Tech Terror (BTD6): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "==Artwork and icons==" to "==Assets==" |
Qwertyxp2000 (talk | contribs) No edit summary |
||
| (7 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{for|other uses|Tech Terror (disambiguation)}} | {{for|other uses|Tech Terror (disambiguation)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Tech Terror | |id=Tech Terror | ||
| Line 18: | Line 17: | ||
|xp =35000 | |xp =35000 | ||
}} | }} | ||
'''Tech Terror''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Tech Terror''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants an [[Activated Ability|ability]] which deals 2,600 damage to 2,000 Bloons within a 70 unit radius of the Super Monkey. The ability has a cooldown of 45s, can damage all Bloon types, and can target [[Camo Bloon (BTD6)|Camo Bloons]]. Every third usage of the ability will deal +50% damage, for a total of 3,900. Additionally, this upgrade increases the [[pierce]] of the Super Monkey's projectiles by 2 and sets their damage type to {{BTD6 dt|Plasma}}. | ||
With [[Knockback (BTD6)|Knockback]], the ability applies -24× speed for 0.2 seconds on all surviving Bloons (except BADs and Bosses).<section end="lede"/> | |||
==Stats== | ==Stats== | ||
{{BTD6 stat list by | {{BTD6 stat list by tiers|Super Monkey|040}} | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Super Monkey|2|4}} | {{BTD6 cost list by upgrade|Super Monkey|2|4}} | ||
== Strategy == | |||
{{BTD6 last updated|55.2|section=y}} | |||
Tech Terror is a decent late game damage tower. Its Annihilation ability is capable of clearing a large amount of RBE from dense rounds, notably Round 98. Tech Terror also shines in [[Race Event]]s, functioning the same way as [[Tsar Bomba (BTD6)|Tsar Bomba]], trading limited ability range for a better main attack. | |||
As for crosspath, 0-4-2 is generally preferred for the knockback against MOAB-class bloons, especially [[DDT (BTD6)|DDTs]]. While its DPS is decent, the utility of 0-4-1 is often much preferred, and 0-4-2 is more effective against DDTs. | |||
==Update history== | ==Update history== | ||