Card: Difference between revisions

Pymonkibot (talk | contribs)
m Text replacement - "Name / description" to "Text"
Qwertyxp2000 (talk | contribs)
No edit summary
 
(47 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{about|the mechanic in [[Bloons Card Storm]]|the mechanic in Bloons TD Battles's [[Card Battle]] mode|Card Battle#List of cards}}
{{about|the mechanic in [[Bloons Card Storm]]|the mechanic in Bloons TD Battles's [[Card Battle]] mode|Card Battle#List of cards}}
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}}
{{redirect|Cards|the map in [[Bloons TD Battles]]|Cards (map)}}
{{lede image|BCS DeckCreation2.png|The deck creation interface|size=300px}}
{{lede image|BCS collection screen.png|The card list in the Collection, showing cards the player does and does not own|size=300px}}
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. During a match, players can spend [[Gold (BCS)|Gold]] to play cards on their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using [[Hero (BCS)|Hero]] abilities. Each player has a deck that consists of exactly 40 cards, and up to three copies of each card can be included in a deck (except for Unique cards, which only allow one copy per deck).
'''Cards''' are the core gameplay mechanic of ''[[Bloons Card Storm]]''. They come in three major card types: [[Monkey (BCS)|Monkey]] cards, [[Bloon (BCS)|Bloon]] cards, and [[Power (BCS)|Power]] cards. Each player has a [[deck]] that consists of exactly 40 cards. Players can obtain more cards primarily by crafting them with [[Token (BCS)|Token]]s or by opening [[Card Pack]]s. A player can own up to three copies of each card (except Unique cards, which only allow the player to create one copy). Cards a player owns are stored in the Card Collection menu.


At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty). Each player can have up to 8 cards in their hand at a time. If a player starts their turn with zero cards left in their deck before drawing, that player automatically loses the match.
At the start of each match, but before the first turn, each player draws their starting hand from their deck. The player that will go first draws 3 cards, while the other player draws 4 cards. Before the first turn, each player can [[wp:mulligan (games)|mulligan]] one card in their starting hand up to three times (or five times in some singleplayer modes). During a match, players can play cards during their turn (and only on their turn). Some cards can also be played by the [[Storm (BCS)|Storm]] or by using Hero Abilities. At the start of each turn (including the first turn, after the starting hands are drawn), the turn player draws one card (unless their hand is full or their deck is empty).
 
There are a total of {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming}} cards. Of these, {{generic cargo count|bcs_cards|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck. Most of them are cards created by other cards or [[Hero (BCS)|Hero]] Abilities, such as [[Baby Monkey]], which only appears after using [[Shrink]] on a [[Monkey (BCS)|Monkey]] card. Counting copies of cards, there are a maximum of {{generic cargo count|bcs_cards|count=COUNT(CASE WHEN rarity = "Ultra Rare" THEN 1 END)+(3*COUNT(CASE WHEN rarity != "Ultra Rare" THEN 1 END))|where=NOT unused AND NOT upcoming AND pack != "None"}} obtainable cards.
 
==Terminology==
*A player's '''[[deck]]''' consists of one [[Hero (BCS)|Hero]] and the set of cards the player starts with during a match. During a match, the cards in the deck, and their order, is not visible to either player, but the number of cards in the deck is. The owner of a deck can see and change which cards are in it outside of a match.
*A player's '''hand''' is the set of cards the player can play. Each player can have up to 8 cards in their hand at a time and cannot draw or add cards to their hand if it would exceed the limit. Cards in a player's hand are visible to the owner, but not the opponent. The number of cards in a hand is visible to both players.
*To '''draw''' a card is to take the top card from the player's deck and move it to their hand. Some cards can draw specific kinds of cards from the deck, such as the [[Signal Bloon]] always drawing Large Bloons, which are not necessarily drawn from the top of the deck. If an effect draws a specific kind of card, but no card with that qualifier exists in the deck, no card is drawn.
*To '''add''' a card is to generate a new card in the player's hand. This card only exists for the remainder of the match and does not enter the player's Collection when the match ends.
*To '''play''' a card is to drag it onto the map to activate it. Played cards are visible to both players.
*A player's '''[[graveyard]]''' is where Monkey and Bloon cards the player controls go when they are destroyed (unless stated otherwise, such as by [[Undead]] Bloons). Some cards' effects use cards in the graveyard, such as [[Bloon Amalgamation]]. The cards in a player's graveyard are not visible to either player, but the number of Bloon and Monkey cards in a player's graveyard are visible to that player only.
 
===Keywords===
{{main|Keyword}}
Keywords are terms used to describe certain mechanics, card effects, or effect conditions. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.


