Ball Lightning (BTD6): Difference between revisions

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{{for|other uses|Ball Lightning (disambiguation)}}
{{for|other uses|Ball Lightning (disambiguation)}}
{{bot generated}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Ball Lightning
|id=Ball Lightning
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|icon        =BTD6 DruidMonkey BallLightningUpgradeIcon.png
|icon        =BTD6 DruidMonkey BallLightningUpgradeIcon.png
|image        =BTD6 400-Druid.png
|image        =BTD6 400-Druid.png
|description  =Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
|description  =Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
|description C=
|description C=


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|xp    =12000
|xp    =12000
}}
}}
'''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''.
'''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It gains [[camo detection]] and grants an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at Bloons and freezes Bloons that touch the lightning ball. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets total), and does 3 damage. The ball does no damage, and freezes any non-White type for 4.5s through up to 4 layers of Bloon.
 
Additionally, the ordinary [[Heart of Thunder (BTD6)|Heart of Thunder]] lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back Bloons +50 more units backwards (150–250 units), and has its pierce increased from 35 to 60 with no pierce penalty versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s.


==Stats==
==Stats==
{{BTD6 upgrade stat list|Druid|400}}
{{BTD6 stat list by tiers|Druid|400}}


==Costs and sell values==
==Costs and sell values==
{{BTD6 upgrade cost list|Druid|1|4}}
{{BTD6 cost list by upgrade|Druid|1|4}}
 
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|51.2|section=y}}
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping Bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning's lightning balls can be used for dealing general damage to any non-Purple when placed along straight lines, however the ball is antithetical for the purpose of prolonging rounds to use abilities. The lightning ball freeze benefits Bloon control especially with {{BTD6 mk|Cold Front}}'s zap freezes, but remains not enough to be a proper stall tower, and its slow attack speed and reliance on straight lines on [[CHIMPS]] prevents it from working on many map formats.


==Update history==
==Update history==
{{BTD6 upgrade change list|Druid|1|4}}
{{BTD6 change list by upgrade|Druid|1|4}}


==Gallery==
==Gallery==
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{{screenshot needed}}
{{screenshot needed}}


===Artwork and icons===
===Assets===
<gallery>
<gallery>
BTD6 400-Druid.png|Portrait
BTD6 400-Druid.png|Portrait
BTD6 DruidMonkey BallLightningUpgradeIcon.png|Upgrade icon
BTD6 DruidMonkey BallLightningUpgradeIcon.png|Upgrade icon
BTD6 400-DruidInsta.png|[[Insta-Monkey]] icon
BTD6 400-DruidInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>



Latest revision as of 20:17, 10 April 2026

For other uses, see Ball Lightning (disambiguation).
Ball Lightning
Portrait of Ball Lightning
Icon of Ball LightningAble to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
Tower Druid — Path 1 — Tier 4
XP cost 12,000
Cash cost $3,825 — Easy
$4,500 — Medium
$4,860 — Hard
$5,400 — Impoppable

Ball Lightning is the Druid's path 1 tier 4 upgrade in Bloons TD 6. It gains camo detection and grants an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at Bloons and freezes Bloons that touch the lightning ball. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets total), and does 3 damage. The ball does no damage, and freezes any non-White type for 4.5s through up to 4 layers of Bloon.

Additionally, the ordinary Heart of Thunder lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back Bloons +50 more units backwards (150–250 units), and has its pierce increased from 35 to 60 with no pierce penalty versus Ceramic Bloons.

