Ray Of Doom (BMC): Difference between revisions
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|icon F =BTD5F upgrade RayofDoom.svg | |icon F =BTD5F upgrade RayofDoom.svg | ||
|icon M =BTD5M upgrade dartling_gun_ray_of_doom_icon.png | |icon M =BTD5M upgrade dartling_gun_ray_of_doom_icon.png | ||
|image F =BMCF | |image F =BMCF DoomRay.svg | ||
|image M =BMCM dartling_gun_avatar_ray_of_doom_small.png | |image M =BMCM dartling_gun_avatar_ray_of_doom_small.png | ||
|description F=The Ray of Doom is a persistent solid beam of bloon destruction. | |description F=The Ray of Doom is a persistent solid beam of bloon destruction. | ||
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{{BMC cost list by upgrade|Dartling Gun|1|4}} | {{BMC cost list by upgrade|Dartling Gun|1|4}} | ||
{{clear|right}} | {{clear|right}} | ||
==Strategy== | |||
Ray of Doom is worth its massive cost but requires a significant investment. Its infinite pierce (or essentially infinite in Flash version) and very fast attack speed for a long-ranged beam makes it the ultimate cleanup option along straight lines. Its single-target damage is not impressive for its cost but compensates by being unstoppable against BFBs and below with enough Rays of Doom and proper micro. Only [[Temple Of The Monkey God (BMC)|Temple Of The Monkey God]] is stronger cleanup than Ray of Doom. Additionally, Ray of Doom is one of the least laggy towers for the amount of DPS it can do. | |||
Crosspaths aren't necessary as neither upgrade affects it, and in the Flash version the +2 pierce is basically nothing. | |||
==Navigation== | ==Navigation== | ||
{{BMC dartling gun nav}} | {{BMC dartling gun nav}} | ||
{{BMC upgrade nav}} | {{BMC upgrade nav}} | ||