Robo Monkey (BTD6): Difference between revisions
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{{for|other uses|Robo Monkey (disambiguation)}} | {{for|other uses|Robo Monkey (disambiguation)}}{{cleanup|arm lede stuff may need adjustment for clarity}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Robo Monkey | |id=Robo Monkey | ||
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|xp =6000 | |xp =6000 | ||
}} | }} | ||
'''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Robo Monkey''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases its pierce from 4 to 5, grants a copy of its attack that is fired simultaneously, and makes the tower fire a crit shot every 15-20 shots that deals +9 [[damage]]. The new copy of the attack has its own targeting option and cannot be the same as the first.<section end="lede" /> | ||
The order of the two targeting selectors do not correspond to its left and right arms; the arms are limited to between 0° and 180° in opposite directions, and its two targeting options control the angle between the arms.<!--idk how to elaborate this, but no, setting to strong-first is no different to first-strong--><!--btw, technically the left arm (i.e. negative offset) is the "first" arm--> Buying the upgrade auto-sets its targeting to First-Strong (i.e. First on the main targeting option, Strong on the second one), regardless of which targeting priority it was set on. | |||
==Stats== | ==Stats== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Super Monkey|2|3}} | {{BTD6 cost list by upgrade|Super Monkey|2|3}} | ||
==Strategy== | |||
{{Strategy needed|What's the best robo targeting, what use cases does robo have nowadays, and what else do you must consider with robo vs other tower choices and on specific events?}} | |||
{{BTD6 last updated|55.2|section=y}} | |||
Robo Monkey is a decent T3 Super Monkey that remains strong for its fair single-target, grouped, and numbers of projectiles. Both crosspaths are effective, with 2-3-0 focusing on DPS and 0-3-1 (or 0-3-2 for innate camo detection versus any non-DDT) its late-game knockback on MOAB-class and Super Ceramics. Path 3 crosspath Robo prefers [[Geraldo (BTD6)|Geraldo]] for his capability to compress them into tight spaces ([[Worn Hero's Cape]]) and offer greater pierce ([[Sharpening Stone]]). Like all Super Monkeys, Robo prefers discounts, mainly from [[Monkey Commerce (BTD6)|Monkey Commerce]] to save a lot of money and for cheaper supports. Robo has fallen off as a powerful [[CHIMPS]] carry with its many nerfs, but remains a viable option. | |||
For targeting priorities, the second targeting selector should be set to the targeting priority that you'll rarely change on Robo, as the first targeting selector is easy to adjust with hotkeys (default: {{key|Tab}}). First-Strong or Strong-Close are the recommended targeting options for Robo Monkey, not First-Last (the default dual-targeting option). First-Strong focuses on cleanup and chipping single targets, while Strong-Close improves consistency on single targets. | |||
==Update history== | ==Update history== | ||
{{Research|Find out which update the forced First-Last targeting upon the purchase of the upgrade was implemented, if it exists (possibly used to be that the other targeting option would set to First, or Last if it's First)}} | |||
{{BTD6 change list by upgrade|Super Monkey|2|3}} | {{BTD6 change list by upgrade|Super Monkey|2|3}} | ||
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{{main gallery|Super Monkey}} | {{main gallery|Super Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Robo Monkey 030.png|Robo Monkey with no crosspath | |||
BTD6 Robo Monkey 130.png|Robo Monkey with 130 crosspath | |||
BTD6 Robo Monkey 230.png|Robo Monkey with 230 crosspath | |||
BTD6 Robo Monkey 031.png|Robo Monkey with 031 crosspath | |||
BTD6 Robo Monkey 032.png|Robo Monkey with 032 crosspath | |||
BTD6 Robo Monkey Crit Together.png|Robo Monkey critting on a MOAB, with both arms together | |||
File:BTD6 targeting options showcase.png|0-3-2 Robo targeting menu on First-Last | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
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BTD6 030-SuperMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 030-SuperMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*The left arm is technically the first attack, and the right arm is its second attack, but since the arm targeting only corresponds to angle between targets, the different arms usually do not affect gameplay except through bugs that cause only one of its arms to be affected. | |||
==In other languages== | ==In other languages== | ||