Template:BTD6 ability: Difference between revisions

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Changed to additional charges for consistency
 
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-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>
|{{#ifexpr:({{{cooldown|0}}} > 0 or {{{cooldown after|0}}} > 0) and ({{{cooldown|0}}} < 99999)|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}}}<!--
|{{#ifexpr:({{{cooldown|0}}} > 0 or {{{cooldown after|0}}} > 0) and ({{{cooldown|0}}} < 99999)|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}}}<!--
-->{{#ifexpr:({{{additionalCharges|0}}} > 0 or {{{additionalCharges after|0}}} > 0)|<tr><th>Ability charges</th><td>{{#expr:{{{additionalCharges|0}}}+1}} {{#if:{{{additionalCharges after|}}}|→ {{#expr:{{{additionalCharges after|0}}}+1}}}}</td></tr>}}<!--
-->{{#ifexpr:({{{maxActivationsPerRound|0}}} > 0 or {{{maxActivationsPerRound after|0}}} > 0) and ({{{maxActivationsPerRound|0}}} < 99999)|<tr><th>Max uses per round</th><td>{{{maxActivationsPerRound|0}}} {{#if:{{{maxActivationsPerRound after|}}}|→ {{{maxActivationsPerRound after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:({{{lifespan|0}}} > 0 or {{{lifespan after|0}}} > 0) and ({{{lifespan|0}}} < 99999)|<tr><th>Lifespan</th><td>{{{lifespan|0}}}s {{#if:{{{lifespan after|}}}|→ {{{lifespan after|}}}s}}</td></tr>}}<!--
-->{{#ifexpr:({{{lifespan|0}}} > 0 or {{{lifespan after|0}}} > 0) and ({{{lifespan|0}}} < 99999)|<tr><th>Lifespan</th><td>{{{lifespan|0}}}s {{#if:{{{lifespan after|}}}|→ {{{lifespan after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{baseCash|}}}|<tr><th>Base cash</th><td>${{{baseCash|}}}</td></tr>}}<!--
-->{{#if:{{{bonusLives|}}}|<tr><th>Lives</th><td>{{{bonusLives|}}}</td></tr>}}<!--
-->{{#if:{{{damageToBad|}}}|<tr><th>Damage to BADs/Bosses</th><td>{{{damageToBad|}}}</td></tr>}}<!--
-->{{#if:{{{damageToNonBad|}}}|<tr><th>Damage to non-BADs/Bosses</th><td>{{{damageToNonBad|}}}</td></tr>}}<!--
-->{{#ifexpr:{{{pauseAllOtherAttacks|0}}} > 0 or {{{pauseAllOtherAttacks after|0}}} > 0|<tr><th>Disables other attacks</th><td>{{{pauseAllOtherAttacks|0}}}s {{#if:{{{pauseAllOtherAttacks after|}}}|→ {{{pauseAllOtherAttacks after|}}}s}}</td></tr>}}</table><!--
-->{{#ifexpr:{{{pauseAllOtherAttacks|0}}} > 0 or {{{pauseAllOtherAttacks after|0}}} > 0|<tr><th>Disables other attacks</th><td>{{{pauseAllOtherAttacks|0}}}s {{#if:{{{pauseAllOtherAttacks after|}}}|→ {{{pauseAllOtherAttacks after|}}}s}}</td></tr>}}</table><!--
--></td></tr>{{#if:{{{attacks|}}}|<tr><td>{{{attacks|}}}</td></tr>}}{{#if:{{{projectiles|}}}|<tr><td>{{{projectiles|}}}</td></tr>}}{{#if:{{{collectables|}}}|<tr><td>{{{collectables|}}}</td></tr>}}{{#if:{{{buffs|}}}|<tr><td>{{{buffs|}}}</td></tr>}}</table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>
--></td></tr>{{#if:{{{attacks|}}}|<tr><td>{{{attacks|}}}</td></tr>}}{{#if:{{{projectiles|}}}|<tr><td>{{{projectiles|}}}</td></tr>}}{{#if:{{{collectables|}}}|<tr><td>{{{collectables|}}}</td></tr>}}{{#if:{{{buffs|}}}|<tr><td>{{{buffs|}}}</td></tr>}}</table><noinclude>{{/doc}}[[Category:BTD6 templates]][[Category:Stat templates]]</noinclude>

Latest revision as of 00:33, 12 April 2026