Stats

[edit | edit source]
For a complete list of Druid stats, see Stats:Druid (BTD6).
This data was last updated for: version 55.1
Tower
Display range35 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Projectile
Count5
Angle25°
Pierce2
Damage1
Damage typeNormal
Speed340 units/s
Lifespan0.3s
Radius0 units
Ball Lightning
Cooldown6s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range35 units
Spawning projectile
Pierce9,999,999
Damage0
Damage typeFrigid
Speed24 units/s
Lifespan3.75s
Radius8 units
Filters
  • Ignores White or Purple if its damage type cannot damage it
  • Ignores blockers
  • Damage does not soak through layers
Freeze
Multiplier×0
Duration4.5s
Layers4
Lightning
Pierce5
Max pierce5
Damage3
Damage typePlasma
Bounce distance43 units
Radius0 units
  • Ignores blockers
Lightning
Cooldown2.3s
Offset (X, Y, Z)
-3.52, 6.06, 7
TargetingDepends on targeting option
Targeting range35 units
Lightning
Pierce5
Max pierce5
Damage3
Damage typePlasma
Bounce distance86 units
Radius0 units
  • Ignores blockers
Tornado
Cooldown2.5s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range35 units
Filters
  • Cannot target MOAB-Class
Projectile
Pierce60
Damage0
Damage typeFrigid
Speed72 units/s
Seeking distance∞ units
Seeking angle360°
Seeking rotation speed160 °/s
Lifespan1.0417s
Radius16 units
Filters
  • Ignores White or Purple if its damage type cannot damage it
  • Cannot hit MOAB-Class
  • Cannot hit DDTs
  • Cannot hit Bloons with Blowback
Blowback
Chance100%
Min distance150 units
Max distance250 units

4-1-0

Attack
Projectile
Count5 → 8

4-2-0

Attack
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Now removes Regrow
Ball Lightning
Lightning
  • Now removes Regrow
Lightning
Pierce per extra life+1%
Max extra lives for pierce100
Lightning
  • Now removes Regrow
Tornado
Pierce per extra life+1%
Max extra lives for pierce100
Projectile
  • Now removes Regrow

4-0-1

Tower
Display range35 units → 45 units
Attack
Targeting range35 units → 45 units
Projectile
Lifespan0.3s → 0.4s
Ball Lightning
Targeting range35 units → 45 units
Spawning projectile
Lifespan3.75s → 5s
Lightning
Targeting range35 units → 45 units
Tornado
Targeting range35 units → 45 units
Projectile
Lifespan1.0417s → 1.3889s

4-0-2

Attack
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Ball Lightning
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Lightning
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40
Tornado
Speed per life lost+1%
Speed per life lost base bonus+10%
Max lives lost for attack speed40

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
4-0-0 $6,625 $7,800 $8,425 $9,360 $4,638 $5,460 $5,898 $6,552
4-1-0 $6,835 $8,050 $8,695 $9,660 $4,785 $5,635 $6,087 $6,762
4-2-0 $7,130 $8,400 $9,075 $10,080 $4,991 $5,880 $6,353 $7,056
4-0-1 $6,710 $7,900 $8,535 $9,480 $4,697 $5,530 $5,975 $6,636
4-0-2 $6,965 $8,200 $8,860 $9,840 $4,876 $5,740 $6,202 $6,888

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 51.2

Ball Lightning is a decent mid-game tower for both support and damage, controlling and popping Bloons that follow its path. However, multiple T3 Druid of the Storms are generally more versatile for blowback despite the more cost-efficient blowback of the T4. Ball Lightning's lightning balls can be used for dealing general damage to any non-Purple when placed along straight lines, however the ball is antithetical for the purpose of prolonging rounds to use abilities. The lightning ball freeze benefits Bloon control especially with Cold Front Cold Front's zap freezes, but remains not enough to be a proper stall tower, and its slow attack speed and reliance on straight lines on CHIMPS prevents it from working on many map formats.

