Lead to Gold (BTD6): Difference between revisions

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{{for|the upgrade in [[Bloons TD Battles 2]]|Lead to Gold (Battles 2)}}
{{for|other uses|Lead to Gold (disambiguation)}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Lead to Gold
|id=Lead to Gold
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|xp    =2000
|xp    =2000
}}
}}
'''Lead to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It grants all of the Alchemist's damaging attacks +9 [[Lead damage]], allowing them to destroy [[Lead Bloon (BTD6)|Lead Bloons]] (including [[Fortified Bloon (BTD6)|Fortified]] ones) in one shot. The Alchemist's damage-over-time effects are also granted this increased Lead damage.
'''Lead to Gold''' is the [[Alchemist (BTD6)|Alchemist]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />All of the Alchemist's attacks and acid deal +9 [[Lead damage]], dealing enough destroy a whole [[Lead Bloon (BTD6)|Lead Bloon]] (including a [[Fortified Bloon (BTD6)|Fortified]] Lead) in one shot. After popping a Lead Bloon (not simply a Bloon with Lead properties) affected by these attacks, it will generate $50 in addition to the normal pop income.<!--pre-23.0, the alch just needs to apply it then the Lead needs to pop eventually then, boom, $50-->


Popping a Lead Bloon with this upgrade earns an extra $50 in addition to the normal pop income. This additional income is not affected by [[Monkey City (BTD6)|Monkey City]].
The normal pop income is affected by external buffs such as [[Monkey Town (BTD6)|Monkey Town]] as usual. The $50 bonus is not affected by external buffs including [[Monkey City (BTD6)|Monkey City]], but is affected by [[Double Cash Mode (BTD6)|Double Cash Mode]].<section end="lede" />
 
Cash generated from Lead Bloons that were affected by the Lead to Gold effect will not<!--remove "not" in 57.0--> be tracked to the Alchemist that applied the mutator.


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Alchemist|003}}
{{BTD6 stat list by tiers|Alchemist|003}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed|Elaborate the money-making use case, somewhat of the damage niche to Lead properties, and some more strategies to maximize use of Lead to Gold (including no lead-pop go near attack to not steal pop)}}
{{Strategy needed|Elaborate the money-making use case, somewhat of the damage niche to Lead properties, and some more strategies to maximize use of Lead to Gold. Also, find the optimum round for beginning LTG on Dreadbloon Bosses (r31 was suggested, but r30 seems reasonable too?)}}
{{BTD6 last updated|56.3|section=y}}
Lead to Gold is primarily used for gaining extra cash from Lead Bloons. It is much better in [[ABR|ABR rounds]] (specifically for Rounds 37 and 38)<!--r28 and r30 are too expensive vs normal Farms-->, [[Dreadbloon (BTD6)|Dreadbloon]] Boss Events, and [[List of rounds in Rogue Legends|Rogue Legends]] (especially since Farms and other purely farming sources are less efficient), which contain modified rounds that spawn far more Leads than usual. To avoid stolen Lead pops, place the Alchemist at the beginning of the track and avoid other towers that pop Lead.
 
The +9 bonus Lead damage is not an effective way of damaging Dreadbloon. In niche situations, it can be the cheapest option for getting just enough damage to beat DDTs, though it is still expensive compared to other options.
 
An uncrosspathed Lead to Gold is suitable for purely cash generation purposes, but 1-0-3 improves consistency against Leads. Skip 2-0-3 since it is actively harmful by granting lead popping to nearby towers. If using it against DDTs, 0-2-3 can be used.
 
===Lead to Gold income===
{{incomplete|Add ABR (up to R100) and Dreadbloon rounds (up to R80)}}
{{cleanup|Use cargo to complete the tables}}
{| class="wikitable mw-collapsible mw-collapsed"
|+Standard rounds (up to 100)
!Round
!Total Leads<br />(including camo, fortified)
!Cash from Leads<br />($50 each)
!Max cumulative
|-
|28
|6
|$300
|$300
|-
|30
|9
|$450
|$750
|-
|37
|15
|$750
|$1500
|-
|38
|14
|$700
|$2200
|-
|45
|4
|$200
|$2600
|-
|50
|8
|$400
|$3000
|-
|59
|50
|$2500
|$5500
|-
|63
|75
|$3750
|$9250
|-
|69
|40
|$2000
|$11,250
|-
|75
|14
|$700
|$11,950
|-
|90
|50
|$2500
|$14,450
|-
|95
|250
|$12,500
|$26,950
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+ABR rounds (up to 100)
!Round
!Total Leads<br />(including camo, fortified)
!Cash from Leads<br />($50 each)
!Max cumulative
|-
|10
|2
|$100
|$100
|-
|23
|4
|$200
|$300
|-
|28
|6
|$300
|$600
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Normal Rogue Legends rounds (up to 40)
!Round
!Total Leads<br />(including camo, fortified)
!Cash from Leads<br />($50 each)
!Max cumulative
|-
|7
|2
|$100
|
|-
|9
|25
|$1250
|
|-
|11
|12
|$600
|
|-
|13
|18
|$900
|
|-
|14
|52
|$2600
|
|-
|17
|40
|$2000
|
|-
|19
|1
|$50
|
|-
|20
|21
|$1050
|
|-
|21
|25
|$1250
|
|-
|22
|14
|$700
|
|-
|23
|40
|$2000
|
|-
|29
|75
|$3750
|
|-
|32
|40
|$2000
|
|-
|35
|42
|$2100
|
|-
|37
|30
|$1500
|
|-
|39
|111
|$5550
|
|}


==Update history==
==Update history==
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{{main gallery|Alchemist}}
{{main gallery|Alchemist}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|GIF of the LTG $50, do the same for Half Cash and any income-disabled mode (e.g. CHIMPS, Deflation)}}


===Assets===
===Assets===