Template:BTD6 effect: Difference between revisions

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Undo revision 117797 by Drgoku282 (talk) Forgot that buff is a template
Tag: Undo
 
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-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damage|}}}{{{damage after|}}}|<tr><th>[[Damage]]</th><td>{{formatnum:{{{damage|0}}}}} {{#if:{{{damage after|}}}|→ {{formatnum:{{{damage after|}}}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{maxDamage|0}}} > 0 or {{{maxDamage after|0}}} > 0|<tr><th>Max damage</th><td>{{{maxDamage|1}}} {{#if:{{{maxDamage after|}}}|→ {{{maxDamage after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifier|}}}{{{damageModifier after|}}}|<tr><th>Damage to all Bloons</th><td>+{{{damageModifier|0}}} {{#if:{{{damageModifier after|}}}|→ +{{{damageModifier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLead|}}}{{{damageModifierForLead after|}}}|<tr><th>Damage to Lead</th><td>+{{{damageModifierForLead|0}}} {{#if:{{{damageModifierForLead after|}}}|→ +{{{damageModifierForLead after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{{damageModifierForLeadOrDdt|0}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{{damageModifierForLeadOrDdt after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForLeadOrDdt|}}}{{{damageModifierForLeadOrDdt after|}}}|<tr><th>Damage to Lead or DDTs</th><td>+{{{damageModifierForLeadOrDdt|0}}} {{#if:{{{damageModifierForLeadOrDdt after|}}}|→ +{{{damageModifierForLeadOrDdt after|}}}}}</td></tr>}}<!--
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-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>Damage to shocked (lv. 3)</th><td>+{{{damageModifierForShocked3|0}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{{damageModifierForShocked3 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked3|}}}{{{damageModifierForShocked3 after|}}}|<tr><th>Damage to shocked (lv. 3)</th><td>+{{{damageModifierForShocked3|0}}} {{#if:{{{damageModifierForShocked3 after|}}}|→ +{{{damageModifierForShocked3 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>Damage to shocked (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForShocked4|}}}{{{damageModifierForShocked4 after|}}}|<tr><th>Damage to shocked (lv. 4)</th><td>+{{{damageModifierForShocked4|0}}} {{#if:{{{damageModifierForShocked4 after|}}}|→ +{{{damageModifierForShocked4 after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForFrozen|}}}{{{damageModifierForFrozen after|}}}|<tr><th>Damage to frozen</th><td>+{{formatnum:{{{damageModifierForFrozen|0}}}}} {{#if:{{{damageModifierForFrozen after|}}}|→ +{{formatnum:{{{damageModifierForFrozen after|}}}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>Damage to stickied</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!--
-->{{#if:{{{damageModifierForStickied|}}}{{{damageModifierForStickied after|}}}|<tr><th>Damage to stickied</th><td>+{{{damageModifierForStickied|0}}} {{#if:{{{damageModifierForStickied after|}}}|→ +{{{damageModifierForStickied after|}}}}}</td></tr>}}<!--


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-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
-->{{#if:{{{immuneBloonProperties|}}}{{{immuneBloonProperties after|}}}|<tr><th>[[Damage type]]</th><td>{{#switch:{{{immuneBloonProperties}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|???}} {{#if:{{{immuneBloonProperties after|}}}|→ {{#switch:{{{immuneBloonProperties after}}}
|0=<abbr class="explain" title="Can pop any Bloon type">Normal (or Acid)</abbr>
|0=<abbr class="explain" title="Can damage any Bloon type">Normal</abbr>
|1=<abbr class="explain" title="Cannot pop Lead">Shatter</abbr>
|1=<abbr class="explain" title="Cannot damage Lead">Shatter</abbr>
|2=<abbr class="explain" title="Cannot pop Black">Explosion</abbr>
|2=<abbr class="explain" title="Cannot damage Black">Explosion</abbr>
|4=<abbr class="explain" title="Cannot pop White">Glacier</abbr>
|4=<abbr class="explain" title="Cannot damage White">Glacier</abbr>
|5=<abbr class="explain" title="Cannot pop Lead or White">Cold</abbr>
|5=<abbr class="explain" title="Cannot damage Lead or White">Cold</abbr>
|8=<abbr class="explain" title="Cannot pop Purple">Plasma (or Fire)</abbr>
|8=<abbr class="explain" title="Cannot damage Purple">Fire</abbr>
|9=<abbr class="explain" title="Cannot pop Lead or Purple">Energy</abbr>
|12=<abbr class="explain" title="Cannot damage White or Purple">Frigid</abbr>
|12=<abbr class="explain" title="Cannot pop White or Purple">Frigid</abbr>
|64=<abbr class="explain" title="Cannot damage Glass">Acid</abbr>
|17=<abbr class="explain" title="Cannot pop Lead or frozen">Sharp</abbr>
|17=<abbr class="explain" title="Cannot damage Lead or frozen">Sharp</abbr>
|72=<abbr class="explain" title="Cannot damage Purple or Glass">Plasma</abbr>
|73=<abbr class="explain" title="Cannot damage Lead, Purple or Glass">Energy</abbr>
|???}}}}</td></tr>}}<!--
|???}}}}</td></tr>}}<!--
-->{{#if:{{{removeImmunity|}}}{{{removeImmunity after|}}}|<tr><th>Removes immunity</th><td>{{{removeImmunity|0}}} {{#if:{{{removeImmunity after|}}}|→ {{{removeImmunity after|}}}}}</td></tr>}}<!--


