Zee Jay (BCS): Difference between revisions

Blimp Construction Hangar is da BMC building! MOAB Construction Facility is what ya meant, Radical Monkey Dude!
 
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{{for|Zee Jay in general|Zee Jay}}
{{zee jay hat}}
{{BCS hero info
{{BCS hero info
|id=ZeeJay
|id=ZeeJay
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|ability 1 description=Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health
|ability 1 description=Your first Bloon summoned each turn gives you a Rad Token and gains +20 Health
|ability 1 req=0
|ability 1 req=0
|ability 1 type=Passive


|ability 2 name=Rad Enhancements
|ability 2 name=Rad Enhancements
|ability 2 icon=BCS ZeeJayAbility2.png
|ability 2 icon=BCS ZeeJayAbility2.png
|ability 2 description=Remove a Rad Token. Target Monkey gains +25 Attack Power until the start of your next turn
|ability 2 description=Remove a Rad Token. Target Monkey gains +25 ATK until the start of your next turn
|ability 2 req=3
|ability 2 req=3
|ability 2 type=Active


|ability 3 name=Rad Bloon Time!
|ability 3 name=Rad Bloon Time!
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|ability 3 description=Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed
|ability 3 description=Remove all Rad Tokens and summon a Rad Bloon with Delay 3. It gains 60 Health per Rad Token removed
|ability 3 req=10
|ability 3 req=10
|ability 3 type=Active
}}
}}
 
'''Zee Jay''' is a [[Hero (BCS)|Hero]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. He can be unlocked from the [[Store (BCS)|Store]] by purchasing him for {{BCS mm|2000|name=y}} or by purchasing the Zee Jay Hero Bundle for real money.
'''Zee Jay''' is a [[Hero (BCS)|Hero]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. He can be unlocked from the [[Store (BCS)|Store]] by purchasing him for {{BCS mm|2000|name=y}} or by purchasing the Zee Jay Hero Bundle for real money.


Zee Jay's abilities support a variety of different playstyles, despite his lack of immediate defense. He gains a unique resource called '''Rad Tokens''' by playing [[Bloon (BCS)|Bloon]]s, which are spent to buff [[Monkey (BCS)|Monkey]]s or summon a special [[Rad Bloon]].
Zee Jay's abilities support a variety of different playstyles, despite his lack of immediate defense. He gains a unique resource called '''Rad Tokens''' by playing [[Bloon (BCS)|Bloon]]s, which are spent to buff [[Monkey (BCS)|Monkey]]s or summon a special [[Rad Bloon]].
*'''Passive Awesomeness''' — The first Bloon summoned on Zee Jay's side each round grants 1 Rad Token and gains 20 Health. Bloons summoned by the [[Storm (BCS)|Storm]] count for the previous turn instead of the current turn. This passive ability has no Bloontonium requirement.
*'''Passive Awesomeness''' — The first Bloon summoned on Zee Jay's side each round grants 1 Rad Token and gains 20 Health. Bloons summoned by the [[Storm (BCS)|Storm]] or the offspring of Bloons after leaking will count for the previous turn instead of the current turn. This passive ability has no Bloontonium requirement.
*'''Rad Enhancements''' — Costs 1 Rad Token and 3 Bloontonium, and allows him to temporarily grant +25 Attack Power to a target Monkey until the start of his next turn. It cannot be used if Zee Jay has no Rad Tokens.
*'''Rad Enhancements''' — Costs 1 Rad Token and 3 Bloontonium, and allows him to temporarily grant +25 Attack Power to a target Monkey until the start of his next turn. It cannot be used if Zee Jay has no Rad Tokens.
*'''Rad Bloon Time!''' — Costs all of his Rad Tokens and 10 Bloontonium, summoning a [[Rad Bloon]] with health equal to 60 times the number of Rad Tokens removed (which can trigger Passive Awesomeness). Each Rad Bloon in play generates one Rad Token at the start of each turn. It cannot be used if Zee Jay has no Rad Tokens.
*'''Rad Bloon Time!''' — Costs all of his Rad Tokens and 10 Bloontonium, summoning a [[Rad Bloon]] with health equal to 60 times the number of Rad Tokens removed (which can trigger Passive Awesomeness). Each Rad Bloon in play generates one Rad Token at the start of each turn. It cannot be used if Zee Jay has no Rad Tokens.