Update history

[edit | edit source]
For a complete list of Druid changes, see Update history:Druid (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Buff Upgrade cost reduced ― $6,000 → $5,500
Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
— Update notes
  • Buff Upgrade cost reduced ― $5,500 → $5,100
    • Buff Overall cost reduced by $550 (due to cost changes for previous tiers)
  • Nerf Tornado: blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed (bug fix)
As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task.
— Update notes
  • Buff Main attack: Damage type changed ― Shatter → Normal
  • Neutral Tornado attack: Blowback distance changed ― 33–300 → 100–200
  • Buff Tornado attack: Projectile radius increased ― 13 → 16
Top path has had a number of buffs to help with both price and consistency in control over regular bloons through higher tiers.
— Update notes
  • Buff Upgrade cost reduced ― $5,100 → $4,500
    • Buff Overall cost reduced by $825 (due to cost changes for previous tiers)
  • Buff Tornado: Blowback distance increased ― 100–200 → 150–250
  • Buff Tornado: Pierce increased ― 30 → 60
  • Buff Ball Lightning (main projectile): Now has a 25% chance to freeze Bloons (same as the original effect of Cold Front Cold Front)
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack.
— Update notes
  • Buff Heart of Thunder: Damage increased ― 1 → 3
  • Buff Ball Lightning: Damage increased ― 2 → 3
While the tornado doesn't do anything to MOABs, it still spends itself on them which wastes a relatively long cooldown, so addressing this flaw.
— Update notes
  • Buff Tornado: no longer targets MOAB-class Bloons
    • Note: This is a buff as the tornado does not affect MOAB-class Bloons
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too.
— Update notes
  • Buff Tornado: Now seeks Bloons
  • Buff Tornado: Maximum travel distance increased ― 80 → 100
  • Nerf Blowback no longer works on Bloons near the entrance (bug fix)
  • Buff Lightning Ball: Freeze chance increased ― 25% → 100%
  • Nerf Ball lightning projectile can no longer freeze White Bloons by default (bug fix)
Now that Tornadoes are one of the more popular Bloon Stall choices we looked more into its upgrade progression, tornado projectile speed is being reduced as a benefit to Ball Lightning to prevent tornado outpacing the lightning ball so quickly, and to more suit it as a Cold/Magic themed upgrade plus differentiate from similar supports the weaknesses are changing. More directly to Ball Lightning we feel it needs a considerably higher freeze duration for the freeze to matter as it casts slowly.
— Update notes
  • Buff Ball lightning: freeze duration increased ― 1.5s → 4.5s
  • Nerf Tornado: projectile speed reduced ― 90 → 72
  • Neutral Tornado: damage type changed ― Normal → Frigid
  • Buff Tornado: can blow back Lead Bloons
  • Nerf Tornado: cannot blow back White and Purple Bloons
    • Note: Projectile will ignore White and Purple properties, which it cannot target anymore
Druid projectile lifespans are being shifted from many base weapons into the xx1 range crosspath, this is a nerf to top path lifespan when not taking the crosspath and a buff to 031 druids
— Update notes
  • Nerf Ball Lightning: Projectile distance reduced ― 120 → 90
    • Note: xx1 crosspath unchanged
  • Nerf Thorn: Projectile distance reduced ― 136 → 102
    • Note: Does not affect X-X-1, implemented as a projectile lifespan decrease ― 0.4s → 0.3s
  • Nerf Tornado: Projectile distance reduced ― 100 → 75
    • Note: xx1 unchanged
Also expanding on the support capabilities of this path, we’ve given Ball Lightning’s freeze more than 0 radius so it can hit things, and have pulled Monarch’s Camo detection down to Tier 4 to allow early Camo assistance outside of Obyn strategies.
— Update notes
  • Buff Ball Lightning main projectile: Projectile radius increased ― 0 units → 8 units
  • Neutral Ball Lightning main projectile: Damage type changed ― ColdFrigid
  • Buff All attacks now have Camo detection
  • Description changed
Before Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
After Able to perceive Camo Bloons. Creates powerful balls of lightning that can freeze Bloons. Additional lightning bolts arc off main attack to nearby Bloons.
  • Buff Ball Lightning: Projectile now ignore Bloons if its damage type cannot damage them
  • Buff Ball Lightning main projectile: No longer prevents MOAB-Class Bloons from being frozen after touching them (bug fix)
  • Neutral Main attack: Projectile spread can now be affected by accuracy buffs
[edit | edit source]
For more Druid images, see Gallery:Druid.

