Update history:Bloons TD 6/Version 9.0: Difference between revisions

Qwertyxp2000 (talk | contribs)
Ezili: this jumping business is a game mechanic buff, not some weird arbitrary bugfix or something
Pymonkibot (talk | contribs)
m Pymonkibot moved page Bloons TD 6 v9.0 to Update history:Bloons TD 6/Version 9.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1"
 
(5 intermediate revisions by 3 users not shown)
Line 17: Line 17:
|tower  =Boomerang Monkey
|tower  =Boomerang Monkey


|tiers 1=x5x
|changes 1 tiers=x5x
|changes 1=
|changes 1=
*{{buff|Ability cooldown reduced|45s|40s}}
*{{buff|Ability cooldown reduced|45s|40s}}
Line 27: Line 27:
|tower  =Glue Gunner
|tower  =Glue Gunner


|tiers 1=025
|changes 1 tiers=025
|changes 1=
|changes 1=
*{{buff|Should correctly stun all regular Bloons|fix=y}}
*{{buff|Should correctly stun all regular Bloons|fix=y}}
Line 37: Line 37:
|tower  =Sniper Monkey
|tower  =Sniper Monkey


|tiers 1=4xx
|changes 1 tiers=4xx
|changes 1=
|changes 1=
*{{change|No longer applies stun visuals to BADs|fix=y}}
*{{change|No longer applies stun visuals to BADs|fix=y}}
*{{change|Correctly applies stun art|fix=y}}
*{{change|Correctly applies stun art|fix=y}}


|tiers 2=x3x
|changes 2 tiers=x3x
|changes 2=
|changes 2=
*{{change|No longer gets stuck on the track between jumps|fix=y}}
*{{change|No longer gets stuck on the track between jumps|fix=y}}
Line 52: Line 52:
|tower  =Monkey Buccaneer
|tower  =Monkey Buccaneer


|tiers 1=4xx,5xx
|changes 1 tiers=4xx;5xx
|changes 1=
|changes 1=
*{{buff|Aircraft Buccaneer will now retain the 3xx rate boost to their basic attack}}
*{{buff|Aircraft Buccaneer will now retain the 3xx rate boost to their basic attack}}
Line 62: Line 62:
|tower  =Monkey Sub
|tower  =Monkey Sub


|tiers 1=230
|changes 1 tiers=230
|changes 1=
|changes 1=
*{{buff|Should now correctly have unrestricted range|fix=y}}
*{{buff|Should now correctly have unrestricted range|fix=y}}


|tiers 2=x4x
|changes 2 tiers=x4x
|changes 2=
|changes 2=
*{{buff|Should no longer crash the game when destroying a BAD|fix=y}}
*{{buff|Should no longer crash the game when destroying a BAD|fix=y}}


|tiers 3=5xx
|changes 3 tiers=5xx
|changes 3=
|changes 3=
*{{buff|Should correctly apply bonus XP to heroes|fix=y}}
*{{buff|Should correctly apply bonus XP to heroes|fix=y}}


|tiers 4=xx5
|changes 4 tiers=xx5
|changes 4=
|changes 4=
*{{change|Description translation has been fixed|fix=y}}
*{{change|Description translation has been fixed|fix=y}}


|tiers 5=xx4
|changes 5 tiers=xx4
|changes 5=
|changes 5=
*{{change|Subs will now rock in the water correctly|fix=y}}
*{{change|Subs will now rock in the water correctly|fix=y}}


|tiers 6=x5x
|changes 6 tiers=x5x
|changes 6=
|changes 6=
*{{buff|Price reduced|$40,000|$35,000}}
*{{buff|Price reduced|$40,000|$35,000}}
Line 92: Line 92:
|tower  =Monkey Ace
|tower  =Monkey Ace


|tiers 1=x5x
|changes 1 tiers=x5x
|changes 1=
|changes 1=
*{{change|Correctly applies stun art|fix=y}}
*{{change|Correctly applies stun art|fix=y}}


|tiers 2=xx3
|changes 2 tiers=xx3
|changes 2=
|changes 2=
*{{change|Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active}}
*{{change|Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active}}
Line 105: Line 105:
|version=9.0
|version=9.0
|tower  =Heli Pilot
|tower  =Heli Pilot
 
| path 1 tier 4 cost before = 19500
|tiers 1=X4X
| path 1 tier 4 cost after = 19600
|changes 1 tiers=X4X
|changes 1=
|changes 1=
*{{change|No longer reverts placement settings after being canceled|fix=y}}
*{{change|No longer reverts placement settings after being canceled|fix=y}}
|tiers 2=4xx
|changes 2=
*{{nerf|Price increased|$19,500|$19,600}}
}}
}}