==Card attributes==
==Card attributes==
Cards have different attributes depending on the type of card. All cards have the following attributes:
Cards have different attributes depending on the type of card. All cards have the following attributes:
*Cost: The amount of Gold the player has to spend in order to play the card. Costs range from 0 to 18.
*'''Cost:''' The resources the player has to spend in order to play the card. This is usually an amount of [[Gold (BCS)|Gold]] ranging from 0 to 20, but some cards cost [[Bloontonium]] instead.
*Charges: Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. If a card is discounted while in the player's hand (such as by using [[For My Next Trick]]), all charges are discounted. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0.
*'''Charges:''' Some cards can be played more than once before being consumed, indicated by the number of coins under the Gold cost. All cards with multiple charges are cards that cost Gold. Charges range from 1 to 4, though cards with more than three charges are indicated with only three coins and a "+" icon. This attribute was originally exclusive to [[Bloon (BCS)|Bloon]] cards before [[Monkey (BCS)|Monkey]] and [[Power (BCS)|Power]] cards with more than one charge were introduced in version 2.0.
*Class: Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons.
*'''Class:''' Each type of card has three or four different classes. The class determines what kind of [[token (BCS)|token]]s are required to craft the card. Some cards have effects that depend on class, such as the [[Crippling Sniper]] only applying its effect to Large-class Bloons.
*Rarity: Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.
*'''Rarity:''' Cards can be either Common, Uncommon, Rare, Super Rare, or Ultra Rare. It determines how many Tokens are required to craft the card, and some cards can only draw cards of a certain rarity.


===Keywords===
===Card backs===
'''Keywords''' are terms used to describe specific properties of a card's mechanics. The player can see a card's keywords when viewing a card in the Collection and during a match. Each keyword has an icon, which is displayed next to the Monkey or Bloon during a match at all times.
{{main|Card Back}}
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]]
Card Backs are cosmetic items that customize the back face of each card in a deck. During a match, card backs are visible while a card is being played and in the opponent's hand.


Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they have no icons or descriptions.
Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically. The [[Storm (BCS)|Storm]] always uses the default card back.
{|class="wikitable center-col-1"
!Icon
!Text
!Cards
!Notes
|-
|[[File:BCS DefenderIcon.png|x50px|Defender icon]]
|'''Defender'''<br>Can defend on opponent's turn, has +<amount> damage on opponent's turn
|{{BCS card list by keyword|Defender}}
|—
|-
|[[File:BCS MonkeyDamage.png|x50px|Doomed icon]]
|'''Doomed'''<br>This Monkey will be removed at the start of its next turn.
|{{BCS card list by keyword|Doomed}}<br>Added to any [[Monkey (BCS)|Monkey]] that is doomed
|—
|-
|[[File:BCS DoubleAttackIcon.png|x50px|Double Attack icon]]
|'''Double Attack'''<br>Attacks twice.
|{{BCS card list by keyword|Double Attack}}
|—
|-
|[[File:BCS OnAttack.png|x50px|On Attack icon]]
|'''On Attack'''<br>Triggers when this Monkey attacks.
|{{BCS card list by keyword|On Attack}}
|—
|-
|[[File:BCS OnDamagedIcon.png|x50px|On Damaged icon]]
|'''On Damaged'''<br>Triggers on losing health from any source
|{{BCS card list by keyword|On Damaged}}
|Does not apply if the Bloon takes damage to its [[Shield (BCS)|Shield]] without losing any health.
|-
|[[File:BCS OnDestroyedIcon.png|x50px|On Destroyed icon]]
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing hero.
|{{BCS card list by keyword|On Destroyed}}
|—
|-
|[[File:BCS OnFireIcon.png|x50px|On Fire icon]]
|'''On Fire'''<br>Will take 30 damage at the end of its turn and before attacking
|{{BCS card list by keyword|On Fire}}<br>Added to any [[Bloon (BCS)|Bloon]] that is on fire
|—
|-
|[[File:BCS OnLeaked.png|x50px|On Leak icon]]
|'''On Leak'''<br>Triggers when a bloon attacks a hero (after defenders have acted).
|{{BCS card list by keyword|On Leak}}
|—
|-
|[[File:BCS OnPlaceIcon.png|x50px|On Play icon]]
|'''On Play'''<br>Triggers when card is played.
|{{BCS card list by keyword|On Play}}
|—
|-
|[[File:BCS OnPopIcon.png|x50px|On Popped icon]]
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing hero.
|{{BCS card list by keyword|On Popped}}
|—
|-
|[[File:BCS OnReloadIcon.png|x50px|On Reload icon]]
|'''On Reload'''<br>Triggers when this Monkey reloads.
|{{BCS card list by keyword|On Reload}}
|—
|-
|[[File:BCS OnReplaceIcon.png|x50px|On Replace icon]]
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|{{BCS card list by keyword|On Replace}}
|—
|-
|[[File:BCS 3.0 OnTurnEndIcon.png|x50px|On Turn End icon]]
|'''On Turn End'''<br>Triggers once turn has ended
|{{BCS card list by keyword|On Turn End}}
|—
|-
|[[File:BCS OnTurnStartIcon.png|x50px|On Turn Start icon]]
|'''On Turn Start'''<br>Triggers at start of turn
|{{BCS card list by keyword|On Turn Start}}
|—
|-
|[[File:BCS PickIcon.png|x50px|Pick icon]]
|'''Pick'''<br>Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck.
|{{BCS card list by keyword|Pick}}
|—
|-
|[[File:BCS ShieldIcon.png|x50px|Shield icon]]
|'''Shield'''<br>Shield will block <amount> incoming damage
|{{BCS card list by keyword|Shield}}<br>Added to any [[Bloon (BCS)|Bloon]] with a shield
|—
|-
|[[File:BCS StunnedIcon.png|x50px|Stunned icon]]
|'''Stunned'''<br>Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn.
|{{BCS card list by keyword|Stunned}}<br>Added to any [[Monkey (BCS)|Monkey]] that is stunned
|Stun effects last until the end of the player's next turn, after On Turn End effects have triggered. The description implies that Bloons can be stunned, but there are currently no cards that can stun Bloons.
|-
|[[File:BCS UniqueIcon.png|x50px|Unique icon]]
|'''Unique'''<br>You can only have one copy of this card
|All Ultra Rare cards
|—
|}


