Update history:Bloons TD 6/Version 9.0: Difference between revisions
Qwertyxp2000 (talk | contribs) →Ezili: this jumping business is a game mechanic buff, not some weird arbitrary bugfix or something |
Pymonkibot (talk | contribs) m Pymonkibot moved page Bloons TD 6 v9.0 to Update history:Bloons TD 6/Version 9.0: Text replacement - "Bloons TD 6 v(.*)" to "Update history:Bloons TD 6/Version $1" |
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|tower =Boomerang Monkey | |tower =Boomerang Monkey | ||
|tiers | |changes 1 tiers=x5x | ||
|changes 1= | |changes 1= | ||
*{{buff|Ability cooldown reduced|45s|40s}} | *{{buff|Ability cooldown reduced|45s|40s}} | ||
| Line 27: | Line 27: | ||
|tower =Glue Gunner | |tower =Glue Gunner | ||
|tiers | |changes 1 tiers=025 | ||
|changes 1= | |changes 1= | ||
*{{buff|Should correctly stun all regular Bloons|fix=y}} | *{{buff|Should correctly stun all regular Bloons|fix=y}} | ||
| Line 37: | Line 37: | ||
|tower =Sniper Monkey | |tower =Sniper Monkey | ||
|tiers | |changes 1 tiers=4xx | ||
|changes 1= | |changes 1= | ||
*{{change|No longer applies stun visuals to BADs|fix=y}} | *{{change|No longer applies stun visuals to BADs|fix=y}} | ||
*{{change|Correctly applies stun art|fix=y}} | *{{change|Correctly applies stun art|fix=y}} | ||
|tiers | |changes 2 tiers=x3x | ||
|changes 2= | |changes 2= | ||
*{{change|No longer gets stuck on the track between jumps|fix=y}} | *{{change|No longer gets stuck on the track between jumps|fix=y}} | ||
| Line 52: | Line 52: | ||
|tower =Monkey Buccaneer | |tower =Monkey Buccaneer | ||
|tiers | |changes 1 tiers=4xx;5xx | ||
|changes 1= | |changes 1= | ||
*{{buff|Aircraft Buccaneer will now retain the 3xx rate boost to their basic attack}} | *{{buff|Aircraft Buccaneer will now retain the 3xx rate boost to their basic attack}} | ||
| Line 62: | Line 62: | ||
|tower =Monkey Sub | |tower =Monkey Sub | ||
|tiers | |changes 1 tiers=230 | ||
|changes 1= | |changes 1= | ||
*{{buff|Should now correctly have unrestricted range|fix=y}} | *{{buff|Should now correctly have unrestricted range|fix=y}} | ||
|tiers | |changes 2 tiers=x4x | ||
|changes 2= | |changes 2= | ||
*{{buff|Should no longer crash the game when destroying a BAD|fix=y}} | *{{buff|Should no longer crash the game when destroying a BAD|fix=y}} | ||
|tiers | |changes 3 tiers=5xx | ||
|changes 3= | |changes 3= | ||
*{{buff|Should correctly apply bonus XP to heroes|fix=y}} | *{{buff|Should correctly apply bonus XP to heroes|fix=y}} | ||
|tiers | |changes 4 tiers=xx5 | ||
|changes 4= | |changes 4= | ||
*{{change|Description translation has been fixed|fix=y}} | *{{change|Description translation has been fixed|fix=y}} | ||
|tiers | |changes 5 tiers=xx4 | ||
|changes 5= | |changes 5= | ||
*{{change|Subs will now rock in the water correctly|fix=y}} | *{{change|Subs will now rock in the water correctly|fix=y}} | ||
|tiers | |changes 6 tiers=x5x | ||
|changes 6= | |changes 6= | ||
*{{buff|Price reduced|$40,000|$35,000}} | *{{buff|Price reduced|$40,000|$35,000}} | ||
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|tower =Monkey Ace | |tower =Monkey Ace | ||
|tiers | |changes 1 tiers=x5x | ||
|changes 1= | |changes 1= | ||
*{{change|Correctly applies stun art|fix=y}} | *{{change|Correctly applies stun art|fix=y}} | ||
|tiers | |changes 2 tiers=xx3 | ||