MULTIPLIERS
MULTIPLIERS
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-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{interval|}}}{{{interval after|}}}|<tr><th>Interval</th><td>{{{interval|0}}}s {{#if:{{{interval after|}}}|→ {{{interval after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{cooldown|}}}{{{cooldown after|}}}|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{cooldown|}}}{{{cooldown after|}}}|<tr><th>Cooldown</th><td>{{{cooldown|0}}}s {{#if:{{{cooldown after|}}}|→ {{{cooldown after|}}}s}}</td></tr>}}<!--
-->{{#ifexpr:{{{chance|0}}}>0 or {{{chance after|0}}}>0|<tr><th>Chance</th><td>{{{chance|0}}} {{#if:{{{chance after|}}}|→ {{{chance after|}}}}}</td></tr>}}<!--
-->{{#ifexpr:{{{chance|0}}}>0 or {{{chance after|0}}}>0|<tr><th>Chance</th><td>{{#expr:{{{chance|0}}}*100}}% {{#if:{{{chance after|}}}|→ {{#expr:{{{chance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{distanceMin|}}}{{{distanceMin after|}}}|<tr><th>Min distance</th><td>{{{distanceMin|0}}} units {{#if:{{{distanceMin after|}}}|→ {{{distanceMin after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMin|}}}{{{distanceMin after|}}}|<tr><th>Min distance</th><td>{{{distanceMin|0}}} units {{#if:{{{distanceMin after|}}}|→ {{{distanceMin after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
-->{{#if:{{{distanceMax|}}}{{{distanceMax after|}}}|<tr><th>Max distance</th><td>{{{distanceMax|0}}} units {{#if:{{{distanceMax after|}}}|→ {{{distanceMax after|}}}s}}</td></tr>}}<!--
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BOOLEANS
BOOLEANS


-->{{#if:{{{applyOnlyIfDamaged|}}}{{{applyOnlyIfDamaged after|}}}{{{triggerImmediate|}}}{{{triggerImmediate after|}}}{{{canFreezeMoabs|}}}{{{canFreezeMoabs after|}}}
-->{{#if:<!--{{{applyOnlyIfDamaged|}}}{{{applyOnlyIfDamaged after|}}}-->{{{triggerImmediate|}}}{{{triggerImmediate after|}}}{{{canFreezeMoabs|}}}{{{canFreezeMoabs after|}}}
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
|<tr><td><table class="stats-sub" style="width:100%"><tr><td><ul><!--
--><!--{{#ifexpr:(0{{{applyOnlyIfDamaged|0}}} = 1) and ({{{immuneBloonProperties|0}}} != 0)|<li>Only applies if the target takes damage from this projectile</li>}}--><!--
--><!--{{#ifexpr:(0{{{applyOnlyIfDamaged|0}}} = 1) and ({{{immuneBloonProperties|0}}} != 0)|<li>Only applies if the target takes damage from this projectile</li>}}--><!-- disabled cuz confusing with projectiles that don't deal damage
-->{{#if:{{{applyOnlyIfDamaged after|}}}|<li>Now only applies if the target takes damage from this projectile</li>}}<!--
-->{{#if:{{{applyOnlyIfDamaged after|}}}|<li>Now only applies if the target takes damage from this projectile</li>}}<!--
-->{{#if:{{{triggerImmediate|}}}|<li>Triggers immediately upon being applied</li>}}<!--
-->{{#if:{{{triggerImmediate|}}}|<li>Triggers immediately upon being applied</li>}}<!--

Latest revision as of 17:39, 11 April 2026