MOAB SHREDR (BTD6): Difference between revisions

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'''MOAB SHREDR''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] the Spike Factory's spikes deal to [[MOAB-Class Bloon]]s by +7, for a total of 40 damage per pile (80 when [[crosspath]]ed with [[Bigger Stacks (BTD6)|Bigger Stacks]]).
'''MOAB SHREDR''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[damage]] the Spike Factory's spikes deal to [[MOAB-Class Bloon]]s by +7, for a total of 40 damage per pile (54 with {{BTD6 mk|One More Spike}} and {{BTD6 mk|Very Shreddy}}) and 80 damage when [[crosspath]]ed with [[Bigger Stacks (BTD6)|Bigger Stacks]] (99 with {{BTD6 mk|One More Spike}} and {{BTD6 mk|Very Shreddy}}). <section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{BTD6 last updated|54.0|section=y}}
MOAB SHREDR is a niche upgrade that is only specifically made to deal with singular blimps over a localized area. As it is very weak against bloons, MOAB SHREDR should be more at the front of the track, allowing it to more reliably hit incoming MOAB-class bloons. MOAB SHREDR tends to be mostly used single-target damage with spare money available, or [[Spike Storm (BTD6)|Spike Storm]] if affordable.
MOAB SHREDR changes the tower's focus from a cleanup tower at the end of the track to a blimp damage tower best positioned near the front. It deals huge single target damage to blimps, but is very weak against Ceramics and high density. It is most often used to snipe blimp layers during mid-game, using the 0-3-2 crosspath with Set Target targeting to position spike piles off the track where they can only hit blimp layers. This lets {{BTD6|Bloon Trap}} collect Ceramics inside blimps without damaging normal Bloons and it helps towers that struggle against blimps in mid-game. It is also especially strong in [[Boss Rush]], as each layer pop reactivates the Smart Spikes buff and targeting damage onto the Boss is more important than extra pierce. Here, MOAB SHREDR stands behind Tack Shooters as the second-most cost efficient damage source in the mode.


Usually, crosspathing for MOAB SHREDR is 1-3-0 for increased pierce. However, 0-3-2 has a powerful niche for [[Boss Rush]], as its start-of-round benefit keeps it attacking at its maximum rate every time the boss is killed.
Late game, MOAB SHREDR is generally outperformed by {{BTD6|Spike Storm}}'s burst damage or {{BTD6|Long Life Spikes}} supported by stalling and blimp debuffs. It still performs well against DDT and BAD layers when Alch buffed; however, a 3-0-1 {{BTD6|Berserker Brew}} more than doubles 0-3-2's damage output and lets it hit DDTs. Since DDTs have large hitboxes, spikes can also be positioned to hit DDTs but not MOABs, but this is difficult, and the tower is still not enough to solo DDT rounds past r90.
 
In timed ranked [[Boss Bloon Event (BTD6)|Boss Events]], MOAB SHREDR can be spammed in combination with debuffs such as {{BTD6|Cripple MOAB}} and {{BTD6|Super Brittle}} to aim for an instakill. 0-3-2 is still superior in this context, as only one spike per pile can be used per frame.
 
1-3-0 does more average damage over longer rounds in late game, but the lack of grouped damage makes it very cost-inefficient in this role, so 0-3-2 is generally preferred for its utility.


==Update history==
==Update history==
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{{main gallery|Spike Factory}}
{{main gallery|Spike Factory}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
 
<gallery>
BTD6 MOAB SHREDR 030.png|MOAB SHREDR with no crosspath
BTD6 MOAB SHREDR 031.png|MOAB SHREDR with 031 crosspath
BTD6 MOAB SHREDR 032.png|MOAB SHREDR with 032 crosspath
BTD6 MOAB SHREDR 130.png|MOAB SHREDR with 130 crosspath
BTD6 MOAB SHREDR 230.png|MOAB SHREDR with 230 crosspath
</gallery>


===Assets===
===Assets===