==Card types==
==Card types==
===Bloons===
===Bloons===
{{main|Bloon (BCS)}}
{{main|Bloon (BCS)}}
Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Each Bloon has a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Some Bloon cards can be played more than once before being discarded. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Bloons can have additional effects, such as giving extra Gold to the player when destroyed. Each player can have up to 8 Bloons queued at a time, and more Bloons cannot be played if the player's side is full.
[[File:BCS card image DoubleRed.png|100px|thumb|The [[Double Red Bloon]], a Basic Bloon card]]
Bloon cards are the main way of attacking the opponent. They come in three classes: Basic, Advanced, and Large. Most Bloons have a Delay stat that determines how many turns the opponent has to defend and a Health stat that determines both how much damage the Bloon can take and deal. The turn delay decrements at the end of the player's turn and attacks the opponent if it reaches zero, dealing as much damage as it has health remaining. Playing a Bloon card also generates [[Bloontonium]] equal to the card's Gold cost. Each player can have up to 8 Bloons in play at a time, and more Bloons cannot be played if the player's side is full.


===Monkeys===
===Monkeys===
{{main|Monkey (BCS)}}
{{main|Monkey (BCS)}}
Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Each Monkey has an Attack Power stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. Monkeys can have additional effects, such as having more Attack Power when at full Ammo. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.
[[File:BCS card image TackShooter.png|100px|thumb|left|The [[Tack Shooter (BCS)|Tack Shooter]], a Primary Monkey card]]
Monkey cards are the main way of defending against Bloons. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Most Monkeys have an ATK stat that determines how much damage they deal to Bloons, an Ammo stat that determines how many times they can attack before needing to reload, and a Reload stat that determines how many turns it takes to restore their Ammo. Players can spend Ammo to attack their opponent's Bloons at any time during their turn. However, some Monkeys do not attack and instead have effects that support Bloons or other Monkeys. Each player can have up to 5 Monkeys on their side at a time, and existing Monkeys can be replaced by playing new Monkeys if the player's side is full.


===Powers===
===Powers===
{{main|Power (BCS)}}
{{main|Power (BCS)}}
When played, power cards instantly trigger an effect, then are discarded. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. They come in three classes: Basic, Advanced, and Exotic. Some cards can only be equipped to decks with a specific Hero, such as [[Storm Of Arrows (BCS)|Storm Of Arrows]] for [[Quincy (BCS)|Quincy]].
[[File:BCS card image Stunned.png|100px|thumb|[[Stunned (card)|Stunned]], a Basic Power card]]
 
When played, power cards instantly trigger an effect, then are removed from the hand. They come in three classes: Basic, Advanced, and Exotic. Some Powers require a target, such as selecting a Monkey or Bloon, while others have no conditions. Some Powers cost [[Bloontonium]] instead of Gold.
==Decks==
{{clear}}
[[File:BCS DeckSelection1.png|200px|thumb|The deck selection interface]]
A deck consists of one [[Hero (BCS)|Hero]] and exactly 40 cards. Each deck can have up to three copies of a card (except for Unique cards, which only allow one copy per deck). Players can create multiple decks and select one before entering matchmaking.
 
