Experience: Difference between revisions
BTD6 xp mechanics |
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{{about|experience for players|experience for [[tower]]s|Tower XP|experience for [[Hero]]es|Hero#Hero XP}} | {{about|experience for players|experience for [[tower]]s|Tower XP|experience for [[Hero]]es|Hero#Hero XP}} | ||
{{stub|missing information for BTD4, BTD5 | {{stub|missing information for BTD4, BTD5, BATTD, and BCS}} | ||
'''Experience''' (often abbreviated as '''XP''') is a game mechanic in the {{series|Bloons TD}} and ''[[Bloons Card Storm]]'' that | '''Experience''' (often abbreviated as '''XP''') is a game mechanic in the {{series|Bloons TD}} and ''[[Bloons Card Storm]]'' that raises the player's [[level]]. | ||
==Mechanics== | ==Mechanics== | ||
===''Bloons TD 4''=== | ===''Bloons TD 4''=== | ||
Each layer popped in ''[[Bloons TD 4]]'' awards one experience. Unlike ''BTD6'', rounds themselves award no experience, so experience is solely from bloon pops. | |||
===''Bloons TD 5''=== | ===''Bloons TD 5''=== | ||
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Experience in ''[[Bloons Monkey City]]'' is earned by capturing [[tile]]s,{{fn|name="mvm-xp-bmcm"|In the mobile version, there is a bug where successfully defending a MvM attack can grant XP despite not capturing the tile. The cause is currently unknown.}} constructing [[building]]s, performing [[research (BMC)|research]], and completing [[quest (BMC)|quest]]s. Experience increases the player's [[City Level]], which unlocks more [[building]]s, research, and other features. | Experience in ''[[Bloons Monkey City]]'' is earned by capturing [[tile]]s,{{fn|name="mvm-xp-bmcm"|In the mobile version, there is a bug where successfully defending a MvM attack can grant XP despite not capturing the tile. The cause is currently unknown.}} constructing [[building]]s, performing [[research (BMC)|research]], and completing [[quest (BMC)|quest]]s. Experience increases the player's [[City Level]], which unlocks more [[building]]s, research, and other features. | ||
In the {{flash version|Bloons Monkey City}}, demolishing a building removes the total XP the building provides and converts it to XP debt. In the {{ | In the {{flash version|Bloons Monkey City}}, demolishing a building removes the total XP the building provides and converts it to XP debt. In the {{multiplat version|Bloons Monkey City}}, demolishing a building adds its base XP to the total XP required to reach the next level, but it does not factor in XP gained from [[Resource Building]] upgrades.{{fn|This allows XP to be gained infinitely by constructing a Resource Building, completing an upgrade on that building, then demolishing it.}} | ||
===''Bloons Adventure Time TD''=== | ===''Bloons Adventure Time TD''=== | ||
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===''Bloons Card Storm''=== | ===''Bloons Card Storm''=== | ||
{{empty}} | |||
===''Bloons Blitz''=== | |||
{{empty}} | {{empty}} | ||
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{{BATTD nav}} | {{BATTD nav}} | ||
{{BCS nav}} | {{BCS nav}} | ||
[[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in BCS]][[Category:Currencies and resources]] | {{BB nav}} | ||
[[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]][[Category:Game mechanics in BCS]][[Category:Currencies and resources]][[Category:Game mechanics in Bloons Blitz]] | |||