Standoff: Difference between revisions
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This is what it does now in version 56, look at patch notes Tags: Mobile edit Mobile web edit Advanced mobile edit |
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|icon =BTD6 Desperado 200UpgradeIcon.png | |icon =BTD6 Desperado 200UpgradeIcon.png | ||
|image =BTD6 200-Desperado.png | |image =BTD6 200-Desperado.png | ||
|description =Attacks faster the fewer Bloons are in | |description =Attacks faster the fewer Bloons are in range. | ||
|tower=Desperado | |tower=Desperado | ||
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|xp =450 | |xp =450 | ||
}} | }} | ||
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if only one [[Bloon]] is within [[range]], but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range). | ||
This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]) when determining the number of Bloons within range. If [[crosspath]]ed with [[Deadeye]] or [[Enforcer]], this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.<section end="lede"/> | |||
==Attack speed modifiers== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Bloons within range | !Bloons within range | ||
!Attack speed bonus | !Attack speed bonus | ||
|- | |- | ||
| | |1 | ||
| +60% | | +60% | ||
|- | |- | ||
| | |2 | ||
| + | | +50% | ||
|- | |||
|3 | |||
| +40% | |||
|- | |- | ||
| | |4 | ||
| +30% | | +30% | ||
|- | |- | ||
| | |5 | ||
| + | | +20% | ||
|- | |||
|6 | |||
| +10% | |||
|- | |- | ||
| | |7 or more | ||
| +0% | | +0% | ||
|} | |} | ||
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==Strategy== | ==Strategy== | ||
{{ | {{BTD6 last updated|55.2|section=y}} | ||
Standoff is preferred for path 2 Desperados, complementing their long range and single-target damage. Path 3 Desperados receive improved single-target damage and knockback, but trades off [[Camo detection]] and [[crit]]s. | |||
==Update history== | |||
{{BTD6 change list by upgrade|Desperado|1|2}} | |||
==Gallery== | ==Gallery== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
BTD6 200 desperado sc.png|2-0-0 Desperado | |||
BTD6 2xx desperado sc.png|All 2-X-X [[crosspath]]s | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
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BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon | BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*A standoff in the context of the [[wp:Western genre|Western genre]] is a situation where two opponents face off in a [[wp:fast draw|fast draw]] duel. This may explain why Desperado's speed bonus decreases as more Bloons are present in its radius. | |||
==In other languages== | ==In other languages== | ||
{{BTD6 last updated|49.1|section=y}} | |||
{{langlist | {{langlist | ||
|label=Name | |label=Name | ||