===Deck slots===
The player starts with three deck slots by default (one used by the Quincy Starter deck, though it can be replaced). Additional deck slots can be obtained through the following methods:
*Purchasing them for {{BCS mm|250}} (repeatable)
*Completing the [[Tutorial (BCS)|Tutorial]]
*Purchasing the Amelia Hero Bundle or Amelia Mega Bundle
*Purchasing the Obyn Hero Bundle
*Reaching [[level]] 20
*Reaching level 40
 
===Card backs===
{{main|Card back}}
[[File:BCS CardBackUI.png|The card back selection interface|thumb|200px]]
Card backs are cosmetic items that can be used to customize the back side of each card. During a match, card backs are visible while a card is being played and in the opponent's hand.
 
Sometimes, certain cards may not necessarily match the player's selected card back for their deck. If a player uses [[Expert Negotiator]] on a tower, then uses [[Return to Sender]] on that same card, they will have the card back of the opponent for that card specifically.


===Starter decks===
==Obtaining cards==
====Quincy Starter====
[[File:BCS crafting interface.png|thumb|200px|The crafting interface]]
The Quincy Starter deck is unlocked by default. This deck contains all 40 cards the player starts with.
*All players start with the 40 cards that make up the [[Deck#Quincy Starter|Quincy Starter deck]]. The player also obtains more cards alongside the Gwendolin Starter deck for completing [[The Basics]].
{{BCS deck
*The player can spend [[Token (BCS)|Token]]s to craft copies of any card available in the Collection. The card's class determines which type of Tokens it costs, and its rarity determines the amount of Tokens required.
|name=Quincy Starter
*Opening a [[Card Pack]] unlocks up to five cards. The player is guaranteed two Commons, two Uncommons, and one Rare, Super Rare, or Ultra Rare per pack. There is a daily Card Pack in the Store that costs [[Monkey Money (BCS)|Monkey Money]] that has no duplicate protection, while other Card Packs have duplicate protection and provide cards introduced from specific game versions.
|hero=Quincy
*[[Daily Reward]]s and [[Ranked]] rewards include random cards of specific rarities. These cards have no duplicate protection.
|card 1 id  =DartMonkey
*Some [[feat]]s and [[gift code]]s reward specific cards for claiming them.
|card 1 count=3
|card 2 id  =RedBloon
|card 2 count=3
|card 3 id  =BlueBloon
|card 3 count=3
|card 4 id  =Fortify
|card 4 count=3
|card 5 id  =GreenBloon
|card 5 count=3
|card 6 id  =StormOfArrows
|card 6 count=3
|card 7 id  =TackShooter
|card 7 count=3
|card 8 id  =SupplyDropPower
|card 8 count=3
|card 9 id  =SniperMonkey
|card 9 count=3
|card 10 id  =TripleShot
|card 10 count=3
|card 11 id  =PinkBloon
|card 11 count=2
|card 12 id  =BlackBloon
|card 12 count=2
|card 13 id  =CeramicBloon
|card 13 count=1
|card 14 id  =WhiteBloon
|card 14 count=2
|card 15 id  =Moab
|card 15 count=1
|card 16 id  =Bfb
|card 16 count=1
|card 17 id  =SuperMonkey
|card 17 count=1
}}


====Gwendolin Starter====
{{clear|right}}
The Gwendolin Starter deck is unlocked by completing the [[The Basics#Tutorial|Tutorial]].
{{BCS deck
|name=Gwendolin Starter
|hero=Gwendolin
|card 1 id  =RedBloon
|card 1 count=3
|card 2 id  =BlueBloon
|card 2 count=3
|card 3 id  =Moab
|card 3 count=1
|card 4 id  =DartMonkey
|card 4 count=3
|card 5 id  =SniperMonkey
|card 5 count=3
|card 6 id  =SupplyDropPower
|card 6 count=2
|card 7 id  =TripleShot
|card 7 count=3
|card 8 id  =GreenBloon
|card 8 count=2
|card 9 id  =BlackBloon
|card 9 count=2
|card 10 id  =Bfb
|card 10 count=1
|card 11 id  =Firestorm
|card 11 count=3
|card 12 id  =GoldBloon
|card 12 count=2
|card 13 id  =Restock
|card 13 count=2
|card 14 id  =RainbowBloon
|card 14 count=2
|card 15 id  =QuickBreak
|card 15 count=3
|card 16 id  =Boomerang
|card 16 count=3
|card 17 id  =YellowBloon
|card 17 count=2
}}


