Knockback: Difference between revisions
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'''Knockback''' is a projectile behavior in the {{series|Bloons TD}} that causes [[Bloon]]s to move slower, stop moving, or move backwards on the track for a short time. It first appeared in ''[[Bloons TD 6]]'' and also appears in ''[[Bloons TD Battles 2]]'' and ''[[Bloons Adventure Time TD]]''. It is similar to [[slow]]ing, except it can apply a negative multiplier to cause Bloons to move backwards. | '''Knockback''' is a projectile behavior in the {{series|Bloons TD}} that causes [[Bloon]]s to move slower, stop moving, or move backwards on the track for a short time. It first appeared in ''[[Bloons TD 6]]'' and also appears in ''[[Bloons TD Battles 2]]'' and ''[[Bloons Adventure Time TD]]''. It is similar to [[slow]]ing, except it can apply a negative multiplier to cause Bloons to move backwards. | ||
Knockback effects typically apply different speed modifiers to different types of Bloons. These are categorized into "Heavy" Bloons ([[Lead Bloon]]s and [[Ceramic Bloon]]s), [[MOAB-Class Bloon]]s, and "light" Bloons (every other Bloon type). They cannot affect [[BAD]]s or [[Boss Bloon]]s, and some knockback effects cannot affect MOAB-Class Bloons at all. | Knockback effects typically apply different speed modifiers to different types of Bloons. These are categorized into "Heavy" Bloons ([[Lead Bloon]]s and [[Ceramic Bloon]]s), [[MOAB-Class Bloon]]s, and "light" Bloons (every other Bloon type). They cannot affect [[BAD]]s or [[Boss Bloon]]s, and some knockback effects cannot affect MOAB-Class Bloons at all or only affect certain types of them.<!--fusty no swipe bfb--> | ||
==Sources of knockback== | ==Sources of knockback== | ||
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<!-- striker jones does not inflict knockback, he inflicts pushback (yes, there's a difference) --> | <!-- striker jones does not inflict knockback, he inflicts pushback (yes, there's a difference) --> | ||
*[[Battle Cat!|Battle Cat]] when transformed | *[[Battle Cat!|Battle Cat]] when transformed | ||
*[[Beast Handler (BTD6)|Beast Handler]] with [[Barracuda]] | *[[Beast Handler (BTD6)|Beast Handler]] with [[Barracuda]] and above | ||
*[[Dart Monkey (BTD6)|Dart Monkey]] with [[Juggernaut (BTD6)|Juggernaut]] | *[[Dart Monkey (BTD6)|Dart Monkey]] with [[Juggernaut (BTD6)|Juggernaut]] and above | ||
*[[Dartling Gunner (BTD6)|Dartling Gunner]] with [[Buckshot (BTD6)|Buckshot]] | *[[Dartling Gunner (BTD6)|Dartling Gunner]] with [[Buckshot (BTD6)|Buckshot]] and above | ||
*[[Desperado (BTD6)|Desperado]] with [[Enforcer]] | *[[Desperado (BTD6)|Desperado]] with [[Enforcer]] and above | ||
*[[Pat Fusty (BTD6)|Pat Fusty]]'s slap attack | *[[Pat Fusty (BTD6)|Pat Fusty]]'s slap attack | ||
*[[Rosalia (BTD6)|Rosalia]]'s enhanced laser shot | *[[Rosalia (BTD6)|Rosalia]]'s enhanced laser shot | ||
*[[Super Monkey (BTD6)|Super Monkey]] with [[Knockback (BTD6)|Knockback]] | *[[Silas (BTD6)|Silas]]'s Ice Walls | ||
*[[Super Monkey (BTD6)|Super Monkey]] with [[Knockback (BTD6)|Knockback]] and above | |||
====[[Artifact]]s==== | ====[[Artifact]]s==== | ||
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==Navigation== | ==Navigation== | ||
{{ | {{attack mechanics nav}} | ||
[[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BATTD]] | [[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BATTD]] | ||