Strategy:Bloons Tower Defense 3: Difference between revisions
played a game of flash freeplay and I come with more strategies |
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''Bloons | '''''Bloons Tower Defense 3''''' features 3 difficulty modes and an array of maps, and also has three ports that have some major differences from the [[Bloons Tower Defense 3|Flash original]], but they are overall very similar to each other. Whenever possible, this article will try covering strategies as general as possible for all versions and maps, but strategy coverage will be primarily centered around pre-freeplay Hard difficulty, with some mention for strategies during [[Freeplay]]. | ||
==Important rounds== | ==Important rounds== | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
! | !№ | ||
!Bloons Spawned | !Bloons Spawned | ||
!Reasoning | !Reasoning | ||
|- | |- | ||
|3 | |3 | ||
|[[Red Bloon | |[[Red Bloon|Red]] x15<br />[[Blue Bloon|Blue]] x8 | ||
|As the first round featuring Blue bloons, it is highly recommended that at least two towers are on the map by this point for having enough single-target damage against Blues. | |As the first round featuring Blue bloons, it is highly recommended that at least two towers are on the map by this point for having enough single-target damage against Blues. | ||
|- | |- | ||
|6 | |6 | ||
|[[Red Bloon | |[[Red Bloon|Red]] x13<br />[[Green Bloon|Green]] x7 | ||
|This round is the first round featuring Green Bloons, which like round 3, can again check the player's single-target damage. | |This round is the first round featuring Green Bloons, which like round 3, can again check the player's single-target damage. | ||
|- | |- | ||
|12 | |12 | ||
|[[Rainbow Bloon | |[[Rainbow Bloon|Rainbow]] x1 | ||
|Unlike newer games, the Rainbow Bloon arrives very early on, but has lower RBE than future iterations. Even then, the Rainbow Bloon still contains a large amount of RBE and can easily end a game if the player lacks strong enough defense. | |Unlike newer games, the Rainbow Bloon arrives very early on, but has lower RBE than future iterations. Even then, the Rainbow Bloon still contains a large amount of RBE and can easily end a game if the player lacks strong enough defense. | ||
|- | |- | ||
|14 | |14 | ||
|[[Rainbow Bloon | |[[Rainbow Bloon|Rainbow]] x1 <br>[[Yellow Bloon|Yellow]] x14 | ||
|Another Rainbow Bloon, but accompanied by Yellows this time around. Make sure that if any road items were used for the previous Rainbow that they are used again against the Rainbow in this round. | |Another Rainbow Bloon, but accompanied by Yellows this time around. Make sure that if any road items were used for the previous Rainbow that they are used again against the Rainbow in this round. | ||
|- | |- | ||
|20 | |20 | ||
|[[Lead Bloon | |[[Lead Bloon|Lead]] x5 | ||
|Without reliable Lead popping and enough money, this round can result in a game over. [[Pineapple]]s can be used if the player cannot afford Lead popping towers. | |Without reliable Lead popping and enough money, this round can result in a game over. [[Pineapple]]s can be used if the player cannot afford Lead popping towers. | ||
|- | |- | ||
|26 | |26 | ||
|[[Yellow Bloon | |[[Yellow Bloon|Yellow]] x100<br>[[Black Bloon|Black]] x15<br>[[Lead Bloon|Lead]] x14 | ||
|The Lead Bloons are now accompanied by Yellows and Blacks and come in higher quantities, so it is highly recommended at this point that a Lead popping tower is purchased at this point if the player relied on pineapples in the first lead wave, as more lead bloons will arrive in later rounds. | |The Lead Bloons are now accompanied by Yellows and Blacks and come in higher quantities, so it is highly recommended at this point that a Lead popping tower is purchased at this point if the player relied on pineapples in the first lead wave, as more lead bloons will arrive in later rounds. | ||
|- | |- | ||
|31 | |31 | ||
|[[Brown Bloon | |[[Brown Bloon|Brown]] x2 | ||
|Like Round 12, the two Brown/Ceramic Bloons pose a significant test of the player's single-target defense. [[Monkey Glue]] will slow it down, but the [[Ice Ball]] cannot freeze Browns. | |Like Round 12, the two Brown/Ceramic Bloons pose a significant test of the player's single-target defense. [[Monkey Glue]] will slow it down, but the [[Ice Ball]] cannot freeze Browns. | ||
|- | |- | ||
|33 | |33 | ||