|changes 2= | |changes 2= | ||
*{{change|Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active}} | *{{change|Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active}} | ||
| Line 105: | Line 105: | ||
|version=9.0 | |version=9.0 | ||
|tower =Heli Pilot | |tower =Heli Pilot | ||
| path 1 tier 4 cost before = 19500 | |||
|tiers | | path 1 tier 4 cost after = 19600 | ||
|changes 1 tiers=X4X | |||
|changes 1= | |changes 1= | ||
*{{change|No longer reverts placement settings after being canceled|fix=y}} | *{{change|No longer reverts placement settings after being canceled|fix=y}} | ||
}} | }} | ||
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|tower =Mortar Monkey | |tower =Mortar Monkey | ||
|tiers | |changes 1 tiers=XX5 | ||
|changes 1= | |changes 1= | ||
*{{buff|Should be able to apply burn to DDTs|fix=y}} | *{{buff|Should be able to apply burn to DDTs|fix=y}} | ||
|tiers | |changes 2 tiers=5xx | ||
|changes 2= | |changes 2= | ||
*{{buff|Deals 3x damage to any Ceramic or higher}} | *{{buff|Deals 3x damage to any Ceramic or higher}} | ||
| Line 130: | Line 127: | ||
*{{change|Has new explosion art}} | *{{change|Has new explosion art}} | ||
|tiers | |changes 3 tiers=205 | ||
|changes 3= | |changes 3= | ||
*{{buff|Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers}} | *{{buff|Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers}} | ||
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|tower =Ninja Monkey | |tower =Ninja Monkey | ||
|tiers | |changes 1 tiers=5xx | ||
|changes 1= | |changes 1= | ||
*{{buff|Pierce increased|4|6}} | *{{buff|Pierce increased|4|6}} | ||
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|tower =Druid | |tower =Druid | ||
|tiers | |changes 1 tiers=xx2 | ||
|changes 1= | |changes 1= | ||
*{{buff|Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes.}} | *{{buff|Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes.}} | ||
| Line 160: | Line 157: | ||
|tower =Super Monkey | |tower =Super Monkey | ||
|tiers | |changes 1 tiers=4xx | ||
|changes 1= | |changes 1= | ||
*{{change|Should no longer lock your hero if the hero is too close and de-spawns|fix=y}} | *{{change|Should no longer lock your hero if the hero is too close and de-spawns|fix=y}} | ||
|tiers | |changes 2 tiers=x4x | ||
|changes 2= | |changes 2= | ||
*{{buff|Ability radius increased|40|60}} | *{{buff|Ability radius increased|40|60}} | ||
|tiers | |changes 3 tiers=x5x | ||
|changes 3= | |changes 3= | ||
*{{buff|Ability radius increased|90|100}} | *{{buff|Ability radius increased|90|100}} | ||
|tiers | |changes 4 tiers=xx5 | ||
|changes 4= | |changes 4= | ||
*{{buff|Pierce increased|9|21}} | *{{buff|Pierce increased|9|21}} | ||
| Line 183: | Line 180: | ||
|tower =Alchemist | |tower =Alchemist | ||
|tiers | |changes 1 tiers=5xx | ||
|changes 1= | |changes 1= | ||
*{{change|Permabrew should correctly apply when reloading save again|fix=y}} | *{{change|Permabrew should correctly apply when reloading save again|fix=y}} | ||
*{{change|Permabrew should no longer break in some cases after being sold|fix=y}} | *{{change|Permabrew should no longer break in some cases after being sold|fix=y}} | ||
|tiers | |changes 2 tiers=x3x+;xx4;xx5 | ||
|changes 2= | |changes 2= | ||
*{{buff|Attacks can now be thrown over obstacles|fix=y}} | *{{buff|Attacks can now be thrown over obstacles|fix=y}} | ||
