Standoff: Difference between revisions

described what it does
Katandana (talk | contribs)
This is what it does now in version 56, look at patch notes
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|icon        =BTD6 Desperado 200UpgradeIcon.png
|icon        =BTD6 Desperado 200UpgradeIcon.png
|image        =BTD6 200-Desperado.png
|image        =BTD6 200-Desperado.png
|description  =Attacks faster the fewer Bloons are in radius.
|description  =Attacks faster the fewer Bloons are in range.


|tower=Desperado
|tower=Desperado
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|xp    =450
|xp    =450
}}
}}
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Desperado's [[attack speed]] by 60%, but reduces it by 15% per [[Bloon]] within [[range]] of any of its weapons (to a minimum of +0%).
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if only one [[Bloon]] is within [[range]], but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range).
 
This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]) when determining the number of Bloons within range. If [[crosspath]]ed with [[Deadeye]] or [[Enforcer]], this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.<section end="lede"/>
 
==Attack speed modifiers==
{|class="wikitable"
{|class="wikitable"
!Bloons within range
!Bloons within range
!Attack speed bonus
!Attack speed bonus
|-
|-
|0
|1
| +60%
| +60%
|-
|-
|1
|2
| +45%
| +50%
|-
|3
| +40%
|-
|-
|2
|4
| +30%
| +30%
|-
|-
|3
|5
| +15%
| +20%
|-
|6
| +10%
|-
|-
|4 or more
|7 or more
| +0%
| +0%
|}
|}
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==Strategy==
==Strategy==
{{strategy needed}}
{{BTD6 last updated|55.2|section=y}}
Standoff is preferred for path 2 Desperados, complementing their long range and single-target damage. Path 3 Desperados receive improved single-target damage and knockback, but trades off [[Camo detection]] and [[crit]]s.
 
==Update history==
{{BTD6 change list by upgrade|Desperado|1|2}}


==Gallery==
==Gallery==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
BTD6 200 desperado sc.png|2-0-0 Desperado
BTD6 2xx desperado sc.png|All 2-X-X [[crosspath]]s
</gallery>


===Assets===
===Assets===
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BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*A standoff in the context of the [[wp:Western genre|Western genre]] is a situation where two opponents face off in a [[wp:fast draw|fast draw]] duel. This may explain why Desperado's speed bonus decreases as more Bloons are present in its radius.


==In other languages==
==In other languages==
{{BTD6 last updated|49.1|section=y}}
{{langlist
{{langlist
|label=Name
|label=Name