Polyphemus: Difference between revisions
event themes and island statue |
Pymonkibot (talk | contribs) m Text replacement - "[[Bloons TD 6 v" to "[[Update history:Bloons TD 6/Version " |
||
| (7 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{BTD6 map info | {{BTD6 map info | ||
|id=Polyphemus | | id = Polyphemus | ||
| name = Polyphemus | |||
| image = BTD6 MapSelectPolyphemusMapButton.png | |||
| introduced = 36.0 | |||
| difficulty = Intermediate | |||
| entrances = 2 | |||
| exits = 2 | |||
| junctions = 0 | |||
| path lengths = 26.9 | |||
| path labels = | |||
| water = Yes | |||
| removable costs = 0*,500 | |||
| removable labels = Eye,Wall | |||
| removable amounts = 1,8 | |||
| music = Sunshine Serenade | |||
| coop division = 0 | |||
}} | |||
'''Polyphemus''' is an [[Intermediate]] [[map]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 36.0|version 36.0]]. It is an island shaped like a flatiron with walls and trees along its left shoreline. It is named after [[wp:Polyphemus|Polyphemus]], the one-eyed giant son of [[wp:Poseidon|Poseidon]] and [[wp:Thoosa|Thoosa]] in Greek mythology and one of the Cyclops described in the ''[[wp:Odyssey|Odyssey]]'', and is a continuation of the themes of [[Lotus Island]] and [[Odyssey (BTD6)|Odyssey]] mode. This map was created to promote the [[Beast Handler (BTD6)|Beast Handler]], which was released in the same update. | |||
==Layout== | |||
Polyphemus features a point-shaped island that is surrounded by water. Bloons come from both the top and the bottom, loop around the eye, and exit at the opposite entrance. There are 8 walls around the track, each removable for $500. The "VI" sign to the right of the eye hints at how the eye closes before every round that ends in 6, or after every round that ends in 5. | |||
==Mechanics== | |||
[[Tower]]s placed inside the large eye-shaped pool are provided the following [[tower buff|buffs]]: | |||
*[[File:BTD6_MapBuffIconVillagexx1.png|x20px]] 15% discount to their base costs and [[upgrade]] costs. Unlike [[Monkey Business (BTD6)|Monkey Business]] and [[Monkey Commerce (BTD6)|Monkey Commerce]], this includes tier 4 and tier 5 upgrades (but not [[Paragon]]s). | |||
*[[File:BTD6_MapBuffIconVillage2xx.png|x20px]] Reduces their attack cooldowns by 15%, effectively increasing their [[attack speed]] by ~17.6%. | |||
*[[File:BTD6_MapBuffIconVillagexx1.png|x20px]] | |||
*[[File:BTD6_MapBuffIconVillage2xx.png|x20px]] Reduces their | |||
*[[File:BTD6 MapBuffIconCamo.png|x20px]] Gains [[Camo detection]]. | *[[File:BTD6 MapBuffIconCamo.png|x20px]] Gains [[Camo detection]]. | ||
At the end of every [[round]] that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. If a [[Beast Handler (BTD6)|Beast Handler]] has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its [[range]], the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending [[cash]], starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it | At the end of every [[round]] that ends in 5 (5, 15, 25, 35, etc.), the eye closes, which disables all towers currently in it and prevents more towers from being placed in it. It does not disable [[Admiral Brickell (BTD6)|Admiral Brickell]]'s mines or Mega Mines. If a [[Beast Handler (BTD6)|Beast Handler]] has a water beast inside it and the Beast Handler or Beast Handler network can reach another body of water with its [[range]], the beast will be relocated, otherwise it is also disabled. The eye can be reopened by spending [[cash]], starting at $0 on round 5 and increasing by $500 every 10 rounds (even if the player doesn't pay to reopen it), which restores the towers that were trapped inside it. | ||
==Strategy== | ==Strategy== | ||
Polyphemus is average among Intermediate maps in terms of difficulty. | Polyphemus is average among Intermediate maps in terms of difficulty. Use the eye, as despite the cost needed to keep it open, the buffs it grants to towers on it and its position inside the loop make doing so well worth it. Land towers are best placed immediately above and below the eye, as these spots take good advantage of the loop around the eye. With these tips in mind, Polyphemus can be defeated using general strategies listed here. | ||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
| Line 60: | Line 56: | ||
<gallery> | <gallery> | ||
BTD6 Polyphemus easter.png|Easter theme | BTD6 Polyphemus easter.png|Easter theme | ||
BTD6 Polyphemus fireworks.png|Fireworks theme | |||
BTD6 Polyphemus halloween.png|Halloween theme | BTD6 Polyphemus halloween.png|Halloween theme | ||
BTD6 Polyphemus holiday.png|Holiday theme | BTD6 Polyphemus holiday.png|Holiday theme | ||
| Line 68: | Line 65: | ||
{{BTD6 last updated|48.1|section=y}} | {{BTD6 last updated|48.1|section=y}} | ||
{{langlist | {{langlist | ||
|key=Polyphemus | | key = Polyphemus | ||
|ar | | ar = بوليفيموس | ||
|da | | da = Polyphemus | ||
|de | | de = Polyphemus | ||
|es | | es = Polifemo | ||
|es-la=Polifemo | | es-la = Polifemo | ||
|fi | | fi = Polyphemus | ||
|fr | | fr = Polyphème | ||
|it | | it = Polifemo | ||
|ja | | ja = ポリフェマス | ||
|ko | | ko = 폴리페모스 | ||
|nl | | nl = Polyphemus | ||
|no | | no = Polyfemos | ||
|pl | | pl = Polifem | ||
|pt-br=Polifemo | | pt-br = Polifemo | ||
|ru | | ru = Полифем | ||
|sv | | sv = Polyphemus | ||
|th | | th = โพลีฟีมัส | ||
|tr | | tr = Polifimos | ||
|zh-cn=独眼巨人 | | zh-cn = 独眼巨人 | ||
|zh-tw=獨眼巨人 | | zh-tw = 獨眼巨人 | ||
| zh-cn note = "Cyclops" | |||
| zh-tw note = "Cyclops" | |||
}} | }} | ||