Long Life Spikes (BTD6): Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "==Artwork and icons==" to "==Assets=="
Qwertyxp2000 (talk | contribs)
Strategy: you still should use 1-4-0 glike because of the soaking glike, just it's now only +2 damage due to the glike nerf to the debuff bonus to 2-4-0
 
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{{for|the upgrade in [[Bloons TD Battles 2]]|Long Life Spikes (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Long Life Spikes (Battles 2)}}
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{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Long Life Spikes
|id=Long Life Spikes
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|xp    =2100
|xp    =2100
}}
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'''Long Life Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Newly placed blue caltrop-like spike piles last for up to 140 seconds and can carry over 1 round, lasting up to 2 rounds. Like [[Smart Spikes (BTD6)|Smart Spikes]], its predecessor, its attack speed quadruples at the start of each round, and gains the three new targeting options (Close, Far, Smart).
'''Long Life Spikes''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Newly placed blue caltrop-like spike piles last for up to 140 seconds and can carry over 1 round, lasting up to 2 rounds. Like [[Smart Spikes (BTD6)|Smart Spikes]], its predecessor, its attack speed quadruples at the start of each round, and has four additional targeting options (Close, Smart, Set Target, Automatic).


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Spike Factory|003}}
{{BTD6 stat list by tiers|Spike Factory|003}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Spike Factory|3|3}}
{{BTD6 cost list by upgrade|Spike Factory|3|3}}
==Strategy==
{{BTD6 last updated|54.3|section=y}}
Long Life Spikes covers Spike Factory's typical weakness at the start of rounds by carrying over its stockpile from the previous round. It works best when it spends most of its time building up spikes, not being pressured by Bloons, and is generally not worth it on Apopalypse and other modes that preserve spikes between rounds by default. Spike piles are not saved when retrying last round in CHIMPS, using a Continue, nor when loading a saved game, making them weaker outside of a Black Border context.
The tower prefers the 1-0-3 crosspath for lower cost, slightly higher damage in most contexts, and reducing the number of [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dips]] needed for full uptime if Alchemists can't be isolated properly.<!-- Comparing the crosspaths is fairly simple to calculate and the numbers are on this page to work with to check the comparison, I don't think specific numbers are needed here. The not-isolated Alch thing is also a bit silly, but can be a nice bonus. --> [[Berserker Brew (BTD6)|Berserker Brew]] is a very important buff for the tower, cheaper than Long Life Spikes while quadrupling its damage output with both buffs active,<!-- Not even rounding this lol, it's 4.000...x --> making the tower stronger than [[Deadly Spikes (BTD6)|Deadly Spikes]] for less cost. [[Stronger Stimulant (BTD6)|Stronger Stimulant]], however, is still too expensive for what it offers at this tier.
Long Life Spikes is typically used as a stepping stone for [[Perma-Spike (BTD6)|Perma-Spike]], but in the meantime it effectively blocks fast and aggressive early game rounds such as 36 and 40, as well as camos up through 50, as long as the pile is kept safe the round before or stalling is used. Manual targeting can also let the tower dump spike piles onto blimp layers in mid-game, but without heavy stalling it falls short in this role compared to [[MOAB SHREDR (BTD6)|MOAB SHREDR]].
Late game, manual targeting combined with stalling and damage debuffs can be used to snipe [[DDT (BTD6)|DDT]] layers and the round 100 [[BAD (BTD6)|BAD]] layer to serve as a mini-Perma-Spike. With [[Embrittlement (BTD6)|Embrittlement]] and 1-4-0 [[Glue Strike (BTD6)|Glue Strike]] (for the soaking debuff) active as Bloons enter the pile, a fully stalled spike pile deals about 6k-8k damage per Long Life Spikes for a very cheap kill.<!--cripp kills eor stall on most maps, also old +3d 240 glike https://www.reddit.com/r/btd6/s/sVnZAimP9K-->


==Update history==
==Update history==
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{{main gallery|Spike Factory}}
{{main gallery|Spike Factory}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Long Life Spikes 003.png|Long Life Spikes with no crosspath
BTD6 Long Life Spikes 013.png|Long Life Spikes with 013 crosspath
BTD6 Long Life Spikes 023.png|Long Life Spikes with 023 crosspath
BTD6 Long Life Spikes 103.png|Long Life Spikes with 103 crosspath
BTD6 Long Life Spikes 203.png|Long Life Spikes with 203 crosspath
BTD6 Long Life Spikes 1X3 Projectile.png|Long Life Spikes projectile for all crosspaths except 203
BTD6 Long Life Spikes 203 Projectile.png|Long Life Spikes projectile with 203 crosspath
</gallery>


===Assets===
===Assets===