==List of cards==
==List of cards==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6">
{{BCS card list|limit=300}}
{{#cargo_compound_query:
tables=bcs_monkeys
;fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>''", flavor, "''"), "")) = Text,
CONCAT("Monkey")=Card type,
COALESCE(rarity, "—") = Rarity,
cost = Cost,
charges = Charges,
COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
 
;order by=name
|tables=bcs_bloons
;fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>''", flavor, "''"), "")) = Text,
CONCAT("Bloon")=Card type,
COALESCE(rarity, "—") = Rarity,
cost = Cost,
charges = Charges,
COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
 
;order by=name
|tables=bcs_powers
;fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>''", flavor, "''"), "")) = Text,
CONCAT("Power")=Card type,
COALESCE(rarity, "—") = Rarity,
cost = Cost,
charges = Charges,
COALESCE(IF(introduced = "Firstlook test" OR introduced = "Full Playable test", introduced, CONCAT("Version ", introduced)), "Launch")=Introduced
 
;order by=name
|format=table
}}
</div>


==Gallery==
==Gallery==
Line 274: Line 71:
BCS DeckSelection1.png|Deck selection interface
BCS DeckSelection1.png|Deck selection interface
BCS DeckSelection2.png|Deck selection interface when selecting a deck
BCS DeckSelection2.png|Deck selection interface when selecting a deck
BCS DeckSelection Example.png|Two starter decks, an incomplete deck, and a deck with symbols
BCS full playable card collection.png|Card collection in the [[Bloons Card Storm Full Playable test|Full Playable test]]
BCS full playable card collection.png|Card collection in the [[Bloons Card Storm Full Playable test|Full Playable test]]
BCS full playable card collection decks.png|Deck interface in the Full Playable test
BCS full playable card collection decks.png|Deck interface in the Full Playable test
BCS ipad screenshot 1.png|Deck editor in a pre-release iOS build
BCS ipad screenshot 1.png|Deck editor in a pre-release iOS build
BCS Playing Bloon Card.png|Opponent pulls out a card and spends Gold
BCS Playing Bloon Card.png|Opponent pulls out a card and spends Gold
File:BCS Card Drag.png|Dragging a Bloon card onto the player's side
BCS Play Bloon Card.png|Playing a Bloon card
BCS Play Bloon Card.png|Playing a Bloon card
BCS Unlock Card Back.png|Unlocking a Hero-specific card back from achieving Hero Level 10
BCS 4.0 Card Earn Common.png|Earning a Common, v4.0
BCS 4.0 Card Earn Uncommon.png|Earning an Uncommon, v4.0
BCS 4.0 Card Earn Rare.png|Earning a Rare, v4.0
BCS 4.0 Card Earn Super Rare.png|Earning a Super Rare, v4.0
BCS 4.0 Card Earn Ultra Rare.png|Earning an Ultra Rare, v4.0 (v4.4 footage)
BCS 4.0 Card Earn Dupe.png|Earning a duplicate, v4.0
File:BCS SelectingACardFromCollectStuff.png|Highlighting an unlocked card inside the unlocked loot screen<!--probably a better caption but hopefully it makes sense-->
</gallery>
</gallery>


Line 285: Line 92:
BCS CardIcon.png|Card icon
BCS CardIcon.png|Card icon
BCS CardsIcon.png|Cards icon
BCS CardsIcon.png|Cards icon
BCS DeckIcon.png|Deck icon
BCS SwapCardIcon.png|Card back swap icon
BCS SwapCardIcon.png|Card back swap icon
BCS CardHistoryIcon.png|Card history icon
BCS CardHistoryIcon.png|Card history icon
BCS DeckSlotSml.png|Deck Slot icon
BCS_PreBuiltDeckGwenSml.png|Icon for the Gwendolin Starter deck
BCS firstlook CardsIcon.png|Deck icon in the beta tests
</gallery>
</gallery>


==External links==
==External links==
*[https://bcspopology.com/deckBuilder.html?data=1_1_New%20Deck BCS Popology unofficial deck builder]
*[https://bcspopology.com/deckBuilder.html?data=1_1_New%20Deck BCS Popology unofficial deck builder]
*[https://indiegamefanatic.github.io/dist/index.html BCS Custom Cards]


==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}
[[Category:Cards|*]][[Category:Game mechanics in BCS]]
[[Category:Cards|*]][[Category:Game mechanics in BCS]]