{{TOC}}
{{clear|right}}
==Exclusive cards==
==Exclusive cards==
{{BCS card list by exclusive|Zee Jay}}
{{BCS card list|exclusive=Zee Jay}}
The [[Rad Bloon]] is not available in the Collection, though it is treated as a card exclusive to Zee Jay and displays his {{icon|BCS ZeeyJayHeroSpecificPin.png}} icon.
[[Rad Bloon]] is not available in the Collection, though it is treated as a card exclusive to Zee Jay and displays his {{icon|BCS ZeeyJayHeroSpecificPin.png}} icon.


==Strategy==
==Strategy==
{{Strategy needed}}
{{BCS last updated|5.0|section=y}}
Zee Jay is designed to be a hero for tempo strategies. By planning each round to accumulate Rad Tokens steadily, and utilize abilities with care, a smart Zee Jay user will be able to overwhelm their opponent or exhaust their resources.
Zee Jay is a versatile hero who works well on aggro and midrange decks. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble (BCS)|Double Trouble]]. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Most of his power derives from a combination of his abilities, and maximizing Rad Tokens if possible.


He works well with aggro and midrange decks. Due to his complete lack of direct defense, Zee Jay is not suitable for control decks. Instead, most of his power will come from taking advantage of his Rad Tokens to maximize his [[Rad Bloon]]s. He is also effective in OTK strategies that involve multiple [[Quick Ready]], [[Quincy Action Figure]] for extra cash, and [[Double Trouble]].
The bonus HP from Passive Enhancements improves potential chip damage, and for certain Bloons he can make Bloons harder to pop (especially [[Steady Growth Bloon]] and [[Blooming Bloon (BCS)|Blooming Bloon]]). Use Rad Enhancements to boost Monkeys, preferably those that have multiple attacks (e.g. [[Robo Monkey (BCS)|Robo Monkey]], [[Frag Bomb Shooter]]<!--like boss swarms-->), and activate [[Rad Bloon]] if the opponent is unable to afford enough to handle your offense.


==Tips==
Most of Zee Jay's exclusive cards are beneficial for each of his loadouts. For aggro decks, [[Zany Juice]] is recommended. [[Zee Jay Special]] is helpful in midrange and combo decks, and [[Fast and Loose]] is optional for card draw and potential Rad Token gains.
*Unlike most Heroes, Zee Jay is not very dependent on Bloontonium, unless wanting to use Rad Bloon very often.
 
===Tips===
*Unlike most Heroes, Zee Jay is not very dependent on Bloontonium, unless wanting to use Rad Bloon very often, or saving up for Rad Enhancements.
*Unlike most aggro strategies, Zee Jay aggro works best with a mix of health-boosters, strong individual bloons, and Monkeys that synergize well with Rad Enhancements, in addition to swarm bloons.<!--the "unlike" refers to what is new to a zj aggro deck than a typical aggro--> For powers, [[Quick Ready]] is recommended for a combo with [[Double Yellow Bloon]].
**Certain Bloons are hard to pop if buffed by Passive Enhancements early on. For instance, five [[Barrel of Monkeys]] outside of Game Night cannot pop a whole [[Steady Growth Bloon]] or [[Blooming Bloon (BCS)|Blooming Bloon]].
**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive.
**Double Bloons are good pick for Zee Jay's aggro decks, because of his Passive Enhancements' boosting HP.
*For Rad OTK decks, send non-Large Bloons steadily to build tokens, and before the OTK, set up a [[MOAB Construction Facility]] or two, store high Gold, and have [[Quick Ready]]s in your hand.
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks.
*If he plays a [[Pink Bloon (BCS)|Pink Bloon]] as the first bloon, it will guarantee +20 (120 face value without Defenders, [[Adora (BCS)|Adora]]'s passive, or [[Hero Protection]]), assuming no [[Ability Ban]]. Hence, Pink Bloons as finishers are effective in Zee Jay decks.
*Unlike most aggro strategies, Zee Jay aggro works best in a pure bloon deck, not with bloon-specific combos like [[Bolstered Bloon]] or [[Bloon Embiggen]]. Swarm and normal bloons should still be part of the deck, plus Pinks as finishers. For powers, [[Bloontonium Cache]] provides a vital headstart at making Rad Bloons.
*If a Bloon spawns on the round after Zee Jay ends his turn, such as from the [[Storm (BCS)|Storm]] or Bloons that summon Bloons (e.g. Nested Bloons, Blooming Bloon), he will guarantee Rad Tokens. Thus, he can save up sending his own Bloons for another round.
**[[Booster Bloon]] not only acts like a Power, it's a Bloon, so it also will synergize with Zee Jay's passive.
**Unlike most Heroes, Double Bloons such as [[Double Red Bloon]]s and [[Double Blue Bloon]]s are good pick for Zee Jay's aggro decks.


