Ray Of Doom (BMC): Difference between revisions

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|icon F      =BTD5F upgrade RayofDoom.svg
|icon F      =BTD5F upgrade RayofDoom.svg
|icon M      =BTD5M upgrade dartling_gun_ray_of_doom_icon.png
|icon M      =BTD5M upgrade dartling_gun_ray_of_doom_icon.png
|image F      =BMCF RayofDoom.svg
|image F      =BMCF DoomRay.svg
|image M      =BMCM dartling_gun_avatar_ray_of_doom_small.png
|image M      =BMCM dartling_gun_avatar_ray_of_doom_small.png
|description F=The Ray of Doom is a persistent solid beam of bloon destruction.
|description F=The Ray of Doom is a persistent solid beam of bloon destruction.
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{{BMC cost list by upgrade|Dartling Gun|1|4}}
{{BMC cost list by upgrade|Dartling Gun|1|4}}
{{clear|right}}
{{clear|right}}
==Strategy==
Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. Only [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]] is stronger cleanup than Ray of Doom. Additionally, Ray of Doom is one of the least laggy towers for the amount of DPS it can do.
Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing.
==Navigation==
==Navigation==
{{BMC dartling gun nav}}
{{BMC dartling gun nav}}
{{BMC upgrade nav}}
{{BMC upgrade nav}}