Screenshots

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See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

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In other languages

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Language Name / Description Notes
Arabic كرة البرق
عمل كرات البرق قوية التي يمكنها تجميد البالونات، حيث تنطلق صواعق البرق الأخرى من الهجوم الرئيسي على البالونات القريبة.
Danish Kuglelyn
Skaber kraftfulde kuglelyn, der kan fryse bloons. Yderligere lyn springer fra hovedangrebet til nærliggende bloons.
German Kugelblitz
Erstellt mächtige Blitzschläge, die Bloons gefrieren können. Zusätzliche Blitzschläge können vom Hauptangriff ausschlagen und Bloons in der Nähe angreifen.
Spanish Esfera de rayo
Crea bolas de rayo poderosas que pueden congelar a los bloons. Los rayos adicionales se desvían del ataque principal hacia los bloons cercanos.
Spanish (LA) Esfera de rayo
Crea bolas de rayo poderosas que congelan a los bloons. El ataque principal dispara rayos adicionales a los bloons cercanos.
Finnish Pallosalama
Luo voimakkaita pallosalamoita, jotka voivat jäädyttää bloonit. Lisää salamoita lähtee päähyökkäyksestä läheisiin blooneihin.
French Boule de foudre
Crée de puissantes boules de foudre qui peuvent geler les Bloons. Des éclairs supplémentaires sont déclenchés à partir de l’attaque principale vers les Bloons à proximité.
Italian Fulmine globulare
Crea potenti fulmini globulari che possono congelare i bloon. Fulmini aggiuntivi si propagano dall'attacco principale ai bloon vicini.
Japanese 球電光
ブルーンを凍結させる強力な稲妻の球を作る。追加の稲妻がメイン攻撃から弧を描き、近くのブルーンを攻撃する。
Korean 번개구
풍선을 얼리는 강력한 번개구를 생성합니다. 추가 벼락을 날리는 기본 공격으로 주변 풍선을 맞힙니다.
Dutch Balbliksem
Creëert krachtige bliksemballen die Bloons kunnen bevriezen. Schiet extra bliksemschichten af naar nabije Bloons.
Norwegian Lynkule
Skaper kraftfulle lynkuler som kan fryse bloons. Ytterligere lyn går i bue og angriper bloons i nærheten.
Polish Piorun kulisty
Tworzy potężne kule piorunów, które mogą zamrażać blony. Dodatkowe błyskawice odbijają się od głównego ataku i trafiają pobliskie blony.
Portuguese (Brazil) Bola de Raios
Cria poderosas bolas de raios que podem congelar Bloons. Raios adicionais saem do ataque principal até os Bloons próximos.
Russian Шаровая молния
Создаёт мощные шаровые молнии, способные замораживать шары. От основной атаки к соседним шарам протягиваются дополнительные молнии.
Swedish Åskboll
Skapar kraftfulla åskbollar som kan frysa Bloons. Fler åskbollar grenar ut från huvudattacken och träffar Bloons i närheten.
Thai บอลสายฟ้า
สร้างบอลสายฟ้าอันทรงพลังที่เพิ่มการยิงสายฟ้าและสามารถแช่แข็งลูกโป่งได้ สายฟ้าที่ได้เพิ่มมาจะเป็นกำลังหลักในการโจมตีบลูนใกล้ ๆ
Turkish Top Şimşek
Bloon’ları dondurabilen güçlü yıldırım topları oluşturur. Yakındaki Bloon’lara yapılan ana saldırıya ek olarak yıldırım topları kavis çizer.
Chinese (simplified) 球状闪电
发出可以冻结气球的强大闪电球。主攻击还能向附近的气球发射弧形闪电。
Chinese (traditional) 球型閃電
產生可以凍結氣球的強大閃電球。主閃電球還會放射出額外的閃電攻擊附近的氣球。
This list was last updated for: version 43.1
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