Line 120: Line 117:
|tower  =Mortar Monkey
|tower  =Mortar Monkey


|tiers 1=XX5
|changes 1 tiers=XX5
|changes 1=
|changes 1=
*{{buff|Should be able to apply burn to DDTs|fix=y}}
*{{buff|Should be able to apply burn to DDTs|fix=y}}


|tiers 2=5xx
|changes 2 tiers=5xx
|changes 2=
|changes 2=
*{{buff|Deals 3x damage to any Ceramic or higher}}
*{{buff|Deals 3x damage to any Ceramic or higher}}
Line 130: Line 127:
*{{change|Has new explosion art}}
*{{change|Has new explosion art}}


|tiers 3=205
|changes 3 tiers=205
|changes 3=
|changes 3=
*{{buff|Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers}}
*{{buff|Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers}}
Line 140: Line 137:
|tower  =Ninja Monkey
|tower  =Ninja Monkey


|tiers 1=5xx
|changes 1 tiers=5xx
|changes 1=
|changes 1=
*{{buff|Pierce increased|4|6}}
*{{buff|Pierce increased|4|6}}
Line 150: Line 147:
|tower  =Druid
|tower  =Druid


|tiers 1=xx2
|changes 1 tiers=xx2
|changes 1=
|changes 1=
*{{buff|Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes.}}
*{{buff|Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes.}}
Line 160: Line 157:
|tower  =Super Monkey
|tower  =Super Monkey


|tiers 1=4xx
|changes 1 tiers=4xx
|changes 1=
|changes 1=
*{{change|Should no longer lock your hero if the hero is too close and de-spawns|fix=y}}
*{{change|Should no longer lock your hero if the hero is too close and de-spawns|fix=y}}


|tiers 2=x4x
|changes 2 tiers=x4x
|changes 2=
|changes 2=
*{{buff|Ability radius increased|40|60}}
*{{buff|Ability radius increased|40|60}}


|tiers 3=x5x
|changes 3 tiers=x5x
|changes 3=
|changes 3=
*{{buff|Ability radius increased|90|100}}
*{{buff|Ability radius increased|90|100}}


|tiers 4=xx5
|changes 4 tiers=xx5
|changes 4=
|changes 4=
*{{buff|Pierce increased|9|21}}
*{{buff|Pierce increased|9|21}}
Line 183: Line 180:
|tower  =Alchemist
|tower  =Alchemist


|tiers 1=5xx  
|changes 1 tiers=5xx  
|changes 1=
|changes 1=
*{{change|Permabrew should correctly apply when reloading save again|fix=y}}
*{{change|Permabrew should correctly apply when reloading save again|fix=y}}
*{{change|Permabrew should no longer break in some cases after being sold|fix=y}}
*{{change|Permabrew should no longer break in some cases after being sold|fix=y}}


|tiers 2=x3x,x4x,x5x,xx4,xx5
|changes 2 tiers=x3x+;xx4;xx5
|changes 2=
|changes 2=
*{{buff|Attacks can now be thrown over obstacles|fix=y}}
*{{buff|Attacks can now be thrown over obstacles|fix=y}}
Line 200: Line 197:
|changes 1 levels=4+
|changes 1 levels=4+
|changes 1=
|changes 1=
*{{nerf|Totems no longer allow 2xx subs to see Camo Bloons|fix=y}}
*{{nerf|Nature's Ward Totem: no longer allows Advanced Intel Subs to see Camo Bloons|fix=y}}
}}
}}


