Comanche Defense (BTD6): Difference between revisions

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'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track.
'''Comanche Defense''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Heli Pilot the ability to summon mini Comanche [[Sub-tower|sub-towers]] when Bloons reach certain thresholds along the track. Mini Comanches fly fast towards its targets, spawning from the edge of the map closest to them, and are equipped with faster-firing darts and high-damage missiles.


This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. This upgrade enhances the missile granted by [[MOAB Shove (BTD6)|MOAB Shove]], increasing its damage from 1 to 3, increasing its [[pierce]] from 10 to 30, and reducing its [[Attack Cooldown|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove for [[BFB (BTD6)|BFBs]] and [[ZOMG (BTD6)|ZOMGs]].
This upgrade also increases the [[damage]] of Heli Pilot's main darts from 1 to 2. The missile granted by [[MOAB Shove (BTD6)|MOAB Shove]] is enhanced, increasing its damage from 2 to 3, increasing the missle's [[pierce]] from 10 to 30, and reducing its [[Attack speed|attack cooldown]] by 66.67%, effectively tripling its attack speed. Comanche Defense also enhances the MOAB pushback of MOAB Shove.<section end="lede" />


== Mechanics ==
== Mechanics ==
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Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.
Each summoning can only occur once in a round. Mini Comanches already present count toward the amount summoned: for example, if there is already one mini Comanche and Bloons reach 50% down the track, only one additional mini-Comanche is summoned to bring the total to two.


Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased. Darts cannot damage [[Lead Bloon (BTD6)|Lead Bloons]].
Mini Comanches follow the main Heli Pilot and last for 15 seconds. They have both a dart gun attack and a rocket launcher attack. Mini Comanche darts deal 1 {{BTD6 dt|Sharp}}-type damage, have 4 pierce, and an attack cooldown of 0.228 seconds. 3 darts are fired per shot, or 5 if [[Quad Darts (BTD6)|Quad Darts]] is purchased.


Mini-Comanche rockets deal 4 damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds. Rockets cannot damage [[Black Bloon (BTD6)|Black Bloons]].
Mini-Comanche rockets deal 4 {{BTD6 dt|Explosion}}-type damage with +2 [[Ceramic damage]]. They have 60 pierce and an attack cooldown of 3 seconds.
 
Mini Comanches also have 25 units more movement speed from the main helicopter.
 
=== MOAB Shove ===
Comanche Defense significantly improves the MOAB pushback
{| class="wikitable"
!Bloon Type
!Speed while shoved
!Speed while shoved, with Bigger Jets
|-
|[[MOAB (BTD6)|MOAB]]
| -40%
| -51%
|-
|[[BFB (BTD6)|BFB]]
|0%
| -11%
|-
|[[DDT (BTD6)|DDT]] and [[ZOMG (BTD6)|ZOMG]]
|20%
|9%
|}


==Stats==
==Stats==
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Heli Pilot|3|4}}
{{BTD6 cost list by upgrade|Heli Pilot|3|4}}
==Strategy==
{{Strategy needed|Verify synergies and usefulness on all game modes}}
{{BTD6 last updated|53.2|section=y}}
Comanche Defense is a decent DPS tower when optimizing the timing of its mini-Comanches, especially with synergies that directly buff it and its mini-Comanches, such as [[Geraldo (BTD6)|Geraldo]] and [[Gwendolin (BTD6)|Gwendolin]]. The improved shove is mild but does assist its capability to control blimps before the mini-Comanches trigger too soon. While its DPS is above average when all of them are active, it greatly struggles on rounds that are long, reaching usage caps sooner. Without mini-Comanches, its DPS is terrible.
Comanche Defense is mostly used as either a mid-game carry or simply for the damage burst when Bloons get far. It has a smooth transition to [[Comanche Commander (BTD6)|Comanche Commander]], due to the low T5 cost. Comanche Defense still should be combined with defenses that account for its downtime. When used only for the burst, it can be spammed against [[Blastapopoulos (BTD6)|Blastapopoulos]] during [[Boss Rush]], or a few for casual [[Race (BTD6)|Race]] conditions.
1-0-4 is preferred because it directly increases DPS of both Comanches, with 2-0-4 aiding automatic use so that other defenses can be micromanaged. 0-1-4's shove bonus and flight speed bonuses are minimal and the Heli doesn't gain extra DPS. 0-2-4 is only used specifically against Camo.


==Update history==
==Update history==
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{{main gallery|Heli Pilot}}
{{main gallery|Heli Pilot}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 Comanche Defense 004.png|Comanche Defense with no crosspath
BTD6 Comanche Defense 104.png|Comanche Defense with 104 crosspath
BTD6 Comanche Defense 204.png|Comanche Defense with 204 crosspath
BTD6 Comanche Defense 014.png|Comanche Defense with 014 crosspath
BTD6 Comanche Defense 024.png|Comanche Defense with 024 crosspath
BTD6 Comanche Defense Helipad.png|Comanche Defense helipad
BTD6 Comanche Defense Subtower.gif|Comanche Defense mini comanche
</gallery>


===Assets===
===Assets===