|[[Black Bloon | |[[Black Bloon|Black]] x60<br>[[Brown Bloon|Brown]] x3 | ||
|The Brown Bloons are preceded by Black Bloons this time, which can eat up a lot of pierce that may be necessary for the Browns. | |The Brown Bloons are preceded by Black Bloons this time, which can eat up a lot of pierce that may be necessary for the Browns. | ||
|- | |- | ||
|37 | |37 | ||
|[[MOAB | |[[MOAB|MOAB]] x1 | ||
|The MOAB is the strongest bloon in the game. [[Road Spikes]] are highly recommended for this MOAB, especially on harder maps where dealing enough damage otherwise is difficult. | |The MOAB is the strongest bloon in the game. [[Road Spikes]] are highly recommended for this MOAB, especially on harder maps where dealing enough damage otherwise is difficult. | ||
|- | |- | ||
|44 | |44 | ||
|[[Brown Bloon | |[[Brown Bloon|Brown]] x5<br>[[Black Bloon|Black]] x130<br>[[MOAB|M.O.A.B]] x1 | ||
|The second MOAB round, this time with a few Ceramics and swarms of Black Bloons. | |The second MOAB round, this time with a few Ceramics and swarms of Black Bloons. | ||
|- | |- | ||
|50 | |50 | ||
|[[Brown Bloon | |[[Brown Bloon|Brown]] x13<br>[[Rainbow Bloon|Rainbow]] x38<br>[[Lead Bloon|Lead]] x16<br>[[MOAB|M.O.A.B]] x2 | ||
|The final round, boasting large quantities of Rainbows and two MOABs. Make sure the defense can handle both densely packed bloons and dealing large single-target damage. | |The final round, boasting large quantities of Rainbows and two MOABs. Make sure the defense can handle both densely packed bloons and dealing large single-target damage. | ||
|} | |} | ||
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===General=== | ===General=== | ||
* Do not be afraid of using Road Items against difficult rounds. Using Monkey Glue against the first two Rainbow or Brown waves can let the player survive and save up for a stronger defense down the line. | * Do not be afraid of using Road Items against difficult rounds. Using Monkey Glue against the first two Rainbow or Brown waves can let the player survive and save up for a stronger defense down the line. | ||
* Save up for the most important upgrades and avoid unnecessary upgrades. For instance, Thermite on [[Boomerang]] is not necessary on all of them if the player opts for many Boomerangs, as only a few Boomerangs need lead-popping if the player has no alternate lead popping. | * Save up for the most important upgrades and avoid unnecessary upgrades. For instance, Thermite on [[Boomerang (BTD3)|Boomerang]] is not necessary on all of them if the player opts for many Boomerangs, as only a few Boomerangs need lead-popping if the player has no alternate lead popping. | ||
* Do not overrely on high pierce towers if they cannot handle tougher bloons. A few upgraded[[Dart Monkey (BTD3)|Dart Monkey]]s are more useful than a single [[Spike-o-pult (BTD3)|Spike-o-pult]] against a Rainbow Bloon. | * Do not overrely on high pierce towers if they cannot handle tougher bloons. A few upgraded [[Dart Monkey (BTD3)|Dart Monkey]]s are more useful than a single [[Spike-o-pult (BTD3)|Spike-o-pult]] against a Rainbow Bloon. | ||
* As rounds often rely on swarms of bloons, cost efficient high pierce towers are highly recommended when possible. | * As rounds often rely on swarms of bloons, cost efficient high pierce towers are highly recommended when possible. Higher pierce towers are more noticeably useful the higher the round is. | ||
===Flash=== | ===Flash=== | ||
* Rush Tack Shooters as soon as possible. On harder maps, a base Dart Monkey may be necessary for saving up for tack shooters, while on easier maps a tack shooter start will do well enough. | * Rush Tack Shooters as soon as possible. On harder maps, a base Dart Monkey may be necessary for saving up for tack shooters, while on easier maps a tack shooter start will do well enough. | ||
* Pineapples are much more powerful in this version than Mobile, making them useful for cleanup if the player can time their explosions. | * Pineapples are much more powerful in this version than Mobile as each pineapple explodes multiple times, making them useful for cleanup if the player can time their explosions. | ||
===iOS/PSP/DSi=== | ===iOS/PSP/DSi=== | ||
