Shrapnel Shot (BTD6): Difference between revisions

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'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.
'''Shrapnel Shot''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (BTD6)|Camo Bloon]]s (inherited from [[Night Vision Goggles (BTD6)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.<section end="lede" />


[[Crosspath]]ing with the top path increases the shrapnel's damage, allows them to pop [[frozen]] Bloons and [[Lead Bloon (BTD6)|Lead Bloon]]s, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects. In addition, crosspathing with [[Full Auto Rifle (BTD6)|Full Auto Rifle]] and [[Elite Defender (BTD6)|Elite Defender]] will make shrapnel deal 2 damage.
[[Crosspath]]ing with the top path increases the shrapnel's damage, grants them {{BTD6 dt|Normal}}-type damage, and allows them to apply a weaker version of the [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]] effects.  
 
With [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]], each shrapnel projectile gains +1 bonus to [[Ceramic Bloon (BTD6)|Ceramic Bloons]].


==Stats==
==Stats==
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==Strategy==
==Strategy==
Shrapnel Shot transforms the Sniper Monkey into a viable group-popper at long ranges, provided it can see bloons and shoot against the grain of the pathway that bloons travel. Unlike most Snipers, positioning is very important, as the angle at which cone of shrapnel is launched is crucial. Shrapnel Shot demands a position where it can mostly shoot at Bloons while they travel facing it, which is the only way for the shrapnels to fly into Bloons towards the back and have their pierce maximized. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options for Shrapnel Shot.
{{BTD6 last updated|52.2|section=y}}
Shrapnel Shot makes Sniper a viable group-popper at long distances. It makes the Sniper's position more important, since the direction the Sniper faces determines the direction of the shrapnel. For the best results, the Sniper should shoot against the grain of the pathway that Bloons travel on, causing the shrapnel to hit Bloons behind the target to maximize pierce. Depending on crosspathing, both [[Strong]] and [[First]] are good targeting options.


As a standalone tower, 0-2-0 Shrapnel Shot attacks too slowly to be useful outside of against early-game Camos. With {{B|Full Metal Jacket|BTD6}}, it becomes able to break apart groups of stronger early-game bloons, particularly multiple Leads. When bought with {{B|Even Faster Firing|BTD6}}, it becomes a good overall damager for the early-game.  
Lower-tier Shrapnel Shot excels against groups of Camos during early-game.<!--022 is fairly good, but not notable enough for another sentence--> Notably, with {{BTD6|Full Metal Jacket}}, it is one of the cheapest ways to deal with groups of Camo Leads.


When used as a crosspath, Shrapnel Shot is strongly recommended for [[Maim MOAB (BTD6)|Maim MOAB]], granting it the much-needed ability to stun multiple blimps per shot. For [[Cripple MOAB (BTD6)|Cripple MOAB]], Shrapnel Shot is recommended in [[Freeplay]] (where the ability to debuff multiple blimps is a necessity) and against [[Phayze]] (which requires innate Camo), but it is not recommended in [[CHIMPS]] and against other [[Boss Bloon]]s, where 5-0-2's greater overall damage wins out. For all bottom path Snipers, Shrapnel Shot is recommended when the Sniper can be positioned to be able to shoot at Bloons while they largely travel towards it, but is not recommended otherwise.
For [[Maim MOAB (BTD6)|Maim MOAB]] and [[Cripple MOAB (BTD6)|Cripple MOAB]], this crosspath is better for stalling groups of blimps than the third path, but for [[Deadly Precision (BTD6)|Deadly Precision]], this crosspath is generally inferior. For [[Semi-Automatic (BTD6)|Semi-Automatic]] and above, this crosspath is better for damage-dealing in general, while the first path is better for single targets.


==Update history==
==Update history==
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BTD6 020-SniperMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 020-SniperMonkeyInsta.png|[[Insta Monkey]] icon
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==Trivia==
*Prior to {{BTD6 version|17.0}}, this upgrade only caused shrapnel to fly out once the Bloon was fully popped, and said shrapnel would fly out in all directions instead of in a cone.


==In other languages==
==In other languages==