Line 208: Line 205:
|version=9.0
|version=9.0


|changes 1 levels=1+
|changes 1 levels=3+
|changes 1=
|changes 1=
*{{change|Benjamin’s abilities are no longer cleared whenever a round ends}}
*{{change|Benjamin’s abilities are no longer cleared whenever a round ends}}
Line 219: Line 216:
|version=9.0
|version=9.0


|changes 1 levels=
|changes 1 levels=4+
|changes 1=
|changes 1=
*{{change|Ezili’s level 4 splash AoE should no longer center around her if she completely destroyed the target in one hit|fix=y}}
*{{change|Splash AoE should no longer center around her if she completely destroyed the target in one hit|fix=y}}
*{{buff|Ezili’s level 10 MOAB Hex ability can jump to the next-strongest target if its main target is destroyed before the duration expires, there is no limit to the number of jumps but the duration will not be refreshed.}}
|changes 2 levels=10+
|changes 2=
*{{buff|MOAB Hex ability can jump to the next-strongest target if its main target is destroyed before the duration expires, there is no limit to the number of jumps but the duration will not be refreshed.}}
}}
}}


Line 228: Line 227:
===Dart Monkey===
===Dart Monkey===
{{BTD6 tower changes|tower=Dart Monkey|version=9.0
{{BTD6 tower changes|tower=Dart Monkey|version=9.0
|tiers 1=x4x|changes 1=*{{change|Description changed|"Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 10 seconds."|"Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds."}}
|changes 1 tiers=x4x|changes 1=*{{change|Description changed|"Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 10 seconds."|"Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds."}}
}}
}}


===Tack Shooter===
===Tack Shooter===
{{BTD6 tower changes|tower=Tack Shooter|version=9.0
{{BTD6 tower changes|tower=Tack Shooter|version=9.0
|tiers 1=x4x|changes 1=*{{change|Maelstrom projectiles are no longer deleted at the end of the round in Race events}}
|changes 1 tiers=x4x|changes 1=*{{change|Maelstrom projectiles are no longer deleted at the end of the round in Race events}}
}}
}}


===Boomerang Monkey===
===Boomerang Monkey===
{{BTD6 tower changes|tower=Boomerang Monkey|version=9.0
{{BTD6 tower changes|tower=Boomerang Monkey|version=9.0
|tiers 1=x1x|changes 1=*{{change|Description changed|"Throws 20% faster."|"Throws boomerangs faster."}}
|changes 1 tiers=x1x|changes 1=*{{change|Description changed|"Throws 20% faster."|"Throws boomerangs faster."}}
|tiers 2=x2x|changes 2=*{{change|Description changed|"Boomerangs travel around faster."|"Boomerangs fire and travel faster."}}
|changes 2 tiers=x2x|changes 2=*{{change|Description changed|"Boomerangs travel around faster."|"Boomerangs fire and travel faster."}}
|tiers 3=xx2|changes 3=*{{change|Description changed|"Allows boomerangs to pop Frozen and Lead Bloons."|"Boomerangs now pop Frozen and Lead Bloons and do more damage to all."}}
|changes 3 tiers=xx2|changes 3=*{{change|Description changed|"Allows boomerangs to pop Frozen and Lead Bloons."|"Boomerangs now pop Frozen and Lead Bloons and do more damage to all."}}
}}
}}


===Heli Pilot===
===Heli Pilot===
{{BTD6 tower changes|tower=Heli Pilot|version=9.0
{{BTD6 tower changes|tower=Heli Pilot|version=9.0
|tiers 1=000|changes 1=*{{change|Description changed|"Hovers wherever you last tapped the screen. Shoots from twin heavy dart guns."|"Hovers wherever you direct it. Shoots from twin heavy dart guns."}}
|changes 1 tiers=000|changes 1=*{{change|Description changed|"Hovers wherever you last tapped the screen. Shoots from twin heavy dart guns."|"Hovers wherever you direct it. Shoots from twin heavy dart guns."}}
}}
}}


===Banana Farm===
===Banana Farm===
{{BTD6 tower changes|tower=Banana Farm|version=9.0
{{BTD6 tower changes|tower=Banana Farm|version=9.0
|tiers 1=xx1|changes 1=*{{change|Description changed|"The collect radius of taps around these Bananas is larger, making them easier to collect."|"The collect radius of Bananas is larger. For Monkey Banks, glows when bank is full and ready to collect."}}
|changes 1 tiers=xx1|changes 1=*{{change|Description changed|"The collect radius of taps around these Bananas is larger, making them easier to collect."|"The collect radius of Bananas is larger. For Monkey Banks, glows when bank is full and ready to collect."}}
}}
}}