5, 4, 3, 2, via! | |||
|ja =5、4、3、2、ゴー! | |||
|ko =5, 4, 3, 2, 1, 땡! | |||
|no =5, 4, 3, 2, start! | |||
|pl =5, 4, 3, 2, start! | |||
|pt-br=5, 4, 3, 2, vai! | |||
|ru =5, 4, 3, 2, вперед! | |||
|sv =5, 4, 3, 2, kör! | |||
|zh-tw=5、4、3、2、衝! | |||
}} | |||
{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{BCS power nav}} | {{BCS power nav}} | ||