Protect Monkey Town: Difference between revisions
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{{BTD5 special mission info | {{BTD5 special mission info | ||
|id F=92 | |||
|id D=92 | |||
|id M=protect_monkey_town | |id M=protect_monkey_town | ||
|name =Protect Monkey Town | |name =Protect Monkey Town | ||
|image F = | |image F =BTD5F protect-monkey-town.png | ||
|image M = | |image M =BTD5M special protect monkey town thumb.png | ||
|description F= | |description F=Bloons have located the Monkey Town and are attacking on two fronts. Any bloon that touches the Town costs lives, so it's your job to defend the homeland for 65 rounds. | ||
|description M=Bloons have located the Monkey Town and are attacking on two fronts. Any bloon that touches the Town costs lives, so it's your job to defend the homeland for 65 rounds. | |description M=Bloons have located the Monkey Town and are attacking on two fronts. Any bloon that touches the Town costs lives, so it's your job to defend the homeland for 65 rounds. | ||
|rank required= | |rank required F=15 | ||
| | |rank required D=10 | ||
|rank required M=20 | |||
| | |mode F=[[Medium]] | ||
| | |mode M=[[Medium]] | ||
| | |rounds=65 | ||
|mm F=250 | |||
|mm D=600 | |||
|mm M=250 | |||
|tokens=2 | |||
}} | }} | ||
'''Protect Monkey Town''' is a [[Special Mission (BTD5)|Special Mission]] in ''[[Bloons TD 5]]''. | '''Protect Monkey Town''' is a [[Special Mission (BTD5)|Special Mission]] in ''[[Bloons TD 5]]''. It requires the player to survive 65 rounds on a special track that uses a pre-placed [[Monkey Village (BTD5)|Monkey Village]] as the track's endpoint; the village is already upgraded to 3-0 and can be further upgraded as normal but not sold. The track otherwise uses a generic grassland setting with flowers, rocks, and trees all scattered around. It uses the standard round set, but all non-[[MOAB-Class Bloon]]s have their ranks increased by 1. | ||
{{TOC}} | |||
{{clear|right}} | {{clear|right}} | ||
==Track== | ==Track== | ||
{{screenshot needed|console version}} | |||
{{BTD5 track info | {{BTD5 track info | ||
|id F=ProtectMonkeyVillage | |id F=ProtectMonkeyVillage | ||
|id D=ProtectMonkeyVillage | |id D=ProtectMonkeyVillage | ||
|id M=monkey_town | |id M=monkey_town | ||
|id C=monkey_town | |||
|name F =Protect Monkey Town | |name F =Protect Monkey Town | ||
| Line 31: | Line 41: | ||
|music F=Main Theme | |music F=Main Theme | ||
|music M=Jazz Theme | |music M=Jazz Theme | ||
|mission only=y | |mission only=y | ||
| Line 44: | Line 53: | ||
|path lengths M=804.26,808.61 | |path lengths M=804.26,808.61 | ||
}} | }} | ||
Bloons enter from the top side and bottom side and exit at the very center where the village is. The paths have rotational symmetry, as they both involve a 90° right turn followed by five 90° left turns, with straights of decreasing length in between. The trees throughout the track block tower placement. | |||
==Strategy== | ==Strategy== | ||
{{strategy needed}} | {{strategy needed}} | ||