* As Tack Shooters only have 1 pierce instead of the high amount of pierce of the Flash version, they are not recommended. Instead, starting out with Dart Monkeys with Razor Sharp Darts before placing some maxed Boomerangs, for their high cost-efficient pierce and lead popping, is recommended. | * As Tack Shooters only have 1 pierce instead of the high amount of pierce of the Flash version, they are not recommended. Instead, starting out with Dart Monkeys with Razor Sharp Darts before placing some maxed Boomerangs, for their high cost-efficient pierce and lead popping, is recommended. | ||
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* Cram towers as densely as possible. It maximizes the effectiveness of optimal positions for maximizing pierce of towers. | * Cram towers as densely as possible. It maximizes the effectiveness of optimal positions for maximizing pierce of towers. | ||
* In general, place high-pierce towers so that they attack in straight lines while still having good coverage. The only exception for this is with the Boomerang, which should also keep in mind about the boomerang returning and popping more bloons. | * In general, place high-pierce towers so that they attack in straight lines while still having good coverage. The only exception for this is with the Boomerang, which should also keep in mind about the boomerang returning and popping more bloons. | ||
* Place short range towers inside bends/loops. These towers include [[Tack Shooter (BTD3)|Tack Shooter]]s and [[Ice Ball]]. | * Place short range towers inside bends/loops. These towers include [[Tack Shooter (BTD3)|Tack Shooter]]s and [[Ice Ball]]. Otherwise, place them as near the track as possible. | ||
===Early game (rounds 1-20)=== | ===Early game (rounds 1-20)=== | ||
| Line 97: | Line 98: | ||
===Freeplay=== | ===Freeplay=== | ||
* In Freeplay, the rounds keep going until Round 150. As the bloons | * In Freeplay, the rounds keep going until Round 150. As the bloons get faster the higher the round and more MOABs can spawn than before, surviving even the first few rounds of Freeplay can be difficult. | ||
* For the first few rounds, prioritize getting Monkey Storm up if the player has not done so, then if too many bloons arrive, they can use Monkey Storm, and use Road Spikes against any MOABs that spawn if their towers cannot pop MOABs fast enough. | * For the first few rounds, prioritize getting Monkey Storm up if the player has not done so, then if too many bloons arrive, they can use Monkey Storm, and use Road Spikes against any MOABs that spawn if their towers cannot pop MOABs fast enough. | ||
* The player should optimally fill the entire screen with maxed out Super Monkeys, as they possess the highest DPS of all towers, but should prioritize cost-efficient defense first. | * The player should optimally fill the entire screen with maxed out Super Monkeys, as they possess the highest DPS of all towers, but should prioritize cost-efficient defense first. | ||
| Line 122: | Line 123: | ||
|[[Cannon (BTD3)|Cannon]] | |[[Cannon (BTD3)|Cannon]] | ||
| | | | ||
|Base cannons have good range, 18 pierce, and can pop | |Base cannons have good range, 18 pierce, and can pop Lead. Upgraded bomb shooters do not increase pierce, but Frag Bombs is useful for providing single-target damage and popping Black bloons. In non-Flash versions of the game, they are very useful in the lategame for popping swarms of bloons after other towers pop the black layer, while in both versions, they are the most consistent way of popping lead. | ||
|- | |- | ||
|[[Monkey Beacon]] | |[[Monkey Beacon]] | ||
| | | | ||
|Monkey Storm can destroy swarms of non-MOAB bloons but cannot pop MOABs. In the Flash version, Jungle Drums can buff all towers except Super Monkeys, while it is completely useless in non-Flash versions as the upgrade will literally have 0 effect. | |Monkey Storm can destroy swarms of non-MOAB bloons but cannot pop MOABs. Its main downside, especially in Flash, is that it requires cash, which can add up over time in Freeplay, so the Monkey Storm should only be used when absolutely necessary. In the Flash version, Jungle Drums can buff all towers except Super Monkeys, while it is completely useless in non-Flash versions as the upgrade will literally have 0 effect. | ||
|- | |- | ||
|[[Super Monkey]] | |[[Super Monkey]] | ||
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|} | |} | ||
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[[Category:Bloons Tower Defense 3]][[Category:Strategies]] | |||