Heavy Bombs (BTD6): Difference between revisions
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'''Heavy Bombs''' is the {{ | '''Heavy Bombs''' is the {{BTD6|Bomb Shooter}}'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the blast radius of the Bomb Shooter's bombs, increases their damage by +1, and their pierce by +10. This also affects the subclusters for {{BTD6|Cluster Bombs}} and its subsequent upgrades, with the pierce of the tertiary clusters of {{BTD6|Recursive Cluster}} and {{BTD6|Bomb Blitz}} gaining +30 pierce. Additionally, Heavy Bombs increases frag damage from 1 to 2 with [[Frag Bombs (BTD6)|Frag Bombs]]. | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|50.2|section=y}} | |||
Heavy Bombs is only recommended for crosspathing with Tier 3+ Bomb Shooters, or a stepping stone to [[Really Big Bombs (BTD6)|Really Big Bombs]], as a standalone lower-tier Heavy Bombs is extremely weak for its cost, even with its layer-skipping potential. | |||
Heavy Bombs is the optimal crosspath for {{ | Heavy Bombs is the optimal crosspath for {{BTD6|Cluster Bombs}} due to the +1 damage and +10 pierce Heavy Bombs grants. {{BTD6|Recursive Cluster}} prefers Heavy Bombs in [[Race Event]]s and versus Elite T1 [[Bloonarius (BTD6)|Bloonarius]] minions, due to greatly increased pierce, but 0-2-4's extra attack speed is more valuable elsewhere. Heavy Bombs is decent with Tier 3+ middle-path Bomb Shooters for extra pierce but should be skipped unless [[Primary Expertise (BTD6)|Primary Expertise]] is bought. Heavy Bombs is sub-par crosspath for {{BTD6|Bomb Blitz}} as it already has reliable group-popping and has high base damage. | ||
==Update history== | ==Update history== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
BTD6 Heavy Bombs.png|Heavy Bombs dealing 2 damage to Leads, popping into Pinks | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||