Update history:Bloons Card Storm/Version 3.4: Difference between revisions

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No point on this being here as the description is the same as 3.0
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m Text replacement - "[[Bloons Card Storm v" to "[[Update history:Bloons Card Storm/Version "
 
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'''Version 3.4''' is a minor update to [[Bloons Card Storm v3.0|''Bloons Card Storm'' v3.0]]. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to [[Zee Jay (BCS)|Zee Jay]] and increased [[Quick Ready]] cost.<!--yes, this longer sentence explaining the specific highlights of the miniupdate is worth mentioning-->
'''Version 3.4''' is a minor update to [[Update history:Bloons Card Storm/Version 3.0|''Bloons Card Storm'' v3.0]]. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to [[Zee Jay (BCS)|Zee Jay]] and increased [[Quick Ready]] cost.<!--yes, this longer sentence explaining the specific highlights of the miniupdate is worth mentioning-->


==Changes==
==Changes==
===[[Ranked]]===
{{BCS changes
|version=3.4
|name=Ranked
|changes=*{{Change|Ranked matchmaking failsafe increased|±2 ranks|±3 ranks|undoc=true}}
}}
===[[Zee Jay (BCS)|Zee Jay]]===
===[[Zee Jay (BCS)|Zee Jay]]===
{{BCS changes
{{BCS changes
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|name=Zee Jay
|name=Zee Jay
|quote='''Zee Jay'''’s<!--trust in the formatting--> power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better.
|quote='''Zee Jay'''’s<!--trust in the formatting--> power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better.
|changes=*{{neutral|Passive Awesomeness: HP bonus changed|+5 HP per Bloontonium (up to +50, includes gains from sent bloon)|fixed +20 HP}}
|changes=*{{neutral|Passive Awesomeness: health modifier changed|+5 health per Bloontonium (up to +50, includes gains from sent bloon)|fixed +20 health}}
*{{buff|Rad Enhancements: Bonus AP increased|+20|+25}}
*{{buff|Rad Enhancements: Attack Power modifier increased|+20|+25}}
*{{change|Adjusted description, but only changed "+5" to "+20" without removing mention of Bloontonium}}
*{{change|Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium}}
|changes store=*{{neutral|Passive Awesomeness: HP bonus changed|+5 HP per Bloontonium (up to +50, includes gains from sent bloon)|fixed +20 HP}}
*{{change|Description for Rad Enhancements bonus Attack Power value adjusted accordingly}}
*{{buff|Rad Enhancements: Bonus AP increased|+20|+25}}
*{{change|Adjusted description, but only changed "+5" to "+20" without removing mention of Bloontonium}}
}}
}}


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|quote=A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
|quote=A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
|hide quote=y
|hide quote=y
|changes=*{{buff|HP increased|800|900}}
|changes=*{{buff|Health increased|800|900}}
}}
}}


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|quote=A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
|quote=A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
|hide quote=y
|hide quote=y
|changes=*{{buff|Gold cost decreased|8|7}}
|changes=*{{buff|Gold cost reduced|8|7}}
*{{nerf|Bloontonium gain decreased|8|7}}
*{{nerf|Bloontonium gain reduced|8|7}}
*{{buff|HP increased|150|180}}
*{{buff|Health increased|150|180}}
}}
}}


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==Descriptions==
==Descriptions==
===App Store / Google Play===
{{quote|Update 3.0 + Balance Changes{{fn|The rest of the update notes are identical to those of version 3.0.}}}}
===Update notes on Reddit===
===Update notes on Reddit===
{{quote|Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!}}
{{quote|Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!}}
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==External links==
==External links==
*[https://old.reddit.com/r/bloonscardstorm/comments/1kazwrx/bloons_card_storm_v34_patch_notes/ Official update notes on Reddit]
*[https://www.reddit.com/r/bloonscardstorm/comments/1kazwrx/bloons_card_storm_v34_patch_notes/ Official update notes on Reddit]


==Navigation==
==Navigation==
{{BCS update nav}}
{{BCS update nav}}
[[Category:2025]]
[[Category:2025]]

Latest revision as of 00:51, 24 April 2026

Version 3.4
Build №1460
Steam29 April 2025[1]

Version 3.4 is a minor update to Bloons Card Storm v3.0. It introduced balance changes to address the aggro and OTK metas, particularly a large rework to Zee Jay and increased Quick Ready cost.

Changes

[edit | edit source]
  • Ranked matchmaking failsafe increased ― ±2 ranks → ±3 ranks (undocumented)
Zee Jay’s power level is definitely coming down but his early game burst, especially if he can get a ton of Bloontonium early (looking at you Bloontonium Cache) means his passive can be quite overwhelming. This is a big change but is being slightly offset by making his oft-forgotten middle ability a little better.
— Update notes
  • Neutral Passive Awesomeness: health modifier changed ― +5 health per Bloontonium (up to +50, includes gains from sent bloon) → fixed +20 health
  • Buff Rad Enhancements: Attack Power modifier increased ― +20 → +25
  • Adjusted description of Passive Awesomeness, but only changed "+5" to "+20" without removing mention of Bloontonium
  • Description for Rad Enhancements bonus Attack Power value adjusted accordingly
A few more Bloon nerfs and buffs to hopefully encourage some more variety in the meta.
— Update notes
  • Nerf Delay increased ― 2 → 3
  • Buff Health increased ― 800 → 900
  • Buff Gold cost reduced ― 8 → 7
  • Nerf Bloontonium gain reduced ― 8 → 7
  • Buff Health increased ― 150 → 180
Quick Ready continues to be a polarizing card. We still feel surprising damage is an important part of the game, but we do feel it needs a slight tweak (rather than a new design, which is something we’ve considered for another card instead). So we’re making it cost an extra gold.
— Update notes
  • Nerf Cost increased ― 6 → 7
Quick Break is outshined by various other sources of healing these days, so we wanted to make it great again. A second charge should give it that much more staying power.
— Update notes
  • Buff Charges increased ― 1 → 2

Descriptions

[edit | edit source]

App Store / Google Play

[edit | edit source]
Update 3.0 + Balance Changes[fn 1]

Update notes on Reddit

[edit | edit source]
Another small but meaningful balance change coming your way, we’re hard at work with loads of new content for 4.0, not much longer to wait now!

Footnotes

[edit | edit source]
  1. The rest of the update notes are identical to those of version 3.0.

References

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[edit | edit source]
[edit | edit source]