Shrapnel Shot (BTD6): Difference between revisions
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'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. | '''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.<section end="lede" /> | ||
[[Crosspath]]ing with the top path increases the shrapnel's damage, | [[Crosspath]]ing with the top path increases the shrapnel's damage, grants them {{BTD6 dt|Normal}}-type damage, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. | ||
With [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]], each shrapnel projectile gains +1 bonus to [[Ceramic Bloon (BTD6)|Ceramic Bloons]]. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
Shrapnel Shot | {{BTD6 last updated|52.2|section=y}} | ||
Shrapnel Shot makes Sniper a viable group-popper at long distances. It makes the Sniper's position more important, since the direction the Sniper faces determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel on, causing the shrapnel to hit Bloons behind the target to maximize pierce. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options. | |||
Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads. | |||
For [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]], this crosspath is better for stalling groups of blimps than the third path, but for [[Deadly Precision (BTD6)|Deadly Precision]], this crosspath is generally inferior. For [[Semi-Automatic (BTD6)|Semi-Automatic]] and above, this crosspath is better for damage-dealing in general, while the first path is better for single targets. | |||
==Update history== | ==Update history== | ||
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BTD6 020-SniperMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 020-SniperMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Prior to {{BTD6 version|17.0}}, this upgrade only caused shrapnel to fly out once the Bloon was fully popped, and said shrapnel would fly out in all directions instead of in a cone. | |||
==In other languages== | ==In other languages== | ||