| Line 200: | Line 197: | ||
|changes 1 levels=4+ | |changes 1 levels=4+ | ||
|changes 1= | |changes 1= | ||
*{{nerf| | *{{nerf|Nature's Ward Totem: no longer allows Advanced Intel Subs to see Camo Bloons|fix=y}} | ||
}} | }} | ||
| Line 208: | Line 205: | ||
|version=9.0 | |version=9.0 | ||
|changes 1 levels= | |changes 1 levels=3+ | ||
|changes 1= | |changes 1= | ||
*{{change|Benjamin’s abilities are no longer cleared whenever a round ends}} | *{{change|Benjamin’s abilities are no longer cleared whenever a round ends}} | ||
| Line 219: | Line 216: | ||
|version=9.0 | |version=9.0 | ||
|changes 1 levels= | |changes 1 levels=4+ | ||
|changes 1= | |changes 1= | ||
*{{change| | *{{change|Splash AoE should no longer center around her if she completely destroyed the target in one hit|fix=y}} | ||
*{{buff| | |changes 2 levels=10+ | ||
|changes 2= | |||
*{{buff|MOAB Hex ability can jump to the next-strongest target if its main target is destroyed before the duration expires, there is no limit to the number of jumps but the duration will not be refreshed.}} | |||
}} | }} | ||
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===Dart Monkey=== | ===Dart Monkey=== | ||
{{BTD6 tower changes|tower=Dart Monkey|version=9.0 | {{BTD6 tower changes|tower=Dart Monkey|version=9.0 | ||
|tiers | |changes 1 tiers=x4x|changes 1=*{{change|Description changed|"Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 10 seconds."|"Super Monkey Fan Club ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds."}} | ||
}} | }} | ||
===Tack Shooter=== | ===Tack Shooter=== | ||
{{BTD6 tower changes|tower=Tack Shooter|version=9.0 | {{BTD6 tower changes|tower=Tack Shooter|version=9.0 | ||
|tiers | |changes 1 tiers=x4x|changes 1=*{{change|Maelstrom projectiles are no longer deleted at the end of the round in Race events}} | ||
}} | }} | ||
===Boomerang Monkey=== | ===Boomerang Monkey=== | ||
{{BTD6 tower changes|tower=Boomerang Monkey|version=9.0 | {{BTD6 tower changes|tower=Boomerang Monkey|version=9.0 | ||
|tiers | |changes 1 tiers=x1x|changes 1=*{{change|Description changed|"Throws 20% faster."|"Throws boomerangs faster."}} | ||
|tiers | |changes 2 tiers=x2x|changes 2=*{{change|Description changed|"Boomerangs travel around faster."|"Boomerangs fire and travel faster."}} | ||
|tiers | |changes 3 tiers=xx2|changes 3=*{{change|Description changed|"Allows boomerangs to pop Frozen and Lead Bloons."|"Boomerangs now pop Frozen and Lead Bloons and do more damage to all."}} | ||
}} | }} | ||
===Heli Pilot=== | ===Heli Pilot=== | ||
{{BTD6 tower changes|tower=Heli Pilot|version=9.0 | {{BTD6 tower changes|tower=Heli Pilot|version=9.0 | ||
|tiers | |changes 1 tiers=000|changes 1=*{{change|Description changed|"Hovers wherever you last tapped the screen. Shoots from twin heavy dart guns."|"Hovers wherever you direct it. Shoots from twin heavy dart guns."}} | ||
}} | }} | ||
===Banana Farm=== | ===Banana Farm=== | ||
{{BTD6 tower changes|tower=Banana Farm|version=9.0 | {{BTD6 tower changes|tower=Banana Farm|version=9.0 | ||
|tiers | |changes 1 tiers=xx1|changes 1=*{{change|Description changed|"The collect radius of taps around these Bananas is larger, making them easier to collect."|"The collect radius of Bananas is larger. For Monkey Banks, glows when bank is full and ready to collect."}} | ||
}} | }} | ||