== Update history ==
== Update history ==
{{BCS change list by name|Zee Jay}}
{{BCS change list by name|Zee Jay}}
==Cosmetic items==
{{BCS cosmetic item list by hero|Zee Jay|level 10=CardBackZeeJayMasterHero|level 15=AltZeeJayHeroCard01}}


==Development==
==Development==
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BCS Zee Jay Defeat.png|Defeat screen
BCS Zee Jay Defeat.png|Defeat screen
BCS Zee Jay Victory.png|Victory screen
BCS Zee Jay Victory.png|Victory screen
File:BCS ZJ Side Ready to Rock.png|Side view, when he's just about to perform victory animation
File:BCS Hero Menu ZJ.png|Hero menu screen
</gallery>
</gallery>


===Assets===
===Assets===
<gallery>
<gallery>
BCS ZeeJayCardPortrait.png|Card portrait
BCS ZeeJayCardPortrait.png|Hero Card
BCS ZeeJayPortrait.png|Solo portrait
BCS ZeeJayCardPortraitLvl15.png|Master Hero Card
BCS ZeeJayPortrait.png|Portrait
BCS ZeeJayIcon.png|Icon
BCS ZeeJayIcon.png|Icon
BCS CardBannerZeeJay.png|Banner
BCS CardBannerZeeJay.png|Banner
BCS ZeeyJayHeroSpecificPin.png|Zee Jay-exclusive card icon
BCS ZeeyJayHeroSpecificPin.png|Zee Jay-exclusive card icon
BCS ZeeJayRadCounter.png|Rad Token icon
BCS ZeeJayRadCounter.png|Rad Token icon
BCS Card Potraits Bloondoggle.png|Zoom-Jam's card portrait
BCS Card Potraits Bloondoggle.png|Zoom-Jam's Hero Card
BCS HeroIconZoomJam.png|Zoom-Jam's icon
BCS HeroIconZoomJam.png|Zoom-Jam's icon
</gallery>
</gallery>
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|card 1 caption="Watch this sweet trick."
|card 1 caption="Watch this sweet trick."
|card 2 caption="Watch this sweet trick!"
|card 2 caption="Watch this sweet trick!"
|good game 1=BCS_ZeeJayEmoteGG01.ogg
|good game 2=BCS_ZeeJayEmoteGG02.ogg
|good game 1 caption="GG!"
|good game 2 caption="GG!"
|nice play 1=BCS_ZeeJayEmoteNicePlay01.ogg
|nice play 2=BCS_ZeeJayEmoteNicePlay02.ogg
|nice play 1 caption="Sweet trick!"
|nice play 2 caption="Sweet trick!"
|good luck 1=BCS_ZeeJayEmoteGoodLuck01.ogg
|good luck 2=BCS_ZeeJayEmoteGoodLuck02.ogg
|good luck 1 caption="Hope you land your tricks!"
|good luck 2 caption="Hope you land your tricks!"
|thank you 1=BCS_ZeeJayEmoteThanks01.ogg
|thank you 2=BCS_ZeeJayEmoteThanks02.ogg
|thank you 1 caption="Rock on!"
|thank you 2 caption="Rock on!"
|thinking 1=BCS_ZeeJayEmoteThinking01.ogg
|thinking 2=BCS_ZeeJayEmoteThinking02.ogg
|thinking 1 caption="Woah... what's next?"
|thinking 2 caption="Woah, what's next?"
|waiting 1=BCS_ZeeJayEmoteWaiting01.ogg
|waiting 2=BCS_ZeeJayEmoteWaiting02.ogg
|waiting 1 caption="You going, or should I go?"
|waiting 2 caption="You going, or... should I go...?"
|rng 1=BCS_ZeeJayEmoteRNG01.ogg
|rng 2=BCS_ZeeJayEmoteRNG02.ogg
|rng 1 caption="Randomosity!"
|rng 2 caption="Randomosity!"
|what happened 1=BCS_ZeeJayEmoteWhatHappened01.ogg
|what happened 2=BCS_ZeeJayEmoteWhatHappened02.ogg
|what happened 1 caption="Woah, what happened?"
|what happened 2 caption="Woah... what happened?"
}}
}}
===Zee Jay Voice Pack===
{{#lst:Voice Pack|Zee Jay Voice Pack}}


==In other languages==
==In other languages==
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==Navigation==
==Navigation==
{{BCS nav}}
{{BCS hero nav}